BSD 4_2 release
[unix-history] / usr / src / games / monop / x.c
char xstr[];
#line 1 "trade.c"
#line 1 "./monop.ext"
#line 1 "./monop.h"
#line 1 "/usr/include/stdio.h"
extern struct _iobuf {
int _cnt;
char *_ptr;
char *_base;
int _bufsiz;
short _flag;
char _file;
} _iob[20];
struct _iobuf *fopen();
struct _iobuf *fdopen();
struct _iobuf *freopen();
long ftell();
char *fgets();
char *sprintf();
#line 2 "./monop.h"
struct sqr_st {
char *name;
char owner;
char type;
char *desc;
int cost;
};
typedef struct sqr_st SQUARE;
struct mon_st {
char *name;
char owner;
char num_in;
char num_own;
char h_cost;
char *not_m;
char *mon_n;
SQUARE *sq[3];
};
typedef struct mon_st MON;
struct prp_st {
char morg;
char monop;
char square;
char houses;
MON *mon_desc;
int rent[6];
};
struct own_st {
SQUARE *sqr;
struct own_st *next;
};
typedef struct own_st OWN;
struct plr_st {
char *name;
char num_gojf;
char num_rr;
char num_util;
char loc;
char in_jail;
int money;
OWN *own_list;
};
struct rr_st {
char morg;
};
typedef struct plr_st PLAY;
typedef struct prp_st PROP;
typedef struct rr_st RR_S;
typedef struct rr_st UTIL_S;
int cc(), chance(), lux_tax(), goto_jail(), inc_tax();
#line 2 "./monop.ext"
#line 1 "./deck.h"
struct dk_st {
int num_cards;
int last_card;
char gojf_used;
long *offsets;
};
typedef struct dk_st DECK;
#line 3 "./monop.ext"
extern char trading, spec, fixing, told_em;
extern char *yn[], *comlist[], *name_list[], *lucky_mes[];
extern int num_play, player, num_doub, num_luck, (*func[])();
extern DECK deck[2];
extern MON mon[];
extern PLAY *play, *cur_p;
extern PROP prop[];
extern RR_S rr[];
extern SQUARE board[];
extern UTIL_S util[];
#line 2 "trade.c"
static struct trd_st {
int trader;
int cash;
int gojf;
OWN *prop_list;
};
typedef struct trd_st TRADE;
static char *list[(22 +4 +2 ) +2];
static int used[(22 +4 +2 ) ];
static TRADE trades[2];
trade() {
register int tradee, i;
trading = (1);
for (i = 0; i < 2; i++) {
trades[i].cash = 0;
trades[i].gojf = (0);
trades[i].prop_list = 0;
}
over:
if (num_play == 1) {
printf((&xstr[4876]));
return;
}
if (num_play > 2) {
tradee = getinp((&xstr[4919]),
name_list);
if (tradee == num_play)
return;
if (tradee == player) {
printf((&xstr[4960]));
goto over;
}
}
else
tradee = 1 - player;
get_list(0, player);
get_list(1, tradee);
if (getyn((&xstr[4992])) == 0)
summate();
if (getyn((&xstr[5016])) == 0)
do_trade();
}
get_list(struct_no, play_no)
int struct_no, play_no; {
register int sn, pn;
register PLAY *pp;
int numin, prop, num_prp;
OWN *op;
TRADE *tp;
for (numin = 0; numin < (22 +4 +2 ) ; numin++)
used[numin] = (0);
sn = struct_no, pn = play_no;
pp = &play[pn];
tp = &trades[sn];
tp->trader = pn;
printf((&xstr[5034]), pp->name, pn+1);
if (pp->own_list) {
numin = set_list(pp->own_list);
for (num_prp = numin; num_prp; ) {
prop = getinp((&xstr[5051]),
list);
if (prop == numin)
break;
else if (used[prop])
printf((&xstr[5089]));
else {
num_prp--;
used[prop] = (1);
for (op = pp->own_list; prop--; op = op->next)
continue;
add_list(pn, &(tp->prop_list), (op->sqr - board));
}
}
}
if (pp->money > 0) {
printf((&xstr[5121]), pp->money);
tp->cash = get_int((&xstr[5137]));
}
if (pp->num_gojf > 0) {
once_more:
printf((&xstr[5164]),pp->num_gojf);
