BSD 4_3_Reno release
[unix-history] / usr / src / games / sail / pl_2.c
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that: (1) source distributions retain this entire copyright
* notice and comment, and (2) distributions including binaries display
* the following acknowledgement: ``This product includes software
* developed by the University of California, Berkeley and its contributors''
* in the documentation or other materials provided with the distribution
* and in all advertising materials mentioning features or use of this
* software. Neither the name of the University nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)pl_2.c 5.4 (Berkeley) 6/1/90";
#endif /* not lint */
#include "player.h"
play()
{
register struct ship *sp;
for (;;) {
switch (sgetch("~\b", (struct ship *)0, 0)) {
case 'm':
acceptmove();
break;
case 's':
acceptsignal();
break;
case 'g':
grapungrap();
break;
case 'u':
unfoulplayer();
break;
case 'v':
Signal("%s", (struct ship *)0, version);
break;
case 'b':
acceptboard();
break;
case 'f':
acceptcombat();
break;
case 'l':
loadplayer();
break;
case 'c':
changesail();
break;
case 'r':
repair();
break;
case 'B':
Signal("'Hands to stations!'", (struct ship *)0);
unboard(ms, ms, 1); /* cancel DBP's */
unboard(ms, ms, 0); /* cancel offense */
break;
case '\f':
centerview();
blockalarm();
draw_board();
draw_screen();
unblockalarm();
break;
case 'L':
mf->loadL = L_EMPTY;
mf->loadR = L_EMPTY;
mf->readyL = R_EMPTY;
mf->readyR = R_EMPTY;
Signal("Broadsides unloaded", (struct ship *)0);
break;
case 'q':
Signal("Type 'Q' to quit", (struct ship *)0);
break;
case 'Q':
leave(LEAVE_QUIT);
break;
case 'I':
foreachship(sp)
if (sp != ms)
eyeball(sp);
break;
case 'i':
if ((sp = closestenemy(ms, 0, 1)) == 0)
Signal("No more ships left.");
else
eyeball(sp);
break;
case 'C':
centerview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'U':
upview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'D':
case 'N':
downview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'H':
leftview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'J':
rightview();
blockalarm();
draw_view();
unblockalarm();
break;
case 'F':
lookout();
break;
case 'S':
dont_adjust = !dont_adjust;
blockalarm();
draw_turn();
unblockalarm();
break;
}
}
}