386BSD 0.1 development
[unix-history] / usr / othersrc / games / chess / nondsp.c
/*
UNIX & MSDOS NON-DISPLAY, AND CHESSTOOL interface for Chess
Revision: 4-25-88
Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
Copyright (c) 1988 John Stanback
This file is part of CHESS.
CHESS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY. No author or distributor
accepts responsibility to anyone for the consequences of using it
or for whether it serves any particular purpose or works at all,
unless he says so in writing. Refer to the CHESS General Public
License for full details.
Everyone is granted permission to copy, modify and redistribute
CHESS, but only under the conditions described in the
CHESS General Public License. A copy of this license is
supposed to have been given to you along with CHESS so you
can know your rights and responsibilities. It should be in a
file named COPYING. Among other things, the copyright notice
and this notice must be preserved on all copies.
*/
#include <stdio.h>
#include <ctype.h>
#ifdef MSDOS
#include <dos.h>
#include <stdlib.h>
#include <time.h>
#else
#include <sys/param.h>
#include <sys/times.h>
#include <sys/file.h>
struct tms tmbuf1,tmbuf2;
int TerminateSearch(),Die();
#endif MSDOS
#include "gnuchess.h"
#ifdef NEWMOVE
#include "move.h"
#endif
#define printz printf
#define scanz scanf
int mycnt1,mycnt2;
Initialize()
{
mycnt1 = mycnt2 = 0;
#ifndef MSDOS
#endif
#ifdef CHESSTOOL
setlinebuf(stdout);
/*
setvbuf(stdout,NULL,_IOLBF,BUFSIZ);
*/
printf("Chess\n");
if (Level == 0 && !TCflag) Level = 15;
#endif CHESSTOOL
}
ExitChess()
{
ListGame();
exit(0);
}
#ifndef MSDOS
Die()
{
char s[80];
printz("Abort? ");
scanz("%s",s);
if (strcmp(s,"yes") == 0) ExitChess();
}
TerminateSearch()
{
timeout = true;
bothsides = false;
}
#endif MSDOS
InputCommand()
/*
Process the users command. If easy mode is OFF (the computer is
thinking on opponents time) and the program is out of book, then make
the 'hint' move on the board and call SelectMove() to find a response.
The user terminates the search by entering ^C (quit siqnal) before
entering a command. If the opponent does not make the hint move, then
set Sdepth to zero.
*/
{
int i;
short ok,tmp;
long cnt,rate,t1,t2;
unsigned short mv;
char s[80];
ok = quit = false;
player = opponent;
ft = 0;
if (hint > 0 && !easy && Book == NULL)
{
fflush(stdout);
time0 = time((long *)0);
algbr(hint>>8,hint & 0xFF,false);
strcpy(s,mvstr1);
tmp = epsquare;
if (VerifyMove(s,1,&mv))
{
SelectMove(computer,2);
VerifyMove(mvstr1,2,&mv);
if (Sdepth > 0) Sdepth--;
}
ft = time((long *)0) - time0;
epsquare = tmp;
}
#ifndef MSDOS
#endif
while (!(ok || quit))
{
PromptForMove();
i = scanz("%s",s);
if (i == EOF || s[0] == 0) ExitChess();
player = opponent;
ok = VerifyMove(s,0,&mv);
if (ok && mv != hint)
{
Sdepth = 0;
ft = 0;
}
if (strcmp(s,"bd") == 0)
{
ClrScreen();
UpdateDisplay(0,0,1,0);
}
if (strcmp(s,"quit") == 0) quit = true;
if (strcmp(s,"post") == 0) post = !post;
if (strcmp(s,"set") == 0) EditBoard();
if (strcmp(s,"go") == 0) ok = true;
if (strcmp(s,"help") == 0) help();
if (strcmp(s,"force") == 0) force = !force;
if (strcmp(s,"book") == 0) Book = NULL;
if (strcmp(s,"new") == 0) NewGame();
if (strcmp(s,"list") == 0) ListGame();
if (strcmp(s,"level") == 0) SelectLevel();
