BSD 4_4_Lite2 development
[unix-history] / usr / src / contrib / hunt / driver.c
/*
* Hunt
* Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
* San Francisco, California
*/
# include "hunt.h"
# include <signal.h>
# include <errno.h>
# include <sys/ioctl.h>
# include <sys/time.h>
# ifndef pdp11
# define RN (((Seed = Seed * 11109 + 13849) >> 16) & 0xffff)
# else
# define RN ((Seed = Seed * 11109 + 13849) & 0x7fff)
# endif
int Seed = 0;
SOCKET Daemon;
char *First_arg; /* pointer to argv[0] */
char *Last_arg; /* pointer to end of argv/environ */
# ifdef INTERNET
int Test_socket; /* test socket to answer datagrams */
FLAG inetd_spawned; /* invoked via inetd */
FLAG standard_port = TRUE; /* true if listening on standard port */
u_short sock_port; /* port # of tcp listen socket */
u_short stat_port; /* port # of statistics tcp socket */
# define DAEMON_SIZE (sizeof Daemon)
# else
# define DAEMON_SIZE (sizeof Daemon - 1)
# endif
extern SIGNAL_TYPE cleanup();
/*
* main:
* The main program.
*/
main(ac, av, ep)
int ac;
char **av, **ep;
{
register PLAYER *pp;
register int had_char;
# ifdef INTERNET
register long test_mask;
u_short msg;
short port_num, reply;
int namelen;
SOCKET test;
# endif
static long read_fds;
static FLAG first = TRUE;
static FLAG server = FALSE;
extern int optind;
extern char *optarg;
int c;
static struct timeval linger = { 90, 0 };
First_arg = av[0];
if (ep == NULL || *ep == NULL)
ep = av + ac;
while (*ep)
ep++;
Last_arg = ep[-1] + strlen(ep[-1]);
while ((c = getopt(ac, av, "sp:")) != EOF) {
switch (c) {
case 's':
server = TRUE;
break;
# ifdef INTERNET
case 'p':
standard_port = FALSE;
Test_port = atoi(optarg);
break;
# endif
default:
erred:
fprintf(stderr, "Usage: %s [-s] [-p port]\n", av[0]);
exit(1);
}
}
if (optind < ac)
goto erred;
init();
Sock_mask = (1 << Socket);
Stat_mask = (1 << Status);
# ifdef INTERNET
test_mask = (1 << Test_socket);
# endif
again:
do {
read_fds = Fds_mask;
errno = 0;
while (select(Num_fds, &read_fds, (int *) NULL,
(int *) NULL, (struct timeval *) NULL) < 0)
{
if (errno != EINTR)
# ifdef LOG
syslog(LOG_WARNING, "select: %m");
# else
perror("select");
# endif
errno = 0;
}
Have_inp = read_fds;
# ifdef INTERNET
if (read_fds & test_mask) {
namelen = DAEMON_SIZE;
port_num = htons(sock_port);
(void) recvfrom(Test_socket, (char *) &msg, sizeof msg,
0, (struct sockaddr *) &test, &namelen);
switch (ntohs(msg)) {
case C_MESSAGE:
if (Nplayer <= 0)
break;
reply = htons((u_short) Nplayer);
(void) sendto(Test_socket, (char *) &reply,
sizeof reply, 0,
(struct sockaddr *) &test, DAEMON_SIZE);
break;
case C_SCORES:
reply = htons(stat_port);
(void) sendto(Test_socket, (char *) &reply,
sizeof reply, 0,
(struct sockaddr *) &test, DAEMON_SIZE);
break;
case C_PLAYER:
case C_MONITOR:
if (msg == C_MONITOR && Nplayer <= 0)
break;
reply = htons(sock_port);
(void) sendto(Test_socket, (char *) &reply,
sizeof reply, 0,
(struct sockaddr *) &test, DAEMON_SIZE);
break;
}
}
# endif
for (;;) {
had_char = FALSE;
for (pp = Player; pp < End_player; pp++)
if (havechar(pp)) {
execute(pp);
pp->p_nexec++;
had_char++;
}
# ifdef MONITOR
for (pp = Monitor; pp < End_monitor; pp++)
if (havechar(pp)) {
mon_execute(pp);
