use -d99.100 to avoid dropping into background
[unix-history] / usr / src / games / tetris / input.c
/*-
* Copyright (c) 1992, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Chris Torek and Darren F. Provine.
*
* %sccs.include.redist.c%
*
* @(#)input.c 8.1 (Berkeley) %G%
*/
/*
* Tetris input.
*/
#include <sys/types.h>
#include <sys/time.h>
#include <errno.h>
#include <unistd.h>
#include "input.h"
#include "tetris.h"
/* return true iff the given timeval is positive */
#define TV_POS(tv) \
((tv)->tv_sec > 0 || ((tv)->tv_sec == 0 && (tv)->tv_usec > 0))
/* subtract timeval `sub' from `res' */
#define TV_SUB(res, sub) \
(res)->tv_sec -= (sub)->tv_sec; \
(res)->tv_usec -= (sub)->tv_usec; \
if ((res)->tv_usec < 0) { \
(res)->tv_usec += 1000000; \
(res)->tv_sec--; \
}
/*
* Do a `read wait': select for reading from stdin, with timeout *tvp.
* On return, modify *tvp to reflect the amount of time spent waiting.
* It will be positive only if input appeared before the time ran out;
* otherwise it will be zero or perhaps negative.
*
* If tvp is nil, wait forever, but return if select is interrupted.
*
* Return 0 => no input, 1 => can read() from stdin
*/
int
rwait(tvp)
register struct timeval *tvp;
{
int i;
struct timeval starttv, endtv, *s;
extern int errno;
#define NILTZ ((struct timezone *)0)
/*
* Someday, select() will do this for us.
* Just in case that day is now, and no one has
* changed this, we use a temporary.
*/
if (tvp) {
(void) gettimeofday(&starttv, NILTZ);
endtv = *tvp;
s = &endtv;
} else
s = 0;
again:
i = 1;
switch (select(1, (fd_set *)&i, (fd_set *)0, (fd_set *)0, s)) {
case -1:
if (tvp == 0)
return (-1);
if (errno == EINTR)
goto again;
stop("select failed, help");
/* NOTREACHED */
case 0: /* timed out */
tvp->tv_sec = 0;
tvp->tv_usec = 0;
return (0);
}
if (tvp) {
/* since there is input, we may not have timed out */
(void) gettimeofday(&endtv, NILTZ);
TV_SUB(&endtv, &starttv);
TV_SUB(tvp, &endtv); /* adjust *tvp by elapsed time */
}
return (1);
}
/*
* `sleep' for the current turn time (using select).
* Eat any input that might be available.
*/
void
tsleep()
{
struct timeval tv;
char c;
tv.tv_sec = 0;
tv.tv_usec = fallrate;
while (TV_POS(&tv))
if (rwait(&tv) && read(0, &c, 1) != 1)
break;
}
/*
* Eat up any input (used at end of game).
*/
void
eat_input()
{
struct timeval tv;
char c;
do {
tv.tv_sec = tv.tv_usec = 0;
} while (rwait(&tv) && read(0, &c, 1) == 1);
}
/*
* getchar with timeout.
*/
int
tgetchar()
{
static struct timeval timeleft;
char c;
/*
* Reset timeleft to fallrate whenever it is not positive.
* In any case, wait to see if there is any input. If so,
* take it, and update timeleft so that the next call to
* tgetchar() will not wait as long. If there is no input,
* make timeleft zero or negative, and return -1.
*
* Most of the hard work is done by rwait().
*/
if (!TV_POS(&timeleft)) {
faster(); /* go faster */
timeleft.tv_sec = 0;
timeleft.tv_usec = fallrate;
}
if (!rwait(&timeleft))
return (-1);
if (read(0, &c, 1) != 1)
stop("end of file, help");
return ((int)(unsigned char)c);
}