BSD 4_3_Reno development
[unix-history] / usr / share / man / cat6 / worm.0
WORM(6) 1990 WORM(6)
N\bNA\bAM\bME\bE
worm - Play the growing worm game
S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS
w\bwo\bor\brm\bm [ _\bs_\bi_\bz_\be ]
D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN
In _\bw_\bo_\br_\bm, you are a little worm, your body is the "o"'s on
the screen and your head is the "@". You move with the hjkl
keys (as in the game snake). If you don't press any keys,
you continue in the direction you last moved. The upper
case HJKL keys move you as if you had pressed several (9 for
HL and 5 for JK) of the corresponding lower case key (unless
you run into a digit, then it stops).
On the screen you will see a digit, if your worm eats the
digit is will grow longer, the actual amount longer depends
on which digit it was that you ate. The object of the game
is to see how long you can make the worm grow.
The game ends when the worm runs into either the sides of
the screen, or itself. The current score (how much the worm
has grown) is kept in the upper left corner of the screen.
The optional argument, if present, is the initial length of
the worm.
B\bBU\bUG\bGS\bS
If the initial length of the worm is set to less than one or
more than 75, various strange things happen.
Printed 7/27/90 June 1