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1 | /* |
2 | * inventory.c | |
3 | * | |
4 | * This source herein may be modified and/or distributed by anybody who | |
5 | * so desires, with the following restrictions: | |
6 | * 1.) No portion of this notice shall be removed. | |
7 | * 2.) Credit shall not be taken for the creation of this source. | |
8 | * 3.) This code is not to be traded, sold, or used for personal | |
9 | * gain or profit. | |
10 | * | |
11 | */ | |
12 | ||
13 | #ifndef lint | |
c6f775c6 | 14 | static char sccsid[] = "@(#)inventory.c 5.2 (Berkeley) %G%"; |
b3afadef KB |
15 | #endif /* not lint */ |
16 | ||
17 | #include "rogue.h" | |
18 | ||
19 | boolean is_wood[WANDS]; | |
20 | char *press_space = " --press space to continue--"; | |
21 | ||
22 | char *wand_materials[WAND_MATERIALS] = { | |
23 | "steel ", | |
24 | "bronze ", | |
25 | "gold ", | |
26 | "silver ", | |
27 | "copper ", | |
28 | "nickel ", | |
29 | "cobalt ", | |
30 | "tin ", | |
31 | "iron ", | |
32 | "magnesium ", | |
33 | "chrome ", | |
34 | "carbon ", | |
35 | "platinum ", | |
36 | "silicon ", | |
37 | "titanium ", | |
38 | ||
39 | "teak ", | |
40 | "oak ", | |
41 | "cherry ", | |
42 | "birch ", | |
43 | "pine ", | |
44 | "cedar ", | |
45 | "redwood ", | |
46 | "balsa ", | |
47 | "ivory ", | |
48 | "walnut ", | |
49 | "maple ", | |
50 | "mahogany ", | |
51 | "elm ", | |
52 | "palm ", | |
53 | "wooden " | |
54 | }; | |
55 | ||
56 | char *gems[GEMS] = { | |
57 | "diamond ", | |
58 | "stibotantalite ", | |
59 | "lapi-lazuli ", | |
60 | "ruby ", | |
61 | "emerald ", | |
62 | "sapphire ", | |
63 | "amethyst ", | |
64 | "quartz ", | |
65 | "tiger-eye ", | |
66 | "opal ", | |
67 | "agate ", | |
68 | "turquoise ", | |
69 | "pearl ", | |
70 | "garnet " | |
71 | }; | |
72 | ||
73 | char *syllables[MAXSYLLABLES] = { | |
74 | "blech ", | |
75 | "foo ", | |
76 | "barf ", | |
77 | "rech ", | |
78 | "bar ", | |
79 | "blech ", | |
80 | "quo ", | |
81 | "bloto ", | |
82 | "oh ", | |
83 | "caca ", | |
84 | "blorp ", | |
85 | "erp ", | |
86 | "festr ", | |
87 | "rot ", | |
88 | "slie ", | |
89 | "snorf ", | |
90 | "iky ", | |
91 | "yuky ", | |
92 | "ooze ", | |
93 | "ah ", | |
94 | "bahl ", | |
95 | "zep ", | |
96 | "druhl ", | |
97 | "flem ", | |
98 | "behil ", | |
99 | "arek ", | |
100 | "mep ", | |
101 | "zihr ", | |
102 | "grit ", | |
103 | "kona ", | |
104 | "kini ", | |
105 | "ichi ", | |
106 | "tims ", | |
107 | "ogr ", | |
108 | "oo ", | |
109 | "ighr ", | |
110 | "coph ", | |
111 | "swerr ", | |
112 | "mihln ", | |
113 | "poxi " | |
114 | }; | |
115 | ||
116 | #define COMS 48 | |
117 | ||
118 | struct id_com_s { | |
119 | short com_char; | |
120 | char *com_desc; | |
121 | }; | |
122 | ||
123 | struct id_com_s com_id_tab[COMS] = { | |
124 | '?', "? prints help", | |
125 | 'r', "r read scroll", | |
126 | '/', "/ identify object", | |
127 | 'e', "e eat food", | |
128 | 'h', "h left ", | |
129 | 'w', "w wield a weapon", | |
130 | 'j', "j down", | |
131 | 'W', "W wear armor", | |
132 | 'k', "k up", | |
133 | 'T', "T take armor off", | |
134 | 'l', "l right", | |
135 | 'P', "P put on ring", | |
136 | 'y', "y up & left", | |
137 | 'R', "R remove ring", | |
138 | 'u', "u up & right", | |
139 | 'd', "d drop object", | |
140 | 'b', "b down & left", | |
141 | 'c', "c call object", | |
