* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
static char sccsid
[] = "@(#)destruct.c 5.1 (Berkeley) %G%";
** Self Destruct Sequence
** The computer starts up the self destruct sequence. Obviously,
** if the computer is out nothing can happen. You get a countdown
** and a request for password. This must match the password that
** you entered at the start of the game.
** You get to destroy things when you blow up; hence, it is
** possible to win the game by destructing if you take the last
** By the way, the \032 in the message is a ^Z, which is because
** the terminal in my office is an ADM-3, which uses that char-
** acter to clear the screen. I also stick in a \014 (form feed)
** because that clears some other screens.
printf("\n\a --- WORKING ---\a\n");
/* output the count 10 9 8 7 6 */
/* check for password on new line only */
getstrpar("Enter password verification", checkpass
, 14, 0);
if (!sequal(checkpass
, Game
.passwd
))
return (printf("Self destruct sequence aborted\n"));
printf("Password verified; self destruct sequence continues:\n");
/* output count 5 4 3 2 1 0 */
printf("\032\014***** %s destroyed *****\n", Ship
.shipname
);
/* let's see what we can blow up!!!! */
zap
= 20.0 * Ship
.energy
;
Game
.deaths
+= Ship
.crew
;
for (i
= 0; i
< Etc
.nkling
; )
if (Etc
.klingon
[i
].power
* Etc
.klingon
[i
].dist
<= zap
)
killk(Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
/* if we didn't kill the last Klingon (detected by killk), */