pp->p_nexec++;
had_char++;
}
# endif
if (!had_char)
break;
moveshots();
for (pp = Player; pp < End_player; )
if (pp->p_death[0] != '\0')
zap(pp, TRUE);
else
pp++;
# ifdef MONITOR
for (pp = Monitor; pp < End_monitor; )
if (pp->p_death[0] != '\0')
zap(pp, FALSE);
else
pp++;
# endif
}
if (read_fds & Sock_mask)
if (answer()) {
# ifdef INTERNET
if (first && standard_port)
faketalk();
# endif
first = FALSE;
}
if (read_fds & Stat_mask)
send_stats();
for (pp = Player; pp < End_player; pp++) {
if (read_fds & pp->p_mask)
sendcom(pp, READY, pp->p_nexec);
pp->p_nexec = 0;
(void) fflush(pp->p_output);
}
# ifdef MONITOR
for (pp = Monitor; pp < End_monitor; pp++) {
if (read_fds & pp->p_mask)
sendcom(pp, READY, pp->p_nexec);
pp->p_nexec = 0;
(void) fflush(pp->p_output);
}
# endif
} while (Nplayer > 0);
read_fds = Fds_mask;
if (select(Num_fds, &read_fds, (int *) NULL, (int *) NULL,
&linger) > 0) {
goto again;
}
if (server) {
clear_scores();
makemaze();
clearwalls();
# ifdef BOOTS
makeboots();
# endif
first = TRUE;
goto again;
}
# ifdef MONITOR
for (pp = Monitor; pp < End_monitor; )
zap(pp, FALSE);
# endif
cleanup(0);
}
/*
* init:
* Initialize the global parameters.
*/
init()
{
register int i;
# ifdef INTERNET
auto SOCKET test_port;
auto int msg;
auto int len;
# endif
# ifndef DEBUG
# ifdef TIOCNOTTY
(void) ioctl(fileno(stdout), TIOCNOTTY, NULL);
# endif
(void) setpgrp(getpid(), getpid());
(void) signal(SIGHUP, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
(void) signal(SIGQUIT, SIG_IGN);
(void) signal(SIGTERM, cleanup);
# endif
(void) chdir("/usr/tmp"); /* just in case it core dumps */
(void) umask(0); /* No privacy at all! */
(void) signal(SIGPIPE, SIG_IGN);
# ifdef LOG
# ifdef SYSLOG_43
openlog("HUNT", LOG_PID, LOG_DAEMON);
# endif
# ifdef SYSLOG_42
openlog("HUNT", LOG_PID);
# endif
# endif
/*
* Initialize statistics socket
*/
# ifdef INTERNET
Daemon.sin_family = SOCK_FAMILY;
Daemon.sin_addr.s_addr = INADDR_ANY;
Daemon.sin_port = 0;
# else
Daemon.sun_family = SOCK_FAMILY;
(void) strcpy(Daemon.sun_path, Stat_name);
# endif
Status = socket(SOCK_FAMILY, SOCK_STREAM, 0);
if (bind(Status, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
if (errno == EADDRINUSE)
exit(0);
else {
# ifdef LOG
syslog(LOG_ERR, "bind: %m");
# else
perror("bind");
# endif
cleanup(1);
}
}
(void) listen(Status, 5);
# ifdef INTERNET
len = sizeof (SOCKET);
if (getsockname(Status, (struct sockaddr *) &Daemon, &len) < 0) {
# ifdef LOG
syslog(LOG_ERR, "getsockname: %m");
# else
perror("getsockname");
# endif
exit(1);
}
stat_port = ntohs(Daemon.sin_port);
# endif
/*
* Initialize main socket
*/
# ifdef INTERNET
Daemon.sin_family = SOCK_FAMILY;
Daemon.sin_addr.s_addr = INADDR_ANY;
Daemon.sin_port = 0;
# else
Daemon.sun_family = SOCK_FAMILY;
(void) strcpy(Daemon.sun_path, Sock_name);
# endif
Socket = socket(SOCK_FAMILY, SOCK_STREAM, 0);
# if defined(INTERNET)
msg = 1;
if (setsockopt(Socket, SOL_SOCKET, SO_USELOOPBACK, &msg, sizeof msg)<0)
# ifdef LOG
syslog(LOG_WARNING, "setsockopt loopback %m");
# else
perror("setsockopt loopback");
# endif
# endif
if (bind(Socket, (struct sockaddr *) &Daemon, DAEMON_SIZE) < 0) {
if (errno == EADDRINUSE)
exit(0);
else {
