* Copyright (c) 1980 Regents of the University of California.
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
static char sccsid
[] = "@(#)extern.c 5.4 (Berkeley) 6/1/90";
bool Dead
; /* Player is now dead */
bool Full_clear
= TRUE
; /* Lots of junk for init_field to clear */
bool Jump
= FALSE
; /* Jump while running, counting, or waiting */
bool Newscore
; /* There was a new score added */
bool Pattern_roll
= FALSE
; /* Auto play for YHBJNLUK pattern */
bool Real_time
= FALSE
; /* Play in real time? */
bool Running
= FALSE
; /* Currently in the middle of a run */
bool Stand_still
= FALSE
; /* Auto play for standing still pattern */
bool Teleport
= FALSE
; /* Teleport automatically when player must */
bool Waiting
; /* Player is waiting for end */
bool Was_bonus
= FALSE
; /* Was a bonus last level */
char Cnt_move
; /* Command which has preceded the count */
char Field
[Y_FIELDSIZE
][X_FIELDSIZE
]; /* the playing field itslef */
char *Next_move
; /* Next move to be used in the pattern */
char *Move_list
= "YHBJNLUK";/* List of moves in the pattern */
char Run_ch
; /* Character for the direction we are running */
int Count
= 0; /* Command count */
int Level
; /* Current level */
int Num_robots
; /* Number of robots left */
int Num_scores
; /* Number of scores posted */
int Score
; /* Current score */
int Start_level
= 1; /* Level on which to start */
int Wait_bonus
; /* bonus for waiting */
COORD Max
; /* Max area robots take up */
COORD Min
; /* Min area robots take up */
COORD My_pos
; /* Player's current position */
COORD Robots
[MAXROBOTS
]; /* Robots' current positions */
jmp_buf End_move
; /* Jump to on Real_time */