142 | 'n', "n down & right", | |
c6f775c6 | 143 | NULL, "<SHIFT><dir>: run that way", |
b3afadef | 144 | ')', ") print current weapon", |
c6f775c6 | 145 | NULL, "<CTRL><dir>: run till adjacent", |
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146 | ']', "] print current armor", |
147 | 'f', "f<dir> fight till death or near death", | |
148 | '=', "= print current rings", | |
149 | 't', "t<dir> throw something", | |
150 | '\001', "^A print Hp-raise average", | |
151 | 'm', "m<dir> move onto without picking up", | |
152 | 'z', "z<dir> zap a wand in a direction", | |
153 | 'o', "o examine/set options", | |
154 | '^', "^<dir> identify trap type", | |
155 | '\022', "^R redraw screen", | |
156 | '&', "& save screen into 'rogue.screen'", | |
157 | 's', "s search for trap/secret door", | |
158 | '\020', "^P repeat last message", | |
159 | '>', "> go down a staircase", | |
160 | '\033', "^[ cancel command", | |
161 | '<', "< go up a staircase", | |
162 | 'S', "S save game", | |
163 | '.', ". rest for a turn", | |
164 | 'Q', "Q quit", | |
165 | ',', ", pick something up", | |
166 | '!', "! shell escape", | |
167 | 'i', "i inventory", | |
168 | 'F', "F<dir> fight till either of you dies", | |
169 | 'I', "I inventory single item", | |
170 | 'v', "v print version number", | |
171 | 'q', "q quaff potion" | |
172 | }; | |
173 | ||
174 | extern boolean wizard; | |
175 | extern char *m_names[], *more; | |
176 | ||
177 | inventory(pack, mask) | |
178 | object *pack; | |
179 | unsigned short mask; | |
180 | { | |
181 | object *obj; | |
182 | short i = 0, j, maxlen = 0, n; | |
183 | char descs[MAX_PACK_COUNT+1][DCOLS]; | |
184 | short row, col; | |
185 | ||
186 | obj = pack->next_object; | |
187 | ||
188 | if (!obj) { | |
189 | message("your pack is empty", 0); | |
190 | return; | |
191 | } | |
192 | while (obj) { | |
193 | if (obj->what_is & mask) { | |
194 | descs[i][0] = ' '; | |
195 | descs[i][1] = obj->ichar; | |
196 | descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected) | |
197 | ? '}' : ')'; | |
198 | descs[i][3] = ' '; | |
199 | get_desc(obj, descs[i]+4); | |
200 | if ((n = strlen(descs[i])) > maxlen) { | |
201 | maxlen = n; | |
202 | } | |
203 | i++; | |
204 | } | |
205 | obj = obj->next_object; | |
206 | } | |
207 | (void) strcpy(descs[i++], press_space); | |
208 | if (maxlen < 27) maxlen = 27; | |
209 | col = DCOLS - (maxlen + 2); | |
210 | ||
211 | for (row = 0; ((row < i) && (row < DROWS)); row++) { | |
212 | if (row > 0) { | |
213 | for (j = col; j < DCOLS; j++) { | |
214 | descs[row-1][j-col] = mvinch(row, j); | |
215 | } | |
216 | descs[row-1][j-col] = 0; | |
217 | } | |
218 | mvaddstr(row, col, descs[row]); | |
219 | clrtoeol(); | |
220 | } | |
221 | refresh(); | |
222 | wait_for_ack(); | |
223 | ||
224 | move(0, 0); | |
225 | clrtoeol(); | |
226 | ||
227 | for (j = 1; ((j < i) && (j < DROWS)); j++) { | |
228 | mvaddstr(j, col, descs[j-1]); | |
229 | } | |
230 | } | |
231 | ||
232 | id_com() | |
233 | { | |
234 | int ch = 0; | |
235 | short i, j, k; | |
236 | ||
237 | while (ch != CANCEL) { | |
238 | check_message(); | |
239 | message("Character you want help for (* for all):", 0); | |
240 | ||
241 | refresh(); | |
242 | ch = getchar(); | |
243 | ||
244 | switch(ch) { | |
245 | case LIST: | |
246 | { | |
