| 1 | .\" Copyright (c) 1980 Regents of the University of California. |
| 2 | .\" All rights reserved. The Berkeley software License Agreement |
| 3 | .\" specifies the terms and conditions for redistribution. |
| 4 | .\" |
| 5 | .\" @(#)worm.6 5.1 (Berkeley) %G% |
| 6 | .\" |
| 7 | .TH WORM 6 "2 April 1981" |
| 8 | .UC 4 |
| 9 | .SH NAME |
| 10 | worm \- play the growing worm game |
| 11 | .SH SYNOPSIS |
| 12 | .B /usr/games/worm |
| 13 | [ |
| 14 | .I size |
| 15 | ] |
| 16 | .SH DESCRIPTION |
| 17 | .PP |
| 18 | In |
| 19 | .I worm, |
| 20 | you are a little worm, your body is the "o"'s on the screen |
| 21 | and your head is the "@". You move with the hjkl keys (as in the game |
| 22 | snake). If you don't press any keys, you continue in the direction you |
| 23 | last moved. The upper case HJKL keys move you as if you had pressed |
| 24 | several (9 for HL and 5 for JK) of the corresponding lower case key |
| 25 | (unless you run into a digit, then it stops). |
| 26 | .PP |
| 27 | On the screen you will see a digit, if your worm eats the digit is will |
| 28 | grow longer, the actual amount longer depends on which digit it was |
| 29 | that you ate. The object of the game is to see how long you can make |
| 30 | the worm grow. |
| 31 | .PP |
| 32 | The game ends when the worm runs into either the sides of the screen, |
| 33 | or itself. The current score (how much the worm has grown) is kept in |
| 34 | the upper left corner of the screen. |
| 35 | .PP |
| 36 | The optional argument, if present, is the initial length of the worm. |
| 37 | .SH BUGS |
| 38 | If the initial length of the worm is set to less than one or more |
| 39 | than 75, various strange things happen. |