BSD 4_3_Reno release
[unix-history] / usr / src / games / robots / extern.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)extern.c 5.4 (Berkeley) 6/1/90";
#endif /* not lint */
# include "robots.h"
bool Dead; /* Player is now dead */
bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
bool Jump = FALSE; /* Jump while running, counting, or waiting */
bool Newscore; /* There was a new score added */
#ifdef FANCY
bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
#endif
bool Real_time = FALSE; /* Play in real time? */
bool Running = FALSE; /* Currently in the middle of a run */
#ifdef FANCY
bool Stand_still = FALSE; /* Auto play for standing still pattern */
#endif
bool Teleport = FALSE; /* Teleport automatically when player must */
bool Waiting; /* Player is waiting for end */
bool Was_bonus = FALSE; /* Was a bonus last level */
char Cnt_move; /* Command which has preceded the count */
char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
char *Next_move; /* Next move to be used in the pattern */
char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
char Run_ch; /* Character for the direction we are running */
int Count = 0; /* Command count */
int Level; /* Current level */
int Num_robots; /* Number of robots left */
int Num_scores; /* Number of scores posted */
int Score; /* Current score */
int Start_level = 1; /* Level on which to start */
int Wait_bonus; /* bonus for waiting */
COORD Max; /* Max area robots take up */
COORD Min; /* Min area robots take up */
COORD My_pos; /* Player's current position */
COORD Robots[MAXROBOTS]; /* Robots' current positions */
jmp_buf End_move; /* Jump to on Real_time */