date and time created 90/06/25 12:35:11 by bostic
[unix-history] / usr / src / games / sail / extern.h
CommitLineData
261fa12c 1/*
1e008c14 2 * Copyright (c) 1983 Regents of the University of California.
c0ca48ec 3 * All rights reserved.
1e008c14 4 *
b2e7427f 5 * %sccs.include.redist.c%
c0ca48ec 6 *
b2e7427f 7 * @(#)extern.h 5.4 (Berkeley) %G%
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8 */
9
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10#include <stdio.h>
11#include <signal.h>
12#include <ctype.h>
ba28d9ed 13#include <setjmp.h>
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14#include "machdep.h"
15
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16 /* program mode */
17int mode;
18jmp_buf restart;
19#define MODE_PLAYER 1
20#define MODE_DRIVER 2
21#define MODE_LOGGER 3
22
23 /* command line flags */
24char debug; /* -D */
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25char randomize; /* -x, give first available ship */
26char longfmt; /* -l, print score in long format */
27char nobells; /* -b, don't ring bell before Signal */
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28
29 /* other initial modes */
30char issetuid; /* running setuid */
31
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32#define die() ((rand() >> 3) % 6 + 1)
33#define sqr(a) ((a) * (a))
34#define abs(a) ((a) > 0 ? (a) : -(a))
35#define min(a,b) ((a) < (b) ? (a) : (b))
36
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37#define grappled(a) ((a)->file->ngrap)
38#define fouled(a) ((a)->file->nfoul)
39#define snagged(a) (grappled(a) + fouled(a))
40
41#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
42#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
43#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
44
45#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
46#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
47#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
48
49#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
50#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
51#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
b3a57661 52
2a43399b 53#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
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54#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
55#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
56
57#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
58
59#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
60
61/* loadL and loadR, should match loadname[] */
62#define L_EMPTY 0 /* should be 0, don't change */
63#define L_GRAPE 1
64#define L_CHAIN 2
65#define L_ROUND 3
66#define L_DOUBLE 4
67#define L_EXPLODE 5
261fa12c 68
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69/*
70 * readyL and readyR, these are bits, except R_EMPTY
71 */
72#define R_EMPTY 0 /* not loaded and not loading */
73#define R_LOADING 1 /* loading */
74#define R_DOUBLE 2 /* loading double */
75#define R_LOADED 4 /* loaded */
76#define R_INITIAL 8 /* loaded initial */
77
78#define HULL 0
79#define RIGGING 1
80
81#define W_CAPTAIN 1
82#define W_CAPTURED 2
83#define W_CLASS 3
84#define W_CREW 4
85#define W_DBP 5
86#define W_DRIFT 6
87#define W_EXPLODE 7
88#define W_FILE 8
89#define W_FOUL 9
90#define W_GUNL 10
91#define W_GUNR 11
92#define W_HULL 12
6ca45914 93#define W_MOVE 13
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94#define W_OBP 14
95#define W_PCREW 15
6ca45914 96#define W_UNFOUL 16
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97#define W_POINTS 17
98#define W_QUAL 18
6ca45914 99#define W_UNGRAP 19
b3a57661 100#define W_RIGG 20
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101#define W_COL 21
102#define W_DIR 22
103#define W_ROW 23
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104#define W_SIGNAL 24
105#define W_SINK 25
106#define W_STRUCK 26
107#define W_TA 27
6c17b19a 108#define W_ALIVE 28
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109#define W_TURN 29
110#define W_WIND 30
111#define W_FS 31
112#define W_GRAP 32
113#define W_RIG1 33
114#define W_RIG2 34
115#define W_RIG3 35
116#define W_RIG4 36
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117#define W_BEGIN 37
118#define W_END 38
8606f36c 119#define W_DDEAD 39
261fa12c 120
8606f36c 121#define NLOG 10
261fa12c 122struct logs {
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123 char l_name[20];
124 int l_uid;
125 int l_shipnum;
126 int l_gamenum;
127 int l_netpoints;
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128};
129
2016bd8e 130struct BP {
1eda8103 131 short turnsent;
b3a57661 132 struct ship *toship;
1eda8103 133 short mensent;
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134};
135