if (strcmp(s,"hash") == 0) hashflag = !hashflag;
if (strcmp(s,"beep") == 0) beep = !beep;
if (strcmp(s,"Awindow") == 0) ChangeAlphaWindow();
if (strcmp(s,"Bwindow") == 0) ChangeBetaWindow();
if (strcmp(s,"rcptr") == 0) rcptr = !rcptr;
if (strcmp(s,"hint") == 0) GiveHint();
if (strcmp(s,"zero") == 0) ZeroTTable();
if (strcmp(s,"both") == 0)
{
bothsides = !bothsides;
Sdepth = 0;
SelectMove(opponent,1);
ok = true;
}
if (strcmp(s,"reverse") == 0)
{
reverse = !reverse;
ClrScreen();
UpdateDisplay(0,0,1,0);
}
if (strcmp(s,"switch") == 0)
{
computer = otherside[computer];
opponent = otherside[opponent];
force = false;
Sdepth = 0;
ok = true;
}
if (strcmp(s,"white") == 0)
{
computer = white; opponent = black;
ok = true; force = false;
Sdepth = 0;
}
if (strcmp(s,"black") == 0)
{
computer = black; opponent = white;
ok = true; force = false;
Sdepth = 0;
}
if (strcmp(s,"undo") == 0 && GameCnt >= 0) Undo();
if (strcmp(s,"remove") == 0 && GameCnt >= 1)
{
Undo(); Undo();
}
if (strcmp(s,"get") == 0) GetGame();
if (strcmp(s,"save") == 0) SaveGame();
if (strcmp(s,"depth") == 0) ChangeSearchDepth();
if (strcmp(s,"random") == 0) dither = 6;
if (strcmp(s,"easy") == 0) easy = !easy;
if (strcmp(s,"contempt") == 0) SetContempt();
if (strcmp(s,"xwndw") == 0) ChangeXwindow();
if (strcmp(s,"test") == 0)
{
t1 = time(0);
cnt = 0;
for (i = 0; i < 10000; i++)
{
MoveList(opponent,2);
cnt += TrPnt[3] - TrPnt[2];
}
t2 = time(0);
rate = cnt / (t2-t1);
printz("cnt= %ld rate= %ld\n",cnt,rate);
}
}
ElapsedTime(1);
if (force)
{
computer = opponent; opponent = otherside[computer];
}
#ifndef MSDOS
(void) times(&tmbuf1);
#ifdef CHESSTOOL
printf("%d. %s\n",++mycnt2,s);
#endif CHESSTOOL
#endif MSDOS
}
help()
{
ClrScreen();
printz("CHESS command summary\n");
printz("g1f3 move from g1 to f3\n");
printz("nf3 move knight to f3\n");
printz("o-o castle king side\n");
printz("o-o-o castle queen side\n");
printz("set edit board\n");
printz("switch sides with computer\n");
printz("white computer plays white\n");
printz("black computer plays black\n");
printz("reverse board display\n");
printz("both computer match\n");
printz("random randomize play\n");
printz("undo undo last move\n");
printz("time change level\n");
printz("depth set search depth\n");
printz("post principle variation\n");
printz("hint suggest a move\n");
printz("bd redraw board\n");
printz("clock set time control\n");
printz("force enter game moves\n");
printz("list game to chess.lst\n");
printz("save game to file\n");
printz("get game from file\n");
printz("new start new game\n");
printz("quit exit CHESS\n");
printz("Computer: ");
if (computer == white) printz("WHITE\n"); else printz("BLACK\n");
printz("Opponent: ");
if (opponent == white) printz("WHITE\n"); else printz("BLACK\n");
printz("Response time: %ld",Level," sec.\n");
printz("Easy mode: ");
if (easy) printz("ON\n"); else printz("OFF\n");
printz("Depth: %d\n",MaxSearchDepth);
printz("Random: ");
if (dither) printz("ON\n"); else printz("OFF\n");
printz("Transposition table: ");
if (hashflag) printz("ON\n"); else printz("OFF\n");
UpdateDisplay(0,0,1,0);
}
EditBoard()
/*
Set up a board position. Pieces are entered by typing the piece
followed by the location. For example, Nf3 will place a knight on
square f3.
