virtual consoles
[unix-history] / usr / src / games / trek / warp.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 */
6
a7aa4907 7#ifndef lint
9758240b 8static char sccsid[] = "@(#)warp.c 5.1 (Berkeley) %G%";
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9#endif not lint
10
11# include "trek.h"
12
13/*
14** MOVE UNDER WARP POWER
15**
16** This is both the "move" and the "ram" commands, differing
17** only in the flag 'fl'. It is also used for automatic
18** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
19** are the course and distance to be moved. If 'fl' >= 0,
20** the course and distance are asked of the captain.
21**
22** The guts of this routine are in the routine move(), which
23** is shared with impulse(). Also, the working part of this
24** routine is very small; the rest is to handle the slight chance
25** that you may be moving at some riduculous speed. In that
26** case, there is code to handle time warps, etc.
27*/
28
29warp(fl, c, d)
30int fl, c;
31double d;
32{
33 int course;
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34 double power;
35 double dist;
36 double time;
37 double speed;
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38 double frac;
39 register int percent;
40 register int i;
06d69904 41 extern double move();
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42
43 if (Ship.cond == DOCKED)
44 return (printf("%s is docked\n", Ship.shipname));
45 if (damaged(WARP))
46 {
47 return (out(WARP));
48 }
49 if (fl < 0)
50 {
51 course = c;
52 dist = d;
53 }
54 else
55 if (getcodi(&course, &dist))
56 return;
57
58 /* check to see that we are not using an absurd amount of power */
59 power = (dist + 0.05) * Ship.warp3;
60 percent = 100 * power / Ship.energy + 0.5;
61 if (percent >= 85)
62 {
63 printf("Scotty: That would consume %d%% of our remaining energy.\n",
64 percent);
65 if (!getynpar("Are you sure that is wise"))
66 return;
67 }
68
69 /* compute the speed we will move at, and the time it will take */
70 speed = Ship.warp2 / Param.warptime;
71 time = dist / speed;
72
73 /* check to see that that value is not ridiculous */
74 percent = 100 * time / Now.time + 0.5;
75 if (percent >= 85)
76 {
77 printf("Spock: That would take %d%% of our remaining time.\n",
78 percent);
79 if (!getynpar("Are you sure that is wise"))
80 return;
81 }
82
83 /* compute how far we will go if we get damages */
84 if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
85 {
86 frac = franf();
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87 dist *= frac;
88 time *= frac;
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89 damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
90 }
91
92 /* do the move */
93 Move.time = move(fl, course, time, speed);
94
95 /* see how far we actually went, and decrement energy appropriately */
96 dist = Move.time * speed;
06d69904 97 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
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98
99 /* test for bizarre events */
100 if (Ship.warp <= 9.0)
101 return;
102 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
103 sleep(2);
104 printf("Ship's safety systems malfunction\n");
105 sleep(2);
106 printf("Crew experiencing extreme sensory distortion\n");
107 sleep(4);
108 if (ranf(100) >= 100 * dist)
109 {
110 return (printf("Equilibrium restored -- all systems normal\n"));
111 }
112
113 /* select a bizzare thing to happen to us */
114 percent = ranf(100);
115 if (percent < 70)
116 {
117 /* time warp */
118 if (percent < 35 || !Game.snap)
119 {
120 /* positive time warp */
121 time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
06d69904 122 Now.date += time;
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123 printf("Positive time portal entered -- it is now Stardate %.2f\n",
124 Now.date);
125 for (i = 0; i < MAXEVENTS; i++)
126 {
127 percent = Event[i].evcode;
128 if (percent == E_FIXDV || percent == E_LRTB)
06d69904 129 Event[i].date += time;
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130 }
131 return;
132 }
133
134 /* s/he got lucky: a negative time portal */
135 time = Now.date;
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136 i = (int) Etc.snapshot;
137 bmove(i, Quad, sizeof Quad);
138 bmove(i += sizeof Quad, Event, sizeof Event);
139 bmove(i += sizeof Event, &Now, sizeof Now);
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140 printf("Negative time portal entered -- it is now Stardate %.2f\n",
141 Now.date);
142 for (i = 0; i < MAXEVENTS; i++)
143 if (Event[i].evcode == E_FIXDV)
144 reschedule(&Event[i], Event[i].date - time);
145 return;
146 }
147
148 /* test for just a lot of damage */
149 if (percent < 80)
150 lose(L_TOOFAST);
151 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
152 for (i = 0; i < NDEV; i++)
153 damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
154 Ship.shldup = 0;
155}