2016bd8e 136struct snag {
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137 short sn_count;
138 short sn_turn;
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139};
140
d95a9c3b 141#define NSCENE nscene
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142#define NSHIP 10
143#define NBP 3
144
d95a9c3b 145#define NNATION 8
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146#define N_A 0
147#define N_B 1
148#define N_S 2
149#define N_F 3
150#define N_J 4
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151#define N_D 5
152#define N_K 6
153#define N_O 7
261fa12c 154
2016bd8e 155struct File {
6ca45914 156 int index;
b3a57661 157 char captain[20]; /* 0 */
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158 short points; /* 20 */
159 char loadL; /* 22 */
160 char loadR; /* 24 */
161 char readyL; /* 26 */
162 char readyR; /* 28 */
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163 struct BP OBP[NBP]; /* 30 */
164 struct BP DBP[NBP]; /* 48 */
1eda8103 165 char struck; /* 66 */
b3a57661 166 struct ship *captured; /* 68 */
1eda8103 167 short pcrew; /* 70 */
6ca45914 168 char movebuf[10]; /* 72 */
1eda8103 169 char drift; /* 82 */
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170 short nfoul;
171 short ngrap;
172 struct snag foul[NSHIP]; /* 84 */
173 struct snag grap[NSHIP]; /* 124 */
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174 char RH; /* 224 */
175 char RG; /* 226 */
176 char RR; /* 228 */
177 char FS; /* 230 */
178 char explode; /* 232 */
179 char sink; /* 234 */
180 char dir;
181 short col;
182 short row;
183 char loadwith;
184 char stern;
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185};
186
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187struct ship {
188 char *shipname; /* 0 */
189 struct shipspecs *specs; /* 2 */
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190 char nationality; /* 4 */
191 short shiprow; /* 6 */
192 short shipcol; /* 8 */
193 char shipdir; /* 10 */
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194 struct File *file; /* 12 */
195};
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196
197struct scenario {
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198 char winddir; /* 0 */
199 char windspeed; /* 2 */
200 char windchange; /* 4 */
1eda8103 201 char vessels; /* 12 */
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202 char *name; /* 14 */
203 struct ship ship[NSHIP]; /* 16 */
261fa12c 204};
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205struct scenario scene[];
206int nscene;
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207
208struct shipspecs {
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209 char bs;
210 char fs;
211 char ta;
212 short guns;
213 char class;
214 char hull;
215 char qual;
216 char crew1;
217 char crew2;
218 char crew3;
219 char gunL;
220 char gunR;
221 char carL;
222 char carR;
223 char rig1;
224 char rig2;
225 char rig3;
226 char rig4;
227 short pts;
261fa12c 228};
2016bd8e 229struct shipspecs specs[];
261fa12c 230
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231struct scenario *cc; /* the current scenario */
232struct ship *ls; /* &cc->ship[cc->vessels] */
233
234#define SHIP(s) (&cc->ship[s])
235#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
236
2016bd8e 237struct windeffects {
1eda8103 238 char A, B, C, D;
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239};
240struct windeffects WET[7][6];
241
242struct Tables {
1eda8103 243 char H, G, C, R;
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244};
245struct Tables RigTable[11][6];
246struct Tables HullTable[11][6];
261fa12c 247
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248char AMMO[9][4];
249char HDT[9][10];
250char HDTrake[9][10];
251char QUAL[9][5];
252char MT[9][3];
261fa12c 253
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254char *countryname[];
255char *classname[];
256char *directionname[];
257char *qualname[];
258char loadname[];
259
1eda8103 260char rangeofshot[];
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261
262char dr[], dc[];
263
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264int winddir;
265int windspeed;
266int turn;
b3a57661 267int game;
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268int alive;
269int people;
8606f36c 270char hasdriver;
261fa12c 271
261fa12c 272char *info();
261fa12c 273char *quality();
261fa12c 274double arctan();
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275char *saywhat();
276struct ship *closestenemy();
277
278char *calloc();
ba28d9ed 279char *rindex();
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280char *strcpy();
281char *strcat();
282char *strncpy();
283char *getenv();
284char *gets();