*/
{
short a,r,c,sq;
char s[80];
ClrScreen();
UpdateDisplay(0,0,1,0);
printz(". exit to main\n");
printz("# clear board\n");
printz("enter piece & location: \n");
a = white;
do
{
scanz("%s",s);
if (s[0] == '#')
{
for (sq = 0; sq < 64; sq++)
{
board[sq] = no_piece; color[sq] = neutral;
}
UpdateDisplay(0,0,1,0);
}
if (s[0] == 'c' || s[0] == 'C') a = otherside[a];
c = s[1]-'a'; r = s[2]-'1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn[r][c];
color[sq] = a;
if (s[0] == 'p') board[sq] = pawn;
else if (s[0] == 'n') board[sq] = knight;
else if (s[0] == 'b') board[sq] = bishop;
else if (s[0] == 'r') board[sq] = rook;
else if (s[0] == 'q') board[sq] = queen;
else if (s[0] == 'k') board[sq] = king;
else { board[sq] = no_piece; color[sq] = neutral; }
}
}
while (s[0] != '.');
if (board[4] != king) kingmoved[white] = 10;
if (board[60] != king) kingmoved[black] = 10;
GameCnt = -1; Game50 = 0; Sdepth = 0;
InitializeStats();
ClrScreen();
UpdateDisplay(0,0,1,0);
}
ShowDepth(ch)
char ch;
{
}
ShowResults(score,bstline,ch)
short score;
unsigned short bstline[];
char ch;
{
#ifndef CHESSTOOL
register int i;
printz("%2d%c %5d %4ld %7ld ",Sdepth,ch,score,et,NodeCnt);
for (i = 1; bstline[i] > 0; i++)
{
algbr((short)(bstline[i] >> 8),(short)(bstline[i] & 0xFF),false);
if (i == 9 || i == 17) printz("\n ");
printz("%5s ",mvstr1);
}
printz("\n");
#endif
}
SearchStartStuff(side)
short side;
{
#ifndef MSDOS
#endif
#ifndef CHESSTOOL
printz("\nMove# %d Target= %ld Clock: %ld\n",
TCmoves-TimeControl.moves[side]+1,
ResponseTime,TimeControl.clock[side]);
#endif
}
OutputMove()
{
#ifdef CHESSTOOL
printz("%d. ... %s\n",++mycnt1,mvstr1);
if (root->flags & draw)
{
printz("Draw\n");
ListGame();
exit(0);
}
if (root->score == -9999)
{
if (opponent == white) printz("White\n"); else printz("Black\n");
ListGame();
exit(0);
}
if (root->score == 9998)
{
if (computer == white) printz("White\n"); else printz("Black\n");
ListGame();
exit(0);
}
#else
printz("Nodes= %ld Eval= %ld Hash= %ld Rate= %ld ",
NodeCnt,EvalNodes,HashCnt,evrate);
printz("CPU= %.2ld:%.2ld.%.2ld\n\n",
cputimer/6000,(cputimer % 6000)/100,cputimer % 100);
if (root->flags & epmask) UpdateDisplay(0,0,1,0);
else UpdateDisplay(root->f,root->t,0,root->flags & cstlmask);
printz("My move is: %s\n\n",mvstr1);
if (beep) printz("%c",7);
if (root->flags & draw) printz("Draw game!\n");
else if (root->score == -9999) printz("opponent mates!\n");
else if (root->score == 9998) printz("computer mates!\n");
else if (root->score < -9000) printz("opponent will soon mate!\n");
else if (root->score > 9000) printz("computer will soon mate!\n");
#endif CHESSTOOL
}
ElapsedTime(iop)
short iop;
/*
Determine the time that has passed since the search was started. If
the elapsed time exceeds the target (ResponseTime+ExtraTime) then set
timeout to true which will terminate the search.
*/
{
et = time((long *)0) - time0;
if (et < 0) et = 0;
ETnodes += 50;
if (et > et0 || iop == 1)
{
if (et > ResponseTime+ExtraTime && Sdepth > 1) timeout = true;
et0 = et;
if (iop == 1)
{
time0 = time((long *)0); et0 = 0;
}
#ifdef MSDOS
cputimer = 100*et;
if (et > 0) evrate = NodeCnt/(et+ft); else evrate = 0;
if (kbhit() && Sdepth > 1)
{
timeout = true;
bothsides = false;
}
#else
(void) times(&tmbuf2);
cputimer = 100*(tmbuf2.tms_utime - tmbuf1.tms_utime) / HZ;
if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
else evrate = 0;
#endif MSDOS
ETnodes = NodeCnt + 50;
}
}
SetTimeControl()
{
if (TCflag)
{
TimeControl.moves[white] = TimeControl.moves[black] = TCmoves;
TimeControl.clock[white] = TimeControl.clock[black] = 60*(long)TCminutes;
}
else
{
TimeControl.moves[white] = TimeControl.moves[black] = 0;
TimeControl.clock[white] = TimeControl.clock[black] = 0;
Level = 60*(long)TCminutes;
}
et = 0;
ElapsedTime(1);
}
ClrScreen()
{
#ifndef CHESSTOOL
printz("\n");
#endif
}
UpdateDisplay(f,t,flag,iscastle)
short f,t,flag,iscastle;
{
#ifndef CHESSTOOL
short r,c,l;
if (flag)
{
printz("\n");
for (r = 7; r >= 0; r--)
{
for (c = 0; c <= 7; c++)
{
if (reverse) l = locn[7-r][7-c]; else l = locn[r][c];
if (color[l] == neutral) printz(" -");
else if (color[l] == white) printz(" %c",qxx[board[l]]);
else printz(" %c",pxx[board[l]]);
}
printz("\n");
}
printz("\n");
}
#endif CHESSTOOL
}
GetOpenings()
/*
Read in the Opening Book file and parse the algebraic notation for a
move into an unsigned integer format indicating the from and to
square. Create a linked list of opening lines of play, with
entry->next pointing to the next line and entry->move pointing to a
chunk of memory containing the moves. More Opening lines of up to 256
half moves may be added to gnuchess.book.
