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1 | .\" Copyright (c) 1983 The Regents of the University of California. |
2 | .\" All rights reserved. | |
fdc7d56f | 3 | .\" |
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4 | .\" Redistribution and use in source and binary forms are permitted |
5 | .\" provided that the above copyright notice and this paragraph are | |
6 | .\" duplicated in all such forms and that any documentation, | |
7 | .\" advertising materials, and other materials related to such | |
8 | .\" distribution and use acknowledge that the software was developed | |
9 | .\" by the University of California, Berkeley. The name of the | |
10 | .\" University may not be used to endorse or promote products derived | |
11 | .\" from this software without specific prior written permission. | |
12 | .\" THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
13 | .\" IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
14 | .\" WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
fdc7d56f | 15 | .\" |
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16 | .\" @(#)battlestar.6 1.3 (Berkeley) %G% |
17 | .\" | |
18 | .TH BATTLESTAR 6 " | |
19 | .UC 6 | |
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20 | .SH NAME |
21 | battlestar \- a tropical adventure game | |
22 | .SH SYNOPSIS | |
23 | .B battlestar | |
24 | [ | |
25 | .B -r (recover a saved game) | |
26 | ] | |
27 | .br | |
28 | .fi | |
29 | .SH DESCRIPTION | |
30 | .I Battlestar | |
31 | is an adventure game in the classic style. However, It's slightly less | |
32 | of a | |
33 | puzzle and more a game of exploration. There are a few magical words | |
34 | in the game, but on the whole, simple English | |
35 | should suffice to make one's desires understandable to the parser. | |
36 | .SH "THE SETTING" | |
37 | In the days before the darkness came, when battlestars ruled the | |
38 | heavens... | |
39 | .br | |
40 | .nf | |
41 | ||
42 | Three He made and gave them to His daughters, | |
43 | Beautiful nymphs, the goddesses of the waters. | |
44 | One to bring good luck and simple feats of wonder, | |
45 | Two to wash the lands and churn the waves asunder, | |
46 | Three to rule the world and purge the skies with thunder. | |
47 | ||
48 | .fi | |
49 | .PP | |
50 | In those times great wizards were known and their powers were beyond | |
51 | belief. They could take any object from thin air, and, uttering the | |
86523e3e | 52 | word `su' could disappear. |
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53 | .PP |
54 | In those times men were known for their lust of gold and desire to | |
55 | wear fine weapons. Swords and coats of mail were fashioned that could | |
56 | withstand a laser blast. | |
57 | .PP | |
58 | But when the darkness fell, the rightful reigns were toppled. Swords | |
59 | and helms and heads of state went rolling across the grass. The entire | |
60 | fleet of battlestars was reduced to a single ship. | |
61 | .SH "SAMPLE COMMANDS" | |
62 | .nf | |
63 | ||
64 | take --- take an object | |
65 | drop --- drop an object | |
66 | ||
67 | wear --- wear an object you are holding | |
68 | draw --- carry an object you are wearing | |
69 | ||
70 | puton --- take an object and wear it | |
71 | take off -- draw an object and drop it | |
72 | ||
73 | throw <object> <direction> | |
74 | ||
75 | ! <shell esc> | |
76 | ||
77 | .fi | |
78 | .SH "IMPLIED OBJECTS" | |
79 | .nf | |
80 | ||
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81 | >-: take watermelon |
82 | watermelon: | |
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83 | Taken. |
84 | >-: eat | |
86523e3e | 85 | watermelon: |
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86 | Eaten. |
87 | >-: take knife and sword and apple, drop all | |
88 | knife: | |
89 | Taken. | |
90 | broadsword: | |
91 | Taken. | |
92 | apple: | |
93 | Taken. | |
94 | knife: | |
95 | Dropped. | |
96 | broadsword: | |
97 | Dropped. | |
98 | apple: | |
99 | Dropped. | |
100 | >-: get | |
101 | knife: | |
102 | Taken. | |
103 | ||
104 | .fi | |
105 | .PP | |
106 | Notice that the "shadow" of the next word stays around if you | |
107 | want to take advantage of it. That is, saying "take knife" and then | |
108 | "drop" | |
109 | will drop the knife you just took. | |
110 | .SH "SCORE & INVEN" | |
111 | The two commands "score" and "inven" will print out your current status | |
112 | in | |
113 | the game. | |
114 | .SH "SAVING A GAME" | |
115 | The command "save" will save your game in a file called "Bstar." You | |
116 | can | |
117 | recover a saved game by using the "-r" option when you start up the | |
118 | game. | |
119 | .SH DIRECTIONS | |
120 | The compass directions N, S, E, and W can be used if you have a compass. | |
121 | If you don't have a compass, you'll have to say R, L, A, or B, which | |
122 | stand for | |
123 | Right, Left, Ahead, and Back. Directions printed in room descriptions | |
124 | are | |
125 | always printed in R, L, A, & B relative directions. | |
126 | .SH HISTORY | |
127 | I wrote Battlestar in 1979 in order to experiment with the niceties of | |
128 | the C Language. | |
129 | Most interesting things that happen in the game are hardwired into the | |
130 | code, so don't | |
131 | send me any hate mail about it! Instead, enjoy art for art's sake! | |
132 | .SH AUTHOR | |
133 | David Riggle | |
134 | .SH "INSPIRATION & ASSISTANCE" | |
135 | Chris Guthrie | |
136 | .br | |
137 | Peter Da Silva | |
138 | .br | |
139 | Kevin Brown | |
140 | .br | |
141 | Edward Wang | |
142 | .br | |
143 | Ken Arnold & Company | |
144 | .SH BUGS | |
145 | Countless. | |
146 | .SH "FAN MAIL" | |
147 | Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berkeley.arpa, | |
148 | riggle.pa@xerox.arpa. |