cleanup, add manual page
[unix-history] / usr / src / games / phantasia / phantglobs.h
/*
* phantglobs.h - global declarations for Phantasia
*/
extern double Circle; /* which circle player is in */
extern double Shield; /* force field thrown up in monster battle */
extern bool Beyond; /* set if player is beyond point of no return */
extern bool Marsh; /* set if player is in dead marshes */
extern bool Throne; /* set if player is on throne */
extern bool Changed; /* set if important player stats have changed */
extern bool Wizard; /* set if player is the 'wizard' of the game */
extern bool Timeout; /* set if short timeout waiting for input */
extern bool Windows; /* set if we are set up for curses stuff */
extern bool Luckout; /* set if we have tried to luck out in fight */
extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
extern bool Echo; /* set if echo input to terminal */
extern int Users; /* number of users currently playing */
extern int Whichmonster; /* which monster we are fighting */
extern int Lines; /* line on screen counter for fight routines */
#ifdef OK_TO_PLAY
extern int Okcount; /* counter for checking ok_to_play */
#endif
extern jmp_buf Fightenv; /* used to jump into fight routine */
extern jmp_buf Timeoenv; /* used for timing out waiting for input */
extern long Fileloc; /* location in file of player statistics */
extern char *Login; /* pointer to login of current player */
extern char *Enemyname; /* pointer name of monster/player we are battling*/
extern struct player Player; /* stats for player */
extern struct player Other; /* stats for another player */
extern struct monster Curmonster;/* stats for current monster */
extern struct energyvoid Enrgyvoid;/* energy void buffer */
extern struct charstats Stattable[];/* used for rolling and changing player stats*/
extern struct charstats *Statptr;/* pointer into Stattable[] */
extern struct menuitem Menu[]; /* menu of items for purchase */
extern FILE *Playersfp; /* pointer to open player file */
extern FILE *Monstfp; /* pointer to open monster file */
extern FILE *Messagefp; /* pointer to open message file */
extern FILE *Energyvoidfp; /* pointer to open energy void file */
extern char Databuf[]; /* a place to read data into */
/* edit these path definitions to let files reside elsewhere */
extern char Monstfile[]; /* monster database */
extern char Peoplefile[]; /* player database */
extern char Gameprog[]; /* game binary */
extern char Messfile[]; /* player to player messages */
extern char Lastdead[]; /* data on last player killed */
extern char Helpfile[]; /* manual pages */
extern char Motdfile[]; /* message from 'wizard' */
extern char Goldfile[]; /* gold collected in taxes */
extern char Voidfile[]; /* energy void database */
extern char Scorefile[]; /* hi score database */
#ifdef ENEMY
extern char Enemyfile[]; /* restricted account database */
#endif
/* some canned strings for messages */
extern char Illcmd[];
extern char Illmove[];
extern char Illspell[];
extern char Nomana[];
extern char Somebetter[];
extern char Nobetter[];
/* library functions and system calls */
extern long time();
extern char *getlogin();
extern char *getpass();
extern char *strchr();
extern char *strcat();
extern char *strcpy();
extern char *strncpy();
extern char *getenv();
struct passwd *getpwuid();
extern char *fgets();
/* functions which we need to know about */
extern int interrupt();
extern int ill_sig();
extern int catchalarm();
extern long recallplayer();
extern long findname();
extern long allocrecord();
extern long rollnewplayer();
extern long allocvoid();
extern double drandom();
extern double distance();
extern double infloat();
extern double explevel();
extern char *descrlocation();
extern char *descrtype();
extern char *descrstatus();