something else wrong
[unix-history] / usr / src / games / sail / game.c
#ifndef lint
static char *sccsid = "@(#)game.c 2.1 83/10/31";
#endif
#include "externs.h"
maxturns(ship, af)
register struct ship *ship;
char *af;
{
register int turns;
turns = ship->specs->ta;
if (*af = (ship->file->drift > 1 && turns)) {
turns--;
if (ship->file->FS == 1)
turns = 0;
}
return turns;
}
maxmove(ship, dir, fs)
register struct ship *ship;
int dir, fs;
{
register int riggone = 0, Move, flank = 0;
Move = ship->specs->bs;
if (!ship->specs->rig1)
riggone++;
if (!ship->specs->rig2)
riggone++;
if (!ship->specs->rig3)
riggone++;
if (!ship->specs->rig4)
riggone++;
if ((ship->file->FS || fs) && fs != -1) {
flank = 1;
Move = ship->specs->fs;
}
if (dir == winddir)
Move -= 1 + WET[windspeed][ship->specs->class-1].B;
else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
Move -= 1 + WET[windspeed][ship->specs->class-1].C;
else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
else if (dir == winddir + 4 || dir == winddir - 4)
Move = 0;
else
Move -= WET[windspeed][ship->specs->class-1].A;
Move -= riggone;
Move = Move < 0 ? 0 : Move;
return(Move);
}