# ifdef LOG
syslog(LOG_ERR, "bind: %m");
# else
perror("bind");
# endif
cleanup(1);
}
}
(void) listen(Socket, 5);
# ifdef INTERNET
len = sizeof (SOCKET);
if (getsockname(Socket, (struct sockaddr *) &Daemon, &len) < 0) {
# ifdef LOG
syslog(LOG_ERR, "getsockname: %m");
# else
perror("getsockname");
# endif
exit(1);
}
sock_port = ntohs(Daemon.sin_port);
# endif
/*
* Initialize minimal select mask
*/
Fds_mask = (1 << Socket) | (1 << Status);
Num_fds = ((Socket > Status) ? Socket : Status) + 1;
# ifdef INTERNET
len = sizeof (SOCKET);
if (getsockname(0, (struct sockaddr *) &test_port, &len) >= 0
&& test_port.sin_family == AF_INET) {
inetd_spawned = TRUE;
Test_socket = 0;
if (test_port.sin_port != htons((u_short) Test_port)) {
standard_port = FALSE;
Test_port = ntohs(test_port.sin_port);
}
} else {
test_port = Daemon;
test_port.sin_port = htons((u_short) Test_port);
Test_socket = socket(SOCK_FAMILY, SOCK_DGRAM, 0);
if (bind(Test_socket, (struct sockaddr *) &test_port,
DAEMON_SIZE) < 0) {
# ifdef LOG
syslog(LOG_ERR, "bind: %m");
# else
perror("bind");
# endif
exit(1);
}
(void) listen(Test_socket, 5);
}
Fds_mask |= (1 << Test_socket);
if (Test_socket + 1 > Num_fds)
Num_fds = Test_socket + 1;
# endif
Seed = getpid() + time((time_t *) NULL);
makemaze();
# ifdef BOOTS
makeboots();
# endif
for (i = 0; i < NASCII; i++)
See_over[i] = TRUE;
See_over[DOOR] = FALSE;
See_over[WALL1] = FALSE;
See_over[WALL2] = FALSE;
See_over[WALL3] = FALSE;
# ifdef REFLECT
See_over[WALL4] = FALSE;
See_over[WALL5] = FALSE;
# endif
}
# ifdef BOOTS
/*
* makeboots:
* Put the boots in the maze
*/
makeboots()
{
register int x, y;
register PLAYER *pp;
do {
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
} while (Maze[y][x] != SPACE);
Maze[y][x] = BOOT_PAIR;
for (pp = Boot; pp < &Boot[NBOOTS]; pp++)
pp->p_flying = -1;
}
# endif
/*
* checkdam:
* Check the damage to the given player, and see if s/he is killed
*/
checkdam(ouch, gotcha, credit, amt, shot_type)
register PLAYER *ouch, *gotcha;
register IDENT *credit;
int amt;
char shot_type;
{
register char *cp;
if (ouch->p_death[0] != '\0')
return;
# ifdef BOOTS
if (shot_type == SLIME)
switch (ouch->p_nboots) {
default:
break;
case 1:
amt = (amt + 1) / 2;
break;
case 2:
if (gotcha != NULL)
message(gotcha, "He has boots on!");
return;
}
# endif
ouch->p_damage += amt;
if (ouch->p_damage <= ouch->p_damcap) {
(void) sprintf(Buf, "%2d", ouch->p_damage);
cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL);
outstr(ouch, Buf, 2);
return;
}
/* Someone DIED */
switch (shot_type) {
default:
cp = "Killed";
break;
# ifdef FLY
case FALL:
cp = "Killed on impact";
break;
# endif
case KNIFE:
cp = "Stabbed to death";
ouch->p_ammo = 0; /* No exploding */
break;
case SHOT:
cp = "Shot to death";
break;
case GRENADE:
case SATCHEL:
case BOMB:
cp = "Bombed";
break;
case MINE:
case GMINE:
cp = "Blown apart";
break;
# ifdef OOZE
case SLIME:
cp = "Slimed";
if (credit != NULL)
credit->i_slime++;
break;
# endif
# ifdef VOLCANO
case LAVA:
cp = "Baked";
break;
# endif
# ifdef DRONE
case DSHOT:
cp = "Eliminated";
break;
# endif
}
if (credit == NULL) {
(void) sprintf(ouch->p_death, "| %s by %s |", cp,
(shot_type == MINE || shot_type == GMINE) ?
