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b6f0a7e4 DF |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. The Berkeley software License Agreement | |
4 | * specifies the terms and conditions for redistribution. | |
5 | */ | |
6 | ||
f1066254 | 7 | #ifndef lint |
b6f0a7e4 | 8 | static char sccsid[] = "@(#)destruct.c 5.1 (Berkeley) %G%"; |
f1066254 KM |
9 | #endif not lint |
10 | ||
11 | # include "trek.h" | |
12 | ||
13 | /* | |
14 | ** Self Destruct Sequence | |
15 | ** | |
16 | ** The computer starts up the self destruct sequence. Obviously, | |
17 | ** if the computer is out nothing can happen. You get a countdown | |
18 | ** and a request for password. This must match the password that | |
19 | ** you entered at the start of the game. | |
20 | ** | |
21 | ** You get to destroy things when you blow up; hence, it is | |
22 | ** possible to win the game by destructing if you take the last | |
23 | ** Klingon with you. | |
24 | ** | |
25 | ** By the way, the \032 in the message is a ^Z, which is because | |
26 | ** the terminal in my office is an ADM-3, which uses that char- | |
27 | ** acter to clear the screen. I also stick in a \014 (form feed) | |
28 | ** because that clears some other screens. | |
29 | ** | |
30 | ** Uses trace flag 41 | |
31 | */ | |
32 | ||
33 | destruct() | |
34 | { | |
35 | char checkpass[15]; | |
36 | register int i, j; | |
06d69904 | 37 | double zap; |
f1066254 KM |
38 | |
39 | if (damaged(COMPUTER)) | |
40 | return (out(COMPUTER)); | |
41 | printf("\n\a --- WORKING ---\a\n"); | |
42 | sleep(3); | |
43 | /* output the count 10 9 8 7 6 */ | |
44 | for (i = 10; i > 5; i--) | |
45 | { | |
46 | for (j = 10; j > i; j--) | |
47 | printf(" "); | |
48 | printf("%d\n", i); | |
49 | sleep(1); | |
50 | } | |
51 | /* check for password on new line only */ | |
52 | skiptonl(0); | |
53 | getstrpar("Enter password verification", checkpass, 14, 0); | |
54 | sleep(2); | |
55 | if (!sequal(checkpass, Game.passwd)) | |
56 | return (printf("Self destruct sequence aborted\n")); | |
57 | printf("Password verified; self destruct sequence continues:\n"); | |
58 | sleep(2); | |
59 | /* output count 5 4 3 2 1 0 */ | |
60 | for (i = 5; i >= 0; i--) | |
61 | { | |
62 | sleep(1); | |
63 | for (j = 5; j > i; j--) | |
64 | printf(" "); | |
65 | printf("%d\n", i); | |
66 | } | |
67 | sleep(2); | |
68 | printf("\032\014***** %s destroyed *****\n", Ship.shipname); | |
69 | Game.killed = 1; | |
70 | /* let's see what we can blow up!!!! */ | |
71 | zap = 20.0 * Ship.energy; | |
35b95499 | 72 | Game.deaths += Ship.crew; |
f1066254 KM |
73 | for (i = 0; i < Etc.nkling; ) |
74 | { | |
75 | if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) | |
76 | killk(Etc.klingon[i].x, Etc.klingon[i].y); | |
77 | else | |
35b95499 | 78 | i++; |
f1066254 KM |
79 | } |
80 | /* if we didn't kill the last Klingon (detected by killk), */ | |
81 | /* then we lose.... */ | |
82 | lose(L_DSTRCT); | |
83 | } |