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12458000 WJ |
1 | This is a list of the fixes/enhancements made to larn V11.0 in Version 12.0. |
2 | (Version numbers consist of 2 parts: ver.subver. When the save file format | |
3 | changes, ver must be bumped. This is why the next release of Larn is 12.0 | |
4 | and not 11.1. This is used in the savefile routines to check for out-of-date | |
5 | save files). This list was mainly meant to be a record of what changed, | |
6 | for my own sanity. It's included for your benefit (Warning: SPOILER!): | |
7 | ||
8 | 0. lprintf() in fileio.c (now called io.c) has been changed to use varargs | |
9 | so that its variable number of arguments usage is now portable. Pyramids | |
10 | primarily had this problem. | |
11 | ||
12 | 1. Panic handler was added to signal.c. This routine catches fatal errors | |
13 | like segmentation faults, bus errors, illegal instructions, etc., and | |
14 | trys to performs a savegame() before dumping core. This helps prevent | |
15 | the loss of a good game due to a game malfunction. Also, the name of the | |
16 | signal received is printed, instead of just its number. | |
17 | ||
18 | 2. The version number of the program is now selectable from the Makefile. | |
19 | see the symbols VER and SUBVER. | |
20 | ||
21 | 3. When at an altar, pray and donate 3000000000 gp. and ye used to receive | |
22 | a whopping amount of gold due to a wraparound problem with the signed | |
23 | ints. This has been fixed by using unsigned longs when asking for money | |
24 | amounts. | |
25 | ||
26 | 4. It was possible that when compiled with work hours checking, checkpointing | |
27 | enabled, and having "play-day-play" in the .larnopts file a segmentation | |
28 | fault would occur at its first attempt to do a checkpoint. This was due | |
29 | to an improperly declared savefilename array in tok.c. This has been fixed. | |
30 | ||
31 | 5. on level H, casting a missile weapon (mle cld ssp bal lit) off the edge of | |
32 | the level would mess up the display, as it didn't know when to stop. This | |
33 | is needless to say, fixed. Absolute bounds are now in effect for missile | |
34 | type spells, see godirect() in monster.c. | |
35 | ||
36 | 6. The create monster routine will now create monsters in random positions | |
37 | around the player. Before, the 1st one would always be created to the | |
38 | upper left. | |
39 | ||
40 | 7. If you vpr or lit at a throne, it would summon a gnome king that you | |
41 | would have to deal with. However, as each throne has only one king with it, | |
42 | successive vpr's should not create more gnome kings. Presently, successive | |
43 | vpr's will create more kings. This has been fixed. | |
44 | ||
45 | 8. The mechanism to manage spheres of annihilation has been reworked to provide | |
46 | a cleaner design and to eliminate some possible problems. | |
47 | ||
48 | 9. The spell gen (genocide monsters) has been implemented. | |
49 | ||
50 | 10. When dropping a ring of strength and having been weakened to STR=3 the | |
51 | player might end up with a negative strength. Strength is now stored | |
52 | in 2 variables, real strength, and strength bonuses. Only real strength | |
53 | can now be weakened down to a minimum of 3, so unless you have a ring of | |
54 | strength -3 or less, strengths below 3 should not occur. | |
55 | ||
56 | 11. larn -h will now print out a list of all available command line options. | |
57 | ||
58 | 12. larn -o<optsfile> now lets you specify a .larnopts file on the command | |
59 | line. This was necessary as part of the solution to number 14 below. | |
60 | ||
61 | 13. The "savefile:" statement has been aded to the .larnopts format to allow | |
62 | specifying the savefilename (full path) for the savegame operation. | |
63 | This too was needed as part of # 14 below. | |
64 | ||
65 | 14. A player id facility has been added to larn. The complaint was that | |
66 | the game used the userid to order the scoreboard, thus only one scoreboard | |
67 | entry was allowed for each userid. If the compile time symbol UIDSCORE | |
68 | is defined at compilation time (see Makefile), this will still be true. | |
69 | However, if this define is omitted, the game will create and manage a | |
70 | file called ".playerids" where names are taken from the specified | |
71 | .larnopts file (now a command line option) and assigned a unique playerid. | |
72 | playerid's will now be used to govern scoreboard entry posting. This | |
73 | feature makes it easy for one person to have many characters, each | |
