BSD 4_2 release
[unix-history] / usr / src / games / trek / shield.c
#ifndef lint
static char sccsid[] = "@(#)shield.c 4.2 (Berkeley) 5/27/83";
#endif not lint
# include "trek.h"
# include "getpar.h"
/*
** SHIELD AND CLOAKING DEVICE CONTROL
**
** 'f' is one for auto shield up (in case of Condition RED),
** zero for shield control, and negative one for cloaking
** device control.
**
** Called with an 'up' or 'down' on the same line, it puts
** the shields/cloak into the specified mode. Otherwise it
** reports to the user the current mode, and asks if she wishes
** to change.
**
** This is not a free move. Hits that occur as a result of
** this move appear as though the shields are half up/down,
** so you get partial hits.
*/
struct cvntab Udtab[] =
{
"u", "p", (int (*)())1, 0,
"d", "own", 0, 0,
0
};
shield(f)
int f;
{
register int i;
char c;
struct cvntab *r;
char s[100];
char *device, *dev2, *dev3;
int ind;
char *stat;
if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
return;
if (f < 0)
{
/* cloaking device */
if (Ship.ship == QUEENE)
return (printf("Ye Faire Queene does not have the cloaking device.\n"));
device = "Cloaking device";
dev2 = "is";
ind = CLOAK;
dev3 = "it";
stat = &Ship.cloaked;
}
else
{
/* shields */
device = "Shields";
dev2 = "are";
dev3 = "them";
ind = SHIELD;
stat = &Ship.shldup;
}
if (damaged(ind))
{
if (f <= 0)
out(ind);
return;
}
if (Ship.cond == DOCKED)
{
printf("%s %s down while docked\n", device, dev2);
return;
}
if (f <= 0 && !testnl())
{
r = getcodpar("Up or down", Udtab);
i = (int) r->value;
}
else
{
if (*stat)
sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3);
else
sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3);
if (!getynpar(s))
return;
i = !*stat;
}
if (*stat == i)
{
printf("%s already ", device);
if (i)
printf("up\n");
else
printf("down\n");
return;
}
if (i)
if (f >= 0)
Ship.energy -= Param.shupengy;
else
Ship.cloakgood = 0;
Move.free = 0;
if (f >= 0)
Move.shldchg = 1;
*stat = i;
return;
}