move entry/exit debugging to 21.1
[unix-history] / usr / src / games / trek / play.c
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* %sccs.include.redist.c%
*/
#ifndef lint
static char sccsid[] = "@(#)play.c 8.1 (Berkeley) %G%";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
# include <setjmp.h>
/*
** INSTRUCTION READ AND MAIN PLAY LOOP
**
** Well folks, this is it. Here we have the guts of the game.
** This routine executes moves. It sets up per-move variables,
** gets the command, and executes the command. After the command,
** it calls events() to use up time, attack() to have Klingons
** attack if the move was not free, and checkcond() to check up
** on how we are doing after the move.
*/
extern int abandon(), capture(), shield(), computer(), dcrept(),
destruct(), dock(), help(), impulse(), lrscan(),
warp(), dumpgame(), rest(), srscan(),
myreset(), torped(), visual(), setwarp(), undock(), phaser();
struct cvntab Comtab[] =
{
"abandon", "", abandon, 0,
"ca", "pture", capture, 0,
"cl", "oak", shield, -1,
"c", "omputer", computer, 0,
"da", "mages", dcrept, 0,
"destruct", "", destruct, 0,
"do", "ck", dock, 0,
"help", "", help, 0,
"i", "mpulse", impulse, 0,
"l", "rscan", lrscan, 0,
"m", "ove", warp, 0,
"p", "hasers", phaser, 0,
"ram", "", warp, 1,
"dump", "", dumpgame, 0,
"r", "est", rest, 0,
"sh", "ield", shield, 0,
"s", "rscan", srscan, 0,
"st", "atus", srscan, -1,
"terminate", "", myreset, 0,
"t", "orpedo", torped, 0,
"u", "ndock", undock, 0,
"v", "isual", visual, 0,
"w", "arp", setwarp, 0,
0
};
myreset()
{
extern jmp_buf env;
longjmp(env, 1);
}
play()
{
struct cvntab *r;
while (1)
{
Move.free = 1;
Move.time = 0.0;
Move.shldchg = 0;
Move.newquad = 0;
Move.resting = 0;
skiptonl(0);
r = getcodpar("\nCommand", Comtab);
(*r->value)(r->value2);
events(0);
attack(0);
checkcond();
}
}