"a mine" : "act of God");
return;
}
(void) sprintf(ouch->p_death, "| %s by %s |", cp, credit->i_name);
if (ouch == gotcha) { /* No use killing yourself */
credit->i_kills--;
credit->i_bkills++;
}
else if (ouch->p_ident->i_team == ' '
|| ouch->p_ident->i_team != credit->i_team) {
credit->i_kills++;
credit->i_gkills++;
}
else {
credit->i_kills--;
credit->i_bkills++;
}
credit->i_score = credit->i_kills / (double) credit->i_entries;
ouch->p_ident->i_deaths++;
if (ouch->p_nchar == 0)
ouch->p_ident->i_stillb++;
if (gotcha == NULL)
return;
gotcha->p_damcap += STABDAM;
gotcha->p_damage -= STABDAM;
if (gotcha->p_damage < 0)
gotcha->p_damage = 0;
(void) sprintf(Buf, "%2d/%2d", gotcha->p_damage, gotcha->p_damcap);
cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL);
outstr(gotcha, Buf, 5);
(void) sprintf(Buf, "%3d", (gotcha->p_damcap - MAXDAM) / 2);
cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL);
outstr(gotcha, Buf, 3);
(void) sprintf(Buf, "%5.2f", gotcha->p_ident->i_score);
for (ouch = Player; ouch < End_player; ouch++) {
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
STAT_NAME_COL);
outstr(ouch, Buf, 5);
}
# ifdef MONITOR
for (ouch = Monitor; ouch < End_monitor; ouch++) {
cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player),
STAT_NAME_COL);
outstr(ouch, Buf, 5);
}
# endif
}
/*
* zap:
* Kill off a player and take him out of the game.
*/
zap(pp, was_player)
register PLAYER *pp;
FLAG was_player;
{
register int i, len;
register BULLET *bp;
register PLAYER *np;
register int x, y;
int savefd, savemask;
if (was_player) {
if (pp->p_undershot)
fixshots(pp->p_y, pp->p_x, pp->p_over);
drawplayer(pp, FALSE);
Nplayer--;
}
len = strlen(pp->p_death); /* Display the cause of death */
x = (WIDTH - len) / 2;
cgoto(pp, HEIGHT / 2, x);
outstr(pp, pp->p_death, len);
for (i = 1; i < len; i++)
pp->p_death[i] = '-';
pp->p_death[0] = '+';
pp->p_death[len - 1] = '+';
cgoto(pp, HEIGHT / 2 - 1, x);
outstr(pp, pp->p_death, len);
cgoto(pp, HEIGHT / 2 + 1, x);
outstr(pp, pp->p_death, len);
cgoto(pp, HEIGHT, 0);
savefd = pp->p_fd;
savemask = pp->p_mask;
# ifdef MONITOR
if (was_player) {
# endif
for (bp = Bullets; bp != NULL; bp = bp->b_next) {
if (bp->b_owner == pp)
bp->b_owner = NULL;
if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)
bp->b_over = SPACE;
}
i = rand_num(pp->p_ammo);
x = rand_num(pp->p_ammo);
if (x > i)
i = x;
if (pp->p_ammo == 0)
x = 0;
else if (i == pp->p_ammo - 1) {
x = pp->p_ammo;
len = SLIME;
}
else {
for (x = MAXBOMB - 1; x > 0; x--)
if (i >= shot_req[x])
break;
for (y = MAXSLIME - 1; y > 0; y--)
if (i >= slime_req[y])
break;
if (y >= 0 && slime_req[y] > shot_req[x]) {
x = slime_req[y];
len = SLIME;
}
else if (x != 0) {
len = shot_type[x];
x = shot_req[x];
}
}
if (x > 0) {
(void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
(PLAYER *) NULL, TRUE, SPACE);
(void) sprintf(Buf, "%s detonated.",
pp->p_ident->i_name);
for (np = Player; np < End_player; np++)
message(np, Buf);
# ifdef MONITOR
for (np = Monitor; np < End_monitor; np++)
message(np, Buf);
# endif
# ifdef BOOTS
while (pp->p_nboots-- > 0) {
for (np = Boot; np < &Boot[NBOOTS]; np++)
if (np->p_flying < 0)
break;
if (np >= &Boot[NBOOTS])