74 | appearing on the scoreboard. Be kind to your fellow players! | |
75 | The philosophy of one score per player gives more players the opportunity | |
76 | to bask in glory for all to see! | |
77 | ||
78 | 15. It is no longer required that the player be WIZID to create the scoreboard | |
79 | or to examine the logfile. Anyone with the correct wizard's password can | |
80 | now use these command line options (password is only needed to create/clear | |
81 | the scoreboard). If you want to prevent players from zeroing the | |
82 | scoreboard, change the wizard's password. (in config.c) By the way, wizards | |
83 | may be alot of fun, but they are prevented from being placed on any | |
84 | scoreboard. (for clarification) | |
85 | ||
86 | 16. Monsters now have intelligence, that is some of them. This determines if | |
87 | the monster moves using the previously stupid movement method, or by using | |
88 | the new IMM (intelligent monster movement) algorithm. With IMM, monsters | |
89 | will move around corners, avoid pits, traps, etc. With increasing levels | |
90 | of difficulty, more monsters will be using IMM. Beware of IMM when | |
91 | aggravated! Those little beasties can really find you! | |
92 | ||
93 | 17. Added the scroll of life protection. | |
94 | ||
95 | 18. Larn now consults the file ".holiday" to check for holidays if the TIMECHECK | |
96 | option (no playing during working hours) is enabled. Before, larn knew | |
97 | nothing about holidays. It should now let people play if it is a holiday. | |
98 | The format for a .holiday entry is: "mmm dd yyyy comments . . .". | |
99 | ||
100 | 19. In nap() and napms() it is possible that with nap(0) or napms(0) there | |
101 | would be an infinite loop and the game would hang. The case of nap(0) | |
102 | is now looked for. | |
103 | ||
104 | 20. The granularity of gold piles has been increased. iarg[] has been changed | |
105 | from char's to short's, so instead of 255 x 10^n granularity we now have | |
106 | 32767 x 10^n granularity. This also means more than 255000 gp can be | |
107 | dropped in one place. Not realistic, but it prevents a worthless | |
108 | annoyance. Who said games were supposed to be realistic? | |
109 | ||
110 | 21. Termcap capability has been added to larn. If the symbol VT100 is defined | |
111 | in the makefile, the game will be compiled to use only VT100 compatible | |
112 | terminals (Much more efficient). If the symbol VT100 is omitted, the game | |
113 | will be compiled to use the termcap entry for whatever terminal you are | |
114 | using. This involves an extra layer of output interpretation, as every | |
115 | byte sent to the terminal must be inspected for control tokens. | |
116 | Only 3 termcap entries need be found for the game to be functional: | |
117 | CM (cursor movement), CE (clear to end of line), and CL (clear screen). | |
118 | For a better display, the following are optional: AL (insert line), DL | |
119 | (delete line), SO (Standout begin), SE (Standout end), and CD (clear to end | |
120 | of screen). The .larn.help file was left as is, with VT100 escape | |
121 | sequences in it. If the termcap version of larn reads it, it is translated | |
122 | for the desired terminal type. The .mail60* files have been removed, and | |
123 | their text is now included in bill.c so it can be used with any terminal. | |
124 | Note: If compiled for termcap, and using a VT100, the display will act | |
125 | a little different. This is because the VT100 does not have insert line/ | |
126 | delete line codes, and the scrolling region must be simulated with vertical | |
127 | wraparound instead of scrolling. Thanks goes to Michiel Huisjes for the | |
128 | original termcap patch. | |
129 | ||
130 | 22. When playing as wizard, if you go down stairs on 10 or V3, or up stairs | |
131 | on H, 1, or V1, etc. you would be placed in a phantom zone where the display | |
132 | was really weird ([-1] subscripting), and would eventually lead to a | |
133 | segmentation fault. Stairs and volcano shafts now check for the level | |
134 | they are being used on. | |
135 | ||
136 | 23. In response to some sites having only unsigned chars (flame the | |
137 | manufacturer), the chars that were used to store positive and negative | |
138 | numbers have been changed to shorts. This includes diroffx[], diroffy[], | |
139 | iarg[][][], ivenarg[], and some others. I believe the changes are correct, | |
140 | but I have none of these machines to try it out on. (Volunteers?) | |