247 | char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS]; | |
248 | short rows = (((COMS / 2) + (COMS % 2)) + 1); | |
249 | boolean need_two_screens; | |
250 | ||
251 | if (rows > LINES) { | |
252 | need_two_screens = 1; | |
253 | rows = LINES; | |
254 | } | |
255 | k = 0; | |
256 | ||
257 | for (i = 0; i < rows; i++) { | |
258 | for (j = 0; j < DCOLS; j++) { | |
259 | save[i][j] = mvinch(i, j); | |
260 | } | |
261 | } | |
262 | MORE: | |
263 | for (i = 0; i < rows; i++) { | |
264 | move(i, 0); | |
265 | clrtoeol(); | |
266 | } | |
267 | for (i = 0; i < (rows-1); i++) { | |
268 | if (i < (LINES-1)) { | |
269 | if (((i + i) < COMS) && ((i+i+k) < COMS)) { | |
270 | mvaddstr(i, 0, com_id_tab[i+i+k].com_desc); | |
271 | } | |
272 | if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) { | |
273 | mvaddstr(i, (DCOLS/2), | |
274 | com_id_tab[i+i+k+1].com_desc); | |
275 | } | |
276 | } | |
277 | } | |
278 | mvaddstr(rows - 1, 0, need_two_screens ? more : press_space); | |
279 | refresh(); | |
280 | wait_for_ack(); | |
281 | ||
282 | if (need_two_screens) { | |
283 | k += ((rows-1) * 2); | |
284 | need_two_screens = 0; | |
285 | goto MORE; | |
286 | } | |
287 | for (i = 0; i < rows; i++) { | |
288 | move(i, 0); | |
289 | for (j = 0; j < DCOLS; j++) { | |
290 | addch(save[i][j]); | |
291 | } | |
292 | } | |
293 | } | |
294 | break; | |
295 | default: | |
296 | if (!pr_com_id(ch)) { | |
297 | if (!pr_motion_char(ch)) { | |
298 | check_message(); | |
299 | message("unknown character", 0); | |
300 | } | |
301 | } | |
302 | ch = CANCEL; | |
303 | break; | |
304 | } | |
305 | } | |
306 | } | |
307 | ||
308 | pr_com_id(ch) | |
309 | int ch; | |
310 | { | |
311 | int i; | |
312 | ||
313 | if (!get_com_id(&i, ch)) { | |
314 | return(0); | |
315 | } | |
316 | check_message(); | |
317 | message(com_id_tab[i].com_desc, 0); | |
318 | return(1); | |
319 | } | |
320 | ||
321 | get_com_id(index, ch) | |
322 | int *index; | |
323 | short ch; | |
324 | { | |
325 | short i; | |
326 | ||
327 | for (i = 0; i < COMS; i++) { | |
328 | if (com_id_tab[i].com_char == ch) { | |
329 | *index = i; | |
330 | return(1); | |
331 | } | |
332 | } | |
333 | return(0); | |
334 | } | |
335 | ||
336 | pr_motion_char(ch) | |
337 | int ch; | |
338 | { | |
339 | if ( (ch == 'J') || | |
340 | (ch == 'K') || | |
341 | (ch == 'L') || | |
342 | (ch == 'H') || | |
343 | (ch == 'Y') || | |
344 | (ch == 'U') || | |
345 | (ch == 'N') || | |
346 | (ch == 'B') || | |
347 | (ch == '\012') || | |
348 | (ch == '\013') || | |
349 | (ch == '\010') || | |
350 | (ch == '\014') || | |
351 | (ch == '\025') || | |
352 | (ch == '\031') || | |
353 | (ch == '\016') || | |
354 | (ch == '\002')) { | |
355 | char until[18], buf[DCOLS]; | |
356 | int n; | |
357 | ||
358 | if (ch <= '\031') { | |
359 | ch += 96; | |
360 | (void) strcpy(until, "until adjascent"); | |
361 | } else { | |
362 | ch += 32; | |
363 | until[0] = '\0'; | |
364 | } | |
365 | (void) get_com_id(&n, ch); | |
366 | sprintf(buf, "run %s %s", com_id_tab[n].com_desc + 8, until); | |
367 | check_message(); | |
368 | message(buf, 0); | |
369 | return(1); | |
370 | } else { | |
371 | return(0); | |
372 | } | |
373 | } | |
374 | ||
375 | mix_colors() | |
376 | { | |
377 | short i, j, k; | |
378 | char *t; | |
379 | ||
380 | for (i = 0; i <= 32; i++) { | |
