* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
static char sccsid
[] = "@(#)nova.c 5.1 (Berkeley) %G%";
** A nova occurs. It is the result of having a star hit with
** a photon torpedo. There are several things which may happen.
** The star may not be affected. It may go nova. It may turn
** into a black hole. Any (yummy) it may go supernova.
** Stars that go nova cause stars which surround them to undergo
** the same probabilistic process. Klingons next to them are
** destroyed. And if the starship is next to it, it gets zapped.
** If the zap is too much, it gets destroyed.
if (Sect
[x
][y
] != STAR
|| Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
printf("Spock: Star at %d,%d failed to nova.\n", x
, y
);
printf("Spock: Star at %d,%d gone nova\n", x
, y
);
Quad
[Ship
.quadx
][Ship
.quady
].holes
+= 1;
Quad
[Ship
.quadx
][Ship
.quady
].stars
-= 1;
for (i
= x
- 1; i
<= x
+ 1; i
++)
if (i
< 0 || i
>= NSECTS
)
for (j
= y
- 1; j
<= y
+ 1; j
++)
if (j
< 0 || j
>= NSECTS
)
printf("Unknown object %c at %d,%d destroyed\n",