*/
{
FILE *fd;
int c,i,j,side;
char buffr[2048];
struct BookEntry *entry;
unsigned short mv,*mp,tmp[100];
if ((fd = fopen("gnuchess.book","r")) != NULL)
{
/*
setvbuf(fd,buffr,_IOFBF,2048);
*/
Book = NULL;
i = 0; side = white;
while ((c = parse(fd,&mv,side)) >= 0)
if (c == 1)
{
tmp[++i] = mv;
side = otherside[side];
}
else if (c == 0 && i > 0)
{
entry = (struct BookEntry *)malloc(sizeof(struct BookEntry));
mp = (unsigned short *)malloc((i+1)*sizeof(unsigned short));
entry->mv = mp;
entry->next = Book;
Book = entry;
for (j = 1; j <= i; j++) *(mp++) = tmp[j];
*mp = 0;
i = 0; side = white;
}
fclose(fd);
}
}
int parse(fd,mv,side)
FILE *fd;
unsigned short *mv;
short side;
{
int c,i,r1,r2,c1,c2;
char s[100];
while ((c = getc(fd)) == ' ');
i = 0; s[0] = c;
while (c != ' ' && c != '\n' && c != EOF) s[++i] = c = getc(fd);
s[++i] = '\0';
if (c == EOF) return(-1);
if (s[0] == '!' || i < 3)
{
while (c != '\n' && c != EOF) c = getc(fd);
return(0);
}
if (s[4] == 'o')
if (side == black) *mv = 0x3C3A; else *mv = 0x0402;
else if (s[0] == 'o')
if (side == black) *mv = 0x3C3E; else *mv = 0x0406;
else
{
c1 = s[0] - 'a'; r1 = s[1] - '1';
c2 = s[2] - 'a'; r2 = s[3] - '1';
*mv = (locn[r1][c1]<<8) + locn[r2][c2];
}
return(1);
}
GetGame()
{
FILE *fd;
char fname[40];
int c;
short sq;
unsigned short m;
printz("Enter file name: ");
scanz("%s",fname);
if (fname[0] == '\0') strcpy(fname,"chess.000");
if ((fd = fopen(fname,"r")) != NULL)
{
fscanf(fd,"%hd%hd%hd",&computer,&opponent,&Game50);
fscanf(fd,"%hd%hd%hd%hd",
&castld[white],&castld[black],
&kingmoved[white],&kingmoved[black]);
fscanf(fd,"%hd%hd",&TCflag,&OperatorTime);
fscanf(fd,"%ld%ld%hd%hd",
&TimeControl.clock[white],&TimeControl.clock[black],
&TimeControl.moves[white],&TimeControl.moves[black]);
for (sq = 0; sq < 64; sq++)
{
fscanf(fd,"%hd",&m);
board[sq] = (m >> 8); color[sq] = (m & 0xFF);
if (color[sq] == 0) color[sq] = neutral; else --color[sq];
}
GameCnt = -1; c = '?';
while (c != EOF)
{
++GameCnt;
c = fscanf(fd,"%hd%hd%hd%ld%hd%hd%hd",&GameList[GameCnt].gmove,
&GameList[GameCnt].score,&GameList[GameCnt].depth,
&GameList[GameCnt].nodes,&GameList[GameCnt].time,
&GameList[GameCnt].piece,&GameList[GameCnt].color);
if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral;
else --GameList[GameCnt].color;
}
GameCnt--;
if (TimeControl.clock[white] > 0) TCflag = true;
computer--; opponent--;
}
fclose(fd);
InitializeStats();
UpdateDisplay(0,0,1,0);
Sdepth = 0;
}
SaveGame()
{
FILE *fd;
char fname[40];
short sq,i,c;
printz("Enter file name: ");
scanz("%s",fname);
if (fname[0] == '\0' || access(fname,W_OK) == -1) strcpy(fname,"chess.000");
