* oldplayer.h - old player structure
struct oldplayer
/* player statistics */
char o_name
[21]; /* name */
char o_password
[9]; /* password */
char o_login
[10]; /* login */
double o_x
; /* x coord */
double o_y
; /* y coord */
double o_experience
; /* experience */
short o_quickness
; /* quickness */
double o_strength
; /* strength */
double o_mana
; /* mana */
double o_gold
; /* gold */
double o_energy
; /* energy */
double o_maxenergy
; /* maximum energy */
double o_magiclvl
; /* magic level */
double o_brains
; /* brains */
short o_crowns
; /* crowns */
short ring_type
; /* type of ring */
short ring_duration
; /* duration of ring */
} o_ring
; /* ring stuff */
bool o_palantir
; /* palantir */
double o_poison
; /* poison */
short o_holywater
; /* holy water */
short o_amulets
; /* amulets */
bool o_blessing
; /* blessing */
short o_charms
; /* charms */
double o_gems
; /* gems */
short o_quksilver
; /* quicksilver */
double o_sword
; /* sword */
double o_shield
; /* shield */
short o_type
; /* character type */
bool o_virgin
; /* virgin */
short o_lastused
; /* day of year last used */
short o_status
; /* playing, cloaked, etc. */
short o_tampered
; /* decree'd, etc. flag */
o_2scratch
; /* variables used for decree, player battle */
bool o_blindness
; /* blindness */
int o_notused
; /* not used */
long o_age
; /* age in seconds */
short o_degenerated
; /* age/2500 last degenerated */
short o_istat
; /* used for inter-terminal battle */