386BSD 0.1 development
[unix-history] / usr / othersrc / games / sail / tags
Cleansnag assorted.c /^Cleansnag(from, to, all, flag)$/
FIX pl_6.c /^#define FIX(x, m) (m - ptr->x > count \\$/
Mmain main.c /^main(argc, argv)$/
Scroll pl_7.c /^Scroll()$/
Signal pl_7.c /^Signal(fmt, ship, a, b, c, d)$/
Sync sync.c /^Sync()$/
Write sync.c /^Write(type, ship, isstr, a, b, c, d)$/
acceptboard pl_5.c /^acceptboard()$/
acceptcombat pl_3.c /^acceptcombat()$/
acceptmove pl_5.c /^acceptmove()$/
acceptsignal pl_4.c /^acceptsignal()$/
adjustview pl_7.c /^adjustview()$/
angle misc.c /^angle(dr, dc)$/
boardcomp dr_1.c /^boardcomp()$/
boarding parties.c /^boarding(from, isdefense)$/
centerview pl_7.c /^centerview()$/
changesail pl_4.c /^changesail()$/
checksails dr_3.c /^checksails()$/
checkup dr_2.c /^checkup()$/
child pl_1.c /^child()$/
choke pl_1.c /^choke()$/
cleanupscreen pl_7.c /^cleanupscreen()$/
closeon dr_2.c /^closeon(from, to, command, ta, ma, af)$/
closestenemy misc.c /^closestenemy(from, side, anyship)$/
colours misc.c /^colours(sp)$/
compcombat dr_1.c /^compcombat()$/
couldwin dr_2.c /^#define couldwin(f,t) (f->specs->crew2 > t->specs-/
distance misc.c /^#define distance(x,y) (abs(x) >= abs(y) ? abs(x) +/
downview pl_7.c /^downview()$/
dr_main dr_main.c /^dr_main()$/
draw_board pl_7.c /^draw_board()$/
draw_screen pl_7.c /^draw_screen()$/
draw_slot pl_7.c /^draw_slot()$/
draw_stat pl_7.c /^draw_stat()$/
draw_turn pl_7.c /^draw_turn()$/
draw_view pl_7.c /^draw_view()$/
endprompt pl_7.c /^endprompt(flag)$/
eyeball pl_4.c /^eyeball(ship)$/
fightitout dr_1.c /^fightitout(from, to, key)$/
grap dr_4.c /^grap(from, to)$/
grapungrap pl_3.c /^grapungrap()$/
gunsbear misc.c /^gunsbear(from, to) \/* checks for target bow or s/
initialize pl_main.c /^initialize()$/
initscreen pl_7.c /^initscreen()$/
isolated dr_3.c /^isolated(ship)$/
leave pl_1.c /^leave(conditions)$/
leftview pl_7.c /^leftview()$/
lo_main lo_main.c /^lo_main()$/
loadplayer pl_6.c /^loadplayer()$/
log misc.c /^log(s)$/
lookout pl_4.c /^lookout()$/
makesignal sync.c /^makesignal(from, fmt, ship, a, b, c)$/
maxmove game.c /^maxmove(ship, dir, fs)$/
maxturns game.c /^maxturns(ship, af)$/
meleeing parties.c /^meleeing(from, to)$/
mensent dr_5.c /^mensent(from, to, crew, captured, pc, isdefense)$/
move dr_2.c /^move(p, ship, dir, row, col, drift)$/
moveall dr_3.c /^moveall() \/* move all comp ships *\/$/
newturn pl_7.c /^newturn()$/
next dr_1.c /^next()$/
parties pl_5.c /^parties(crew, to, isdefense, buf)$/
pl_main pl_main.c /^pl_main()$/
play pl_2.c /^play()$/
portside misc.c /^portside(from, on, quick)$/
prizecheck dr_2.c /^prizecheck()$/
prompt pl_7.c /^prompt(p, ship)$/
push dr_3.c /^push(from, to)$/
range misc.c /^range(from, to)$/
reload dr_3.c /^reload()$/
repair pl_6.c /^repair()$/
resolve dr_1.c /^resolve()$/
rightview pl_7.c /^rightview()$/
rmend dr_2.c /^rmend(str)$/
saywhat pl_4.c /^saywhat(sp, flag)$/
score dr_2.c /^score(movement, ship, to, onlytemp)$/
sendbp dr_3.c /^sendbp(from, to, sections, isdefense)$/
sgetch pl_7.c /^sgetch(p, ship, flag)$/
sgetstr pl_7.c /^sgetstr(pr, buf, n)$/
step dr_3.c /^step(com, sp, moved)$/
stillmoving dr_3.c /^stillmoving(k)$/
strend dr_2.c /^strend(str)$/
strike assorted.c /^strike(ship, from)$/
subtract dr_5.c /^subtract(from, totalfrom, crewfrom, fromcap, pcfro/
susp pl_7.c /^susp()$/
sync_close sync.c /^sync_close(remove)$/
sync_exists sync.c /^sync_exists(game)$/
sync_open sync.c /^sync_open()$/
sync_update sync.c /^sync_update(type, ship, a, b, c, d)$/
table assorted.c /^table(rig, shot, hittable, on, from, roll)$/
thinkofgrapples dr_2.c /^thinkofgrapples()$/
toughmelee dr_3.c /^toughmelee(ship, to, isdefense, count)$/
try dr_2.c /^try(command, temp, ma, ta, af, vma, dir, f, t, hig/
turned pl_6.c /^turned()$/
turnfirst pl_5.c /^#define turnfirst(x) (*x == 'r' || *x == 'l')$/
unboard parties.c /^unboard(ship, to, isdefense)$/
unfoul dr_1.c /^unfoul()$/
unfoulplayer pl_3.c /^unfoulplayer()$/
ungrap dr_4.c /^ungrap(from, to)$/
upview pl_7.c /^upview()$/