# define PLAY_Y 15 /* starting pos for player's hand window */
# define TABLE_Y 21 /* starting pos for table window */
# define COMP_Y 15 /* starting pos for computer's hand window */
# define SCORE_Y 0 /* starting pos for scoring board */
# define CRIB_Y 17 /* position of crib (cut card) */
# define CRIB_X (PLAY_X + TABLE_X)
# define PEG '*' /* what a peg looks like on the board */
extern WINDOW
*Playwin
; /* player's hand window */
extern WINDOW
*Tablewin
; /* table window */
extern WINDOW
*Compwin
; /* computer's hand window */