cleanup, add manual page
[unix-history] / usr / src / games / robots / play_level.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)play_level.c 5.4 (Berkeley) %G%";
#endif /* not lint */
# include "robots.h"
/*
* play_level:
* Let the player play the current level
*/
play_level()
{
register COORD *cp;
register int y, x, bonus;
move(My_pos.y, My_pos.x);
addch(PLAYER);
refresh();
for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
if (cp->y < 0)
continue;
move(cp->y, cp->x);
addch(ROBOT);
}
refresh();
# ifdef DEBUG
standout();
move(Min.y, Min.x);
addch(inch());
move(Max.y, Max.x);
addch(inch());
standend();
# endif DEBUG
setjmp(End_move);
flush_in();
while (!Dead && Num_robots > 0) {
move(My_pos.y, My_pos.x);
if (!jumping())
refresh();
get_move();
if (Real_time)
alarm(0);
if (Field[My_pos.y][My_pos.x] != 0)
Dead = TRUE;
if (!Dead)
move_robots(FALSE);
if (Was_bonus) {
move(Y_PROMPT, X_PROMPT);
clrtoeol();
move(Y_PROMPT + 1, X_PROMPT);
clrtoeol();
Was_bonus = FALSE;
}
}
/*
* if the player didn't die, add on the possible bonuses
*/
if (!Dead) {
Was_bonus = FALSE;
if (Level == Start_level && Start_level > 1) {
move(Y_PROMPT, X_PROMPT);
printw("Advance bonus: %d", S_BONUS);
refresh();
add_score(S_BONUS);
Was_bonus = TRUE;
}
if (Wait_bonus != 0) {
if (!Was_bonus)
move(Y_PROMPT, X_PROMPT);
else
move(Y_