abort(1, "Too many boots");
np->p_undershot = FALSE;
np->p_x = pp->p_x;
np->p_y = pp->p_y;
np->p_flying = rand_num(20);
np->p_flyx = 2 * rand_num(6) - 5;
np->p_flyy = 2 * rand_num(6) - 5;
np->p_over = SPACE;
np->p_face = BOOT;
showexpl(np->p_y, np->p_x, BOOT);
}
# endif
}
# ifdef BOOTS
else if (pp->p_nboots > 0) {
if (pp->p_nboots == 2)
Maze[pp->p_y][pp->p_x] = BOOT_PAIR;
else
Maze[pp->p_y][pp->p_x] = BOOT;
if (pp->p_undershot)
fixshots(pp->p_y, pp->p_x,
Maze[pp->p_y][pp->p_x]);
}
# endif
# ifdef VOLCANO
volcano += pp->p_ammo - x;
if (rand_num(100) < volcano / 50) {
do {
x = rand_num(WIDTH / 2) + WIDTH / 4;
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
} while (Maze[y][x] != SPACE);
(void) add_shot(LAVA, y, x, LEFTS, volcano,
(PLAYER *) NULL, TRUE, SPACE);
for (np = Player; np < End_player; np++)
message(np, "Volcano eruption.");
volcano = 0;
}
# endif
# ifdef DRONE
if (rand_num(100) < 2) {
do {
x = rand_num(WIDTH / 2) + WIDTH / 4;
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
} while (Maze[y][x] != SPACE);
add_shot(DSHOT, y, x, rand_dir(),
shot_req[MINDSHOT +
rand_num(MAXBOMB - MINDSHOT)],
(PLAYER *) NULL, FALSE, SPACE);
}
# endif
sendcom(pp, ENDWIN);
(void) putc(' ', pp->p_output);
(void) fclose(pp->p_output);
End_player--;
if (pp != End_player) {
memcpy(pp, End_player, sizeof (PLAYER));
(void) sprintf(Buf, "%5.2f%c%-10.10s %c",
pp->p_ident->i_score, stat_char(pp),
pp->p_ident->i_name, pp->p_ident->i_team);
i = STAT_PLAY_ROW + 1 + (pp - Player);
for (np = Player; np < End_player; np++) {
cgoto(np, i, STAT_NAME_COL);
outstr(np, Buf, STAT_NAME_LEN);
}
# ifdef MONITOR
for (np = Monitor; np < End_monitor; np++) {
cgoto(np, i, STAT_NAME_COL);
outstr(np, Buf, STAT_NAME_LEN);
}
# endif
}
/* Erase the last player */
i = STAT_PLAY_ROW + 1 + Nplayer;
for (np = Player; np < End_player; np++) {
cgoto(np, i, STAT_NAME_COL);
ce(np);
}
# ifdef MONITOR
for (np = Monitor; np < End_monitor; np++) {
cgoto(np, i, STAT_NAME_COL);
ce(np);
}
}
else {
sendcom(pp, ENDWIN);
(void) putc(LAST_PLAYER, pp->p_output);
(void) fclose(pp->p_output);
End_monitor--;
if (pp != End_monitor) {
memcpy(pp, End_monitor, sizeof (PLAYER));
(void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
pp->p_ident->i_name, pp->p_ident->i_team);
i = STAT_MON_ROW + 1 + (pp - Player);
for (np = Player; np < End_player; np++) {
cgoto(np, i, STAT_NAME_COL);
outstr(np, Buf, STAT_NAME_LEN);
}
for (np = Monitor; np < End_monitor; np++) {
cgoto(np, i, STAT_NAME_COL);
outstr(np, Buf, STAT_NAME_LEN);
}
}
/* Erase the last monitor */
i = STAT_MON_ROW + 1 + (End_monitor - Monitor);
for (np = Player; np < End_player; np++) {
cgoto(np, i, STAT_NAME_COL);
ce(np);
}
for (np = Monitor; np < End_monitor; np++) {
cgoto(np, i, STAT_NAME_COL);
ce(np);
}
}
# endif
Fds_mask &= ~savemask;
if (Num_fds == savefd + 1) {
Num_fds = Socket;
# ifdef INTERNET
if (Test_socket > Socket)
Num_fds = Test_socket;
# endif
for (np = Player; np < End_player; np++)
if (np->p_fd > Num_fds)
Num_fds = np->p_fd;
# ifdef MONITOR
for (np = Monitor; np < End_monitor; np++)
if (np->p_fd > Num_fds)
Num_fds = np->p_fd;
# endif
Num_fds++;
}
}
/*
* rand_num:
* Return a random number in a given range.