fd = fopen(fname,"w");
fprintf(fd,"%d %d %d\n",computer+1,opponent+1,Game50);
fprintf(fd,"%d %d %d %d\n",
castld[white],castld[black],kingmoved[white],kingmoved[black]);
fprintf(fd,"%d %d\n",TCflag,OperatorTime);
fprintf(fd,"%ld %ld %d %d\n",
TimeControl.clock[white],TimeControl.clock[black],
TimeControl.moves[white],TimeControl.moves[black]);
for (sq = 0; sq < 64; sq++)
{
if (color[sq] == neutral) c = 0; else c = color[sq]+1;
fprintf(fd,"%d\n",256*board[sq] + c);
}
for (i = 0; i <= GameCnt; i++)
{
if (GameList[i].color == neutral) c = 0;
else c = GameList[i].color + 1;
fprintf(fd,"%d %d %d %ld %d %d %d\n",
GameList[i].gmove,GameList[i].score,GameList[i].depth,
GameList[i].nodes,GameList[i].time,
GameList[i].piece,c);
}
fclose(fd);
}
ListGame()
{
FILE *fd;
short i,f,t;
fd = fopen("chess.lst","w");
fprintf(fd,"\n");
fprintf(fd," score depth nodes time ");
fprintf(fd," score depth nodes time\n");
for (i = 0; i <= GameCnt; i++)
{
f = GameList[i].gmove>>8; t = (GameList[i].gmove & 0xFF);
algbr(f,t,false);
if ((i % 2) == 0) fprintf(fd,"\n"); else fprintf(fd," ");
fprintf(fd,"%5s %5d %2d %6ld %5d",mvstr1,
GameList[i].score,GameList[i].depth,
GameList[i].nodes,GameList[i].time);
}
fprintf(fd,"\n\n");
fclose(fd);
}
Undo()
/*
Undo the most recent half-move.
*/
{
short f,t;
f = GameList[GameCnt].gmove>>8;
t = GameList[GameCnt].gmove & 0xFF;
if (board[t] == king && distance(t,f) > 1)
castle(GameList[GameCnt].color,f,t,2);
else
{
board[f] = board[t]; color[f] = color[t];
board[t] = GameList[GameCnt].piece;
color[t] = GameList[GameCnt].color;
if (board[f] == king) --kingmoved[color[f]];
}
if (TCflag) ++TimeControl.moves[color[f]];
GameCnt--; mate = false; Sdepth = 0;
UpdateDisplay(0,0,1,0);
InitializeStats();
}
ShowMessage(s)
char *s;
{
#ifndef CHESSTOOL
printz("%s\n");
#endif CHESSTOOL
}
ShowSidetomove()
{
}
PromptForMove()
{
#ifndef CHESSTOOL
printz("\nYour move is? ");
#endif CHESSTOOL
}
ShowCurrentMove(pnt,f,t)
short pnt,f,t;
{
}
ChangeAlphaWindow()
{
printz("window: ");
scanz("%hd",&Awindow);
}
ChangeBetaWindow()
{
printz("window: ");
scanz("%hd",&Bwindow);
}
GiveHint()
{
algbr((short)(hint>>8),(short)(hint & 0xFF),false);
printz("try %s\n",mvstr1);
}
SelectLevel()
{
OperatorTime = 30000;
printz("Enter #moves #minutes: ");
scanz("%hd %hd",&TCmoves,&TCminutes);
printz("Operator time= ");
scanz("%hd",&OperatorTime);
TCflag = (TCmoves > 1);
SetTimeControl();
}
ChangeSearchDepth()
{
printz("depth= ");
scanz("%hd",&MaxSearchDepth);
}
SetContempt()
{
printz("contempt= ");
scanz("%hd",&contempt);
}
ChangeXwindow()
{
printz("xwndw= ");
scanz("%hd",&xwndw);
}