141 | ||
142 | 24. The function fullhit(n) in monster.c was supposed to return the damage | |
143 | done by n full hits on a monster. It only returned the damage for ONE hit, | |
144 | thus severely limiting the usefulness of the web and sle spells. | |
145 | ||
146 | 25. Someone said that they were getting segmentation faults when they were | |
147 | reading scrolls as the wizard. I couldn't find the problem, which may | |
148 | have had something to do with the signed char problem mentioned above. | |
149 | However, I've added a check in read_scroll() and quaff_potion() to trap | |
150 | any scroll or potion types that are not in the game. | |
151 | ||
152 | 26. "vt125" has been added to the acceptable terminal list | |
153 | (checked only if compiled with -DVT100). | |
154 | ||
155 | 27. In savegame() and restoregame(), there was a 6 hardwired into the i/o | |
156 | statements which assumed the size of struct cel was 6. On some machines | |
157 | this caused the rightmost part of each level to not be saved in a savefile. | |
158 | These 6's have been replaced with sizeof(struct cel), and should now be | |
159 | portable. | |
160 | ||
161 | 28. The option "no-beep" has been added to the .larnopts file. When specified, | |
162 | beeping is inhibited at the terminal. | |
163 | ||
164 | 29. When becoming wizard, no longer to you wear the ring of protection, and | |
165 | null scrolls and potions are no longer created. | |
166 | ||
167 | 30. Many spelling errors have been fixed, both in player messages, and in the | |
168 | code itself. A thanks goes to Mars Gralia who sent me a detailed list of | |
169 | the mistakes. | |
170 | ||
171 | 31. When a player wins a game, if getlogin() fails, a segmentation fault will | |
172 | result, because the NULL returned from getlogin() is used as a pointer. | |
173 | This call has been replaced (now using loginname already determined). | |
174 | Also, the mail creation upon winning has been rewritten, mainly to allow | |
175 | termcapping of the text. | |
176 | ||
177 | 32. The Larn Revenue Service will now always appear on level H. Before, it | |
178 | was only created if the player had outstanding taxes. In that multiple | |
179 | save files per player are now more possible, this was seen as incorrect. | |
180 | ||
181 | 33. Input buffer flushing is now in effect. If the input char queue exceeds | |
182 | 5 bytes, the excess is discarded. Also, if the player hits or gets hit | |
183 | all input bytes are flushed (within 1). This relieves the situation | |
184 | where many moves have been typed ahead of the display and the player keeps | |
185 | getting hit while the queue of moves is processed. | |
186 | ||
187 | 34. When a savefile has been altered, a warning message is displayed to the | |
188 | effect that you've cheated, and you will not be placed on the normal | |
189 | scoreboard. If you then save the game, and start 'er up again, memory | |
190 | of the cheating was lost. This has been fixed, by letting the scoreboard | |
191 | routines consult the cheating flag. Also, the I node number of the | |
192 | savefile is written into the savefile, so cp'ing, etc., will avail the | |
193 | cheater not. If high security is needed, the game should be run suid. | |
194 | This suid mode has not been made the default because most installations | |
195 | do not want to install it that way. | |
196 | ||
197 | 35. The sources have been run through lint, and most of lint's complaints have | |
198 | been taken care of. An attempt was made to adjust the code for 16 bit int | |
199 | machines. Many casts to long have been put in. I don't know if it will | |
200 | run on a 16 bitter, but it should be closer to that end. | |
201 | ||
202 | 36. When larn starts up, if it can't find the scoreboard, it will now make a | |
203 | blank one instead of complaining that there is no scoreboard. It is not | |
204 | necessary to do "larn -c" to initially create the scoreboard. | |
205 | ||
206 | 37. When listing out the logfile (larn -l), the error message "error reading | |
207 | from input file" has been fixed. Also, the date & time of a player's | |
208 | demise is now included in the logfile. | |
209 | ||
210 | 38. When casting web or sle into a mirror, the game will no longer bash the | |
211 | player. Instead, the player will either fall asleep or get stuck in his | |
212 | web. | |
213 | ||
214 | 39. Items like cookies, books, chests, swords of slashing, and Bessmann's | |
215 | flailing hammer can now be sold at the trading post. | |
216 |