381 | j = get_rand(0, (POTIONS - 1)); | |
382 | k = get_rand(0, (POTIONS - 1)); | |
383 | t = id_potions[j].title; | |
384 | id_potions[j].title = id_potions[k].title; | |
385 | id_potions[k].title = t; | |
386 | } | |
387 | } | |
388 | ||
389 | make_scroll_titles() | |
390 | { | |
391 | short i, j, n; | |
392 | short sylls, s; | |
393 | ||
394 | for (i = 0; i < SCROLS; i++) { | |
395 | sylls = get_rand(2, 5); | |
396 | (void) strcpy(id_scrolls[i].title, "'"); | |
397 | ||
398 | for (j = 0; j < sylls; j++) { | |
399 | s = get_rand(1, (MAXSYLLABLES-1)); | |
400 | (void) strcat(id_scrolls[i].title, syllables[s]); | |
401 | } | |
402 | n = strlen(id_scrolls[i].title); | |
403 | (void) strcpy(id_scrolls[i].title+(n-1), "' "); | |
404 | } | |
405 | } | |
406 | ||
407 | get_desc(obj, desc) | |
408 | object *obj; | |
409 | char *desc; | |
410 | { | |
411 | char *item_name; | |
412 | struct id *id_table; | |
413 | char more_info[32]; | |
414 | short i; | |
415 | ||
416 | if (obj->what_is == AMULET) { | |
417 | (void) strcpy(desc, "the amulet of Yendor "); | |
418 | return; | |
419 | } | |
420 | item_name = name_of(obj); | |
421 | ||
422 | if (obj->what_is == GOLD) { | |
423 | sprintf(desc, "%d pieces of gold", obj->quantity); | |
424 | return; | |
425 | } | |
426 | ||
427 | if (obj->what_is != ARMOR) { | |
428 | if (obj->quantity == 1) { | |
429 | (void) strcpy(desc, "a "); | |
430 | } else { | |
431 | sprintf(desc, "%d ", obj->quantity); | |
432 | } | |
433 | } | |
434 | if (obj->what_is == FOOD) { | |
435 | if (obj->which_kind == RATION) { | |
436 | if (obj->quantity > 1) { | |
437 | sprintf(desc, "%d rations of ", obj->quantity); | |
438 | } else { | |
439 | (void) strcpy(desc, "some "); | |
440 | } | |
441 | } else { | |
442 | (void) strcpy(desc, "a "); | |
443 | } | |
444 | (void) strcat(desc, item_name); | |
445 | goto ANA; | |
446 | } | |
447 | id_table = get_id_table(obj); | |
448 | ||
449 | if (wizard) { | |
450 | goto ID; | |
451 | } | |
452 | if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { | |
453 | goto CHECK; | |
454 | } | |
455 | ||
456 | switch(id_table[obj->which_kind].id_status) { | |
457 | case UNIDENTIFIED: | |
458 | CHECK: | |
459 | switch(obj->what_is) { | |
460 | case SCROL: | |
461 | (void) strcat(desc, item_name); | |
462 | (void) strcat(desc, "entitled: "); | |
463 | (void) strcat(desc, id_table[obj->which_kind].title); | |
464 | break; | |
465 | case POTION: | |
466 | (void) strcat(desc, id_table[obj->which_kind].title); | |
467 | (void) strcat(desc, item_name); | |
468 | break; | |
469 | case WAND: | |
470 | case RING: | |
471 | if (obj->identified || | |
472 | (id_table[obj->which_kind].id_status == IDENTIFIED)) { | |
473 | goto ID; | |
474 | } | |
475 | if (id_table[obj->which_kind].id_status == CALLED) { | |
476 | goto CALL; | |
477 | } | |
478 | (void) strcat(desc, id_table[obj->which_kind].title); | |
479 | (void) strcat(desc, item_name); | |
480 | break; | |
481 | case ARMOR: | |
482 | if (obj->identified) { | |
483 | goto ID; | |
484 | } | |
485 | (void) strcpy(desc, id_table[obj->which_kind].title); | |
486 | break; | |
487 | case WEAPON: | |
488 | if (obj->identified) { | |
489 | goto ID; | |
490 | } | |
491 | (void) strcat(desc, name_of(obj)); | |
492 | break; | |
493 | } | |
494 | break; | |
495 | case CALLED: | |
