* Copyright (c) 1980 Regents of the University of California.
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
static char sccsid
[] = "@(#)play_level.c 5.4 (Berkeley) %G%";
* Let the player play the current level
register int y
, x
, bonus
;
move(My_pos
.y
, My_pos
.x
);
for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
while (!Dead
&& Num_robots
> 0) {
move(My_pos
.y
, My_pos
.x
);
if (Field
[My_pos
.y
][My_pos
.x
] != 0)
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
* if the player didn't die, add on the possible bonuses
if (Level
== Start_level
&& Start_level
> 1) {
move(Y_PROMPT
, X_PROMPT
);
printw("Advance bonus: %d", S_BONUS
);
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
printw("Wait bonus: %d", Wait_bonus
);