Commit | Line | Data |
---|---|---|
7b487c4c | 1 | #ifndef lint |
fcc6b1db | 2 | static char *sccsid = "@(#)pl_6.c 1.2 83/10/28"; |
7b487c4c EW |
3 | #endif |
4 | ||
5 | #include "player.h" | |
6 | ||
7 | repair() | |
8 | { | |
9 | char c; | |
10 | char *repairs; | |
11 | struct shipspecs *ptr; | |
12 | ||
13 | if (repaired || loaded || fired || changed || turned()) { | |
14 | Signal("No hands free to repair", (struct ship *)0); | |
15 | return; | |
16 | } | |
17 | ptr = mc; | |
18 | c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1); | |
19 | switch (c) { | |
20 | case 'h': | |
21 | repairs = &mf->RH; | |
22 | break; | |
23 | case 'g': | |
24 | repairs = &mf->RG; | |
25 | break; | |
26 | case 'r': | |
27 | repairs = &mf->RR; | |
28 | break; | |
29 | default: | |
30 | Signal("Avast heaving!", (struct ship *)0); | |
31 | return; | |
32 | } | |
33 | repaired = 1; | |
34 | if (++*repairs >= 3) { | |
7b487c4c EW |
35 | switch (c) { |
36 | case 'h': | |
37 | if (ptr->hull < ptr->guns/4) | |
38 | Write(W_HULL, ms, 0, | |
39 | ptr->hull + 2, 0, 0, 0); | |
40 | else | |
41 | c = 0; | |
42 | break; | |
43 | case 'g': | |
44 | if (ptr->gunL < ptr->gunR) { | |
45 | if (ptr->gunL + ptr->carL < ptr->guns/5) | |
46 | Write(W_GUNL, ms, 0, | |
47 | ptr->gunL + 2, ptr->carL, 0, 0); | |
48 | else | |
49 | c = 0; | |
50 | } else | |
51 | if (ptr->gunR + ptr->carR < ptr->guns/5) | |
52 | Write(W_GUNR, ms, 0, | |
53 | ptr->gunR + 2, ptr->carR, 0, 0); | |
54 | else | |
55 | c = 0; | |
56 | break; | |
57 | case 'r': | |
58 | if (!ptr->rig4) | |
59 | Write(W_RIG4, ms, 0, | |
60 | ptr->rig4 + 2, 0, 0, 0); | |
61 | else if (!ptr->rig3) | |
62 | Write(W_RIG3, ms, 0, 2, 0, 0, 0); | |
63 | else if (!ptr->rig2) | |
64 | Write(W_RIG2, ms, 0, 2, 0, 0, 0); | |
65 | else if (ptr->rig1 < 4) | |
66 | Write(W_RIG1, ms, 0, 2, 0, 0, 0); | |
67 | else | |
68 | c = 0; | |
69 | break; | |
70 | } | |
fcc6b1db | 71 | if (!c) { |
7b487c4c | 72 | Signal("Repairs completed.", (struct ship *)0); |
fcc6b1db EW |
73 | *repairs = 2; |
74 | } else { | |
75 | *repairs = 0; | |
76 | draw_stat(); | |
77 | } | |
7b487c4c | 78 | } |
fcc6b1db | 79 | draw_slot(); |
7b487c4c EW |
80 | } |
81 | ||
82 | turned() | |
83 | { | |
84 | register char *p; | |
85 | ||
86 | for (p = movebuf; *p; p++) | |
87 | if (*p == 'r' || *p == 'l') | |
88 | return 1; | |
89 | return 0; | |
90 | } | |
91 | ||
92 | loadplayer() | |
93 | { | |
94 | char c; | |
95 | register loadL, loadR, ready, load; | |
96 | ||
97 | if (!mc->crew3) { | |
98 | Signal("Out of crew", (struct ship *)0); | |
99 | return; | |
100 | } | |
101 | loadL = mf->loadL; | |
102 | loadR = mf->loadR; | |
103 | if (!loadL && !loadR) { | |
104 | c = sgetch("Load which broadside (left or right)? ", | |
105 | (struct ship *)0, 1); | |
106 | if (c == 'r') | |
107 | loadL = 1; | |
108 | else | |
109 | loadR = 1; | |
110 | } | |
111 | if (!loadL && loadR || loadL && !loadR) { | |
112 | c = sgetch("Reload with (round, double, chain, grape)? ", | |
113 | (struct ship *)0, 1); | |
114 | switch (c) { | |
115 | case 'r': | |
116 | load = L_ROUND; | |
117 | ready = 0; | |
118 | break; | |
119 | case 'd': | |
120 | load = L_DOUBLE; | |
121 | ready = R_DOUBLE; | |
122 | break; | |
123 | case 'c': | |
124 | load = L_CHAIN; | |
125 | ready = 0; | |
126 | break; | |
127 | case 'g': | |
128 | load = L_GRAPE; | |
129 | ready = 0; | |
130 | break; | |
131 | default: | |
132 | Signal("Broadside not loaded.", | |
133 | (struct ship *)0); | |
134 | return; | |
135 | } | |
136 | if (!loadR) { | |
137 | mf->loadR = load; | |
138 | mf->readyR = ready|R_LOADING; | |
139 | } else { | |
140 | mf->loadL = load; | |
141 | mf->readyL = ready|R_LOADING; | |
142 | } | |
143 | loaded = 1; | |
144 | } | |
145 | } |