496 | CALL: switch(obj->what_is) { | |
497 | case SCROL: | |
498 | case POTION: | |
499 | case WAND: | |
500 | case RING: | |
501 | (void) strcat(desc, item_name); | |
502 | (void) strcat(desc, "called "); | |
503 | (void) strcat(desc, id_table[obj->which_kind].title); | |
504 | break; | |
505 | } | |
506 | break; | |
507 | case IDENTIFIED: | |
508 | ID: switch(obj->what_is) { | |
509 | case SCROL: | |
510 | case POTION: | |
511 | (void) strcat(desc, item_name); | |
512 | (void) strcat(desc, id_table[obj->which_kind].real); | |
513 | break; | |
514 | case RING: | |
515 | if (wizard || obj->identified) { | |
516 | if ((obj->which_kind == DEXTERITY) || | |
517 | (obj->which_kind == ADD_STRENGTH)) { | |
518 | sprintf(more_info, "%s%d ", ((obj->class > 0) ? "+" : ""), | |
519 | obj->class); | |
520 | (void) strcat(desc, more_info); | |
521 | } | |
522 | } | |
523 | (void) strcat(desc, item_name); | |
524 | (void) strcat(desc, id_table[obj->which_kind].real); | |
525 | break; | |
526 | case WAND: | |
527 | (void) strcat(desc, item_name); | |
528 | (void) strcat(desc, id_table[obj->which_kind].real); | |
529 | if (wizard || obj->identified) { | |
530 | sprintf(more_info, "[%d]", obj->class); | |
531 | (void) strcat(desc, more_info); | |
532 | } | |
533 | break; | |
534 | case ARMOR: | |
535 | sprintf(desc, "%s%d ", ((obj->d_enchant >= 0) ? "+" : ""), | |
536 | obj->d_enchant); | |
537 | (void) strcat(desc, id_table[obj->which_kind].title); | |
538 | sprintf(more_info, "[%d] ", get_armor_class(obj)); | |
539 | (void) strcat(desc, more_info); | |
540 | break; | |
541 | case WEAPON: | |
542 | sprintf(desc+strlen(desc), "%s%d,%s%d ", | |
543 | ((obj->hit_enchant >= 0) ? "+" : ""), obj->hit_enchant, | |
544 | ((obj->d_enchant >= 0) ? "+" : ""), obj->d_enchant); | |
545 | (void) strcat(desc, name_of(obj)); | |
546 | break; | |
547 | } | |
548 | break; | |
549 | } | |
550 | ANA: | |
551 | if (!strncmp(desc, "a ", 2)) { | |
552 | if (is_vowel(desc[2])) { | |
553 | for (i = strlen(desc) + 1; i > 1; i--) { | |
554 | desc[i] = desc[i-1]; | |
555 | } | |
556 | desc[1] = 'n'; | |
557 | } | |
558 | } | |
559 | if (obj->in_use_flags & BEING_WIELDED) { | |
560 | (void) strcat(desc, "in hand"); | |
561 | } else if (obj->in_use_flags & BEING_WORN) { | |
562 | (void) strcat(desc, "being worn"); | |
563 | } else if (obj->in_use_flags & ON_LEFT_HAND) { | |
564 | (void) strcat(desc, "on left hand"); | |
565 | } else if (obj->in_use_flags & ON_RIGHT_HAND) { | |
566 | (void) strcat(desc, "on right hand"); | |
567 | } | |
568 | } | |
569 | ||
570 | get_wand_and_ring_materials() | |
571 | { | |
572 | short i, j; | |
573 | boolean used[WAND_MATERIALS]; | |
574 | ||
575 | for (i = 0; i < WAND_MATERIALS; i++) { | |
576 | used[i] = 0; | |
577 | } | |
578 | for (i = 0; i < WANDS; i++) { | |
579 | do { | |
580 | j = get_rand(0, WAND_MATERIALS-1); | |
581 | } while (used[j]); | |
582 | used[j] = 1; | |
583 | (void) strcpy(id_wands[i].title, wand_materials[j]); | |
584 | is_wood[i] = (j > MAX_METAL); | |
585 | } | |
586 | for (i = 0; i < GEMS; i++) { | |
587 | used[i] = 0; | |
588 | } | |
589 | for (i = 0; i < RINGS; i++) { | |
590 | do { | |
591 | j = get_rand(0, GEMS-1); | |
592 | } while (used[j]); | |
593 | used[j] = 1; | |
594 | (void) strcpy(id_rings[i].title, gems[j]); | |