*/
rand_num(range)
int range;
{
return (range == 0 ? 0 : RN % range);
}
/*
* havechar:
* Check to see if we have any characters in the input queue; if
* we do, read them, stash them away, and return TRUE; else return
* FALSE.
*/
havechar(pp)
register PLAYER *pp;
{
extern int errno;
if (pp->p_ncount < pp->p_nchar)
return TRUE;
if (!(Have_inp & pp->p_mask))
return FALSE;
Have_inp &= ~pp->p_mask;
check_again:
errno = 0;
if ((pp->p_nchar = read(pp->p_fd, pp->p_cbuf, sizeof pp->p_cbuf)) <= 0)
{
if (errno == EINTR)
goto check_again;
pp->p_cbuf[0] = 'q';
}
pp->p_ncount = 0;
return TRUE;
}
/*
* cleanup:
* Exit with the given value, cleaning up any droppings lying around
*/
SIGNAL_TYPE
cleanup(eval)
int eval;
{
register PLAYER *pp;
for (pp = Player; pp < End_player; pp++) {
cgoto(pp, HEIGHT, 0);
sendcom(pp, ENDWIN);
(void) putc(LAST_PLAYER, pp->p_output);
(void) fclose(pp->p_output);
}
# ifdef MONITOR
for (pp = Monitor; pp < End_monitor; pp++) {
cgoto(pp, HEIGHT, 0);
sendcom(pp, ENDWIN);
(void) putc(LAST_PLAYER, pp->p_output);
(void) fclose(pp->p_output);
}
# endif
(void) close(Socket);
# ifdef AF_UNIX_HACK
(void) unlink(Sock_name);
# endif
exit(eval);
}
/*
* send_stats:
* Print stats to requestor
*/
send_stats()
{
register IDENT *ip;
register FILE *fp;
int s;
SOCKET sockstruct;
int socklen;
/*
* Get the output stream ready
*/
# ifdef INTERNET
socklen = sizeof sockstruct;
# else
socklen = sizeof sockstruct - 1;
# endif
s = accept(Status, (struct sockaddr *) &sockstruct, &socklen);
if (s < 0) {
if (errno == EINTR)
return;
# ifdef LOG
syslog(LOG_ERR, "accept: %m");
# else
perror("accept");
# endif
return;
}
fp = fdopen(s, "w");
if (fp == NULL) {
# ifdef LOG
syslog(LOG_ERR, "fdopen: %m");
# else
perror("fdopen");
# endif
(void) close(s);
return;
}
/*
* Send output to requestor
*/
fputs("Name\t\tScore\tDucked\tAbsorb\tFaced\tShot\tRobbed\tMissed\tSlimeK\n", fp);
for (ip = Scores; ip != NULL; ip = ip->i_next) {
fprintf(fp, "%s\t", ip->i_name);
if (strlen(ip->i_name) < 8)
putc('\t', fp);
fprintf(fp, "%.2f\t%d\t%d\t%d\t%d\t%d\t%d\t%d\n",
ip->i_score, ip->i_ducked, ip->i_absorbed,
ip->i_faced, ip->i_shot, ip->i_robbed,
ip->i_missed, ip->i_slime);
}
fputs("\n\nName\t\tEnemy\tFriend\tDeaths\tStill\tSaved\n", fp);
for (ip = Scores; ip != NULL; ip = ip->i_next) {
if (ip->i_team == ' ') {
fprintf(fp, "%s\t", ip->i_name);
if (strlen(ip->i_name) < 8)
putc('\t', fp);
}
else {
fprintf(fp, "%s[%c]\t", ip->i_name, ip->i_team);
if (strlen(ip->i_name) + 3 < 8)
putc('\t', fp);
}
fprintf(fp, "%d\t%d\t%d\t%d\t%d\n",
ip->i_gkills, ip->i_bkills, ip->i_deaths,
ip->i_stillb, ip->i_saved);
}
(void) fclose(fp);
}
/*
* clear_scores:
* Clear out the scores so the next session start clean
*/
clear_scores()
{
register IDENT *ip, *nextip;
for (ip = Scores; ip != NULL; ip = nextip) {
nextip = ip->i_next;
(void) free((char *) ip);
}
Scores = NULL;
}