BSD 4_1c_2 development
[unix-history] / usr / src / games / monop / jail.c
# include "monop.ext"
/*
* This routine uses a get-out-of-jail-free card to get the
* player out of jail.
*/
card() {
if (cur_p->loc != JAIL) {
printf("But you're not IN Jail\n");
return;
}
if (cur_p->num_gojf == 0) {
printf("But you don't HAVE a get out of jail free card\n");
return;
}
ret_card(cur_p);
cur_p->loc = 10; /* just visiting */
cur_p->in_jail = 0;
}
/*
* This routine returns the players get-out-of-jail-free card
* to a deck.
*/
ret_card(plr)
reg PLAY *plr; {
plr->num_gojf--;
if (CC_D.gojf_used)
CC_D.gojf_used = FALSE;
else
CH_D.gojf_used = FALSE;
}
/*
* This routine deals with paying your way out of jail.
*/
pay() {
if (cur_p->loc != JAIL) {
printf("But you're not IN Jail\n");
return;
}
cur_p->loc = 10;
cur_p->money -= 50;
cur_p->in_jail = 0;
printf("That cost you $50\n");
}
/*
* This routine deals with a move in jail
*/
move_jail(r1, r2)
reg int r1, r2; {
if (r1 != r2) {
printf("Sorry, that doesn't get you out\n");
if (++(cur_p->in_jail) == 3) {
printf("It's your third turn and you didn't roll doubles. You have to pay $50\n");
cur_p->money -= 50;
moveit:
cur_p->loc = 10;
cur_p->in_jail = 0;
move(r1+r2);
r1 = r2 - 1; /* kludge: stop new roll w/doub */
return TRUE;
}
return FALSE;
}
else {
printf("Double roll gets you out.\n");
goto moveit;
}
}
printturn() {
if (cur_p->loc != JAIL)
return;
printf("(This is your ");
switch (cur_p->in_jail) {
case 0:
printf("1st");
break;
case 1:
printf("2nd");
break;
case 2:
printf("3rd (and final)");
break;
}
printf(" turn in JAIL)\n");
}