595 | } | |
596 | } | |
597 | ||
598 | single_inv(ichar) | |
599 | short ichar; | |
600 | { | |
601 | short ch; | |
602 | char desc[DCOLS]; | |
603 | object *obj; | |
604 | ||
605 | ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); | |
606 | ||
607 | if (ch == CANCEL) { | |
608 | return; | |
609 | } | |
610 | if (!(obj = get_letter_object(ch))) { | |
611 | message("no such item.", 0); | |
612 | return; | |
613 | } | |
614 | desc[0] = ch; | |
615 | desc[1] = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')'; | |
616 | desc[2] = ' '; | |
617 | desc[3] = 0; | |
618 | get_desc(obj, desc+3); | |
619 | message(desc, 0); | |
620 | } | |
621 | ||
622 | struct id * | |
623 | get_id_table(obj) | |
624 | object *obj; | |
625 | { | |
626 | switch(obj->what_is) { | |
627 | case SCROL: | |
628 | return(id_scrolls); | |
629 | case POTION: | |
630 | return(id_potions); | |
631 | case WAND: | |
632 | return(id_wands); | |
633 | case RING: | |
634 | return(id_rings); | |
635 | case WEAPON: | |
636 | return(id_weapons); | |
637 | case ARMOR: | |
638 | return(id_armors); | |
639 | } | |
640 | return((struct id *) 0); | |
641 | } | |
642 | ||
643 | inv_armor_weapon(is_weapon) | |
644 | boolean is_weapon; | |
645 | { | |
646 | if (is_weapon) { | |
647 | if (rogue.weapon) { | |
648 | single_inv(rogue.weapon->ichar); | |
649 | } else { | |
650 | message("not wielding anything", 0); | |
651 | } | |
652 | } else { | |
653 | if (rogue.armor) { | |
654 | single_inv(rogue.armor->ichar); | |
655 | } else { | |
656 | message("not wearing anything", 0); | |
657 | } | |
658 | } | |
659 | } | |
660 | ||
661 | id_type() | |
662 | { | |
663 | char *id; | |
664 | int ch; | |
665 | char buf[DCOLS]; | |
666 | ||
667 | message("what do you want identified?", 0); | |
668 | ||
669 | ch = rgetchar(); | |
670 | ||
671 | if ((ch >= 'A') && (ch <= 'Z')) { | |
672 | id = m_names[ch-'A']; | |
673 | } else if (ch < 32) { | |
674 | check_message(); | |
675 | return; | |
676 | } else { | |
677 | switch(ch) { | |
678 | case '@': | |
679 | id = "you"; | |
680 | break; | |
681 | case '%': | |
682 | id = "staircase"; | |
683 | break; | |
684 | case '^': | |
685 | id = "trap"; | |
686 | break; | |
687 | case '+': | |
688 | id = "door"; | |
689 | break; | |
690 | case '-': | |
691 | case '|': | |
692 | id = "wall of a room"; | |
693 | break; | |
694 | case '.': | |
695 | id = "floor"; | |
696 | break; | |
697 | case '#': | |
698 | id = "passage"; | |
699 | break; | |
700 | case ' ': | |
701 | id = "solid rock"; | |
702 | break; | |
703 | case '=': | |
704 | id = "ring"; | |
705 | break; | |
706 | case '?': | |
707 | id = "scroll"; | |
708 | break; | |
709 | case '!': | |
710 | id = "potion"; | |
711 | break; | |
712 | case '/': | |
713 | id = "wand or staff"; | |
714 | break; | |
715 | case ')': | |
716 | id = "weapon"; | |
717 | break; | |
718 | case ']': | |
719 | id = "armor"; | |
720 | break; | |
721 | case '*': | |
722 | id = "gold"; | |
723 | break; | |
724 | case ':': | |
725 | id = "food"; | |
726 | break; | |
727 | case ',': | |
728 | id = "the Amulet of Yendor"; | |
729 | break; | |
730 | default: | |
731 | id = "unknown character"; | |
732 | break; | |
733 | } | |
734 | } | |
735 | check_message(); | |
736 | sprintf(buf, "'%c': %s", ch, id); | |
737 | message(buf, 0); | |
738 | } |