tp->gojf = get_int((&xstr[5205]));
if (tp->gojf > pp->num_gojf) {
printf((&xstr[5232]));
goto once_more;
}
}
}
set_list(the_list)
register OWN *the_list; {
register int i;
register OWN *op;
i = 0;
for (op = the_list; op; op = op->next)
if (!used[i])
list[i++] = op->sqr->name;
list[i++] = (&xstr[1245]);
list[i--] = 0;
return i;
}
summate() {
register char some;
register int i;
register TRADE *tp;
OWN *op;
for (i = 0; i < 2; i++) {
tp = &trades[i];
some = (0);
printf((&xstr[5271]), play[tp->trader].name,
tp->trader+1);
if (tp->cash > 0)
printf((&xstr[5294]), tp->cash), some++;
if (tp->gojf > 0)
printf((&xstr[5300]), tp->gojf),
some++;
if (tp->prop_list) {
for (op = tp->prop_list; op; op = op->next)
(--((&_iob[1]))->_cnt>=0? ((int)(*((&_iob[1]))->_ptr++=(unsigned)('\t'))):_flsbuf((unsigned)('\t'),(&_iob[1]))), printsq( (op->sqr - board), (1));
some++;
}
if (!some)
printf((&xstr[5334]));
}
}
do_trade() {
move_em(&trades[0], &trades[1]);
move_em(&trades[1], &trades[0]);
}
move_em(from, to)
TRADE *from, *to; {
register PLAY *pl_fr, *pl_to;
register OWN *op;
pl_fr = &play[from->trader];
pl_to = &play[to->trader];
pl_fr->money -= from->cash;
pl_to->money += from->cash;
pl_fr->num_gojf -= from->gojf;
pl_to->num_gojf += from->gojf;
for (op = from->prop_list; op; op = op->next) {
add_list(to->trader, &(pl_to->own_list), (op->sqr - board));
op->sqr->owner = to->trader;
del_list(from->trader, &(pl_fr->own_list), (op->sqr - board));
}
set_ownlist(to->trader);
}
resign() {
register int i, new_own;
register OWN *op;
SQUARE *sqp;
if (cur_p->money <= 0) {
switch (board[cur_p->loc].type) {
case 2 :
case 1 :
case 0 :
new_own = board[cur_p->loc].owner;
break;
case 6 :
case 4 :
case 5 :
new_own = num_play;
break;
}
if (new_own == num_play)
printf((&xstr[5350]));
else
printf((&xstr[5380]), name_list[new_own]);
}
else if (num_play == 1) {
new_own = num_play;
printf((&xstr[5350]));
}
else {
name_list[num_play] = (&xstr[5404]);
do {
new_own = getinp((&xstr[5409]),
name_list);
if (new_own == player)
printf((&xstr[5440]));
} while (new_own == player);
name_list[num_play] = (&xstr[1245]);
}
if (getyn((&xstr[5472]), yn) != 0)
return;
if (num_play == 1) {
printf((&xstr[5503]));
exit(0);
}
if (new_own < num_play) {
printf((&xstr[5537]));
trades[0].trader = new_own;
trades[0].cash = trades[0].gojf = 0;
trades[0].prop_list = 0;
trades[1].trader = player;
trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
trades[1].gojf = cur_p->num_gojf;
trades[1].prop_list = cur_p->own_list;
do_trade();
}
else {
printf((&xstr[5558]));
for (op = cur_p->own_list; op; op = op->next) {
sqp = op->sqr;
sqp->owner = -1;
sqp->desc->morg = (0);
if (op->type == 0 ) {
isnot_monop(sqp->desc->mon_desc);
sqp->desc->houses = 0;
}
}
if (cur_p->num_gojf)
ret_card(cur_p);
}
for (i = player; i < num_play; i++) {
name_list[i] = name_list[i+1];
if (i + 1 < num_play)
cpy_st(&play[i], &play[i+1], sizeof (PLAY));
}
name_list[num_play--] = 0;
for (i = 0; i < 40 ; i++)
if (board[i].owner > player)
--board[i].owner;
player = --player < 0 ? num_play - 1 : player;
next_play();
if (num_play < 2) {
printf((&xstr[5577]), play[0].name);
printhold(0);
printf((&xstr[5597]),
play[0].money+prop_worth(&play[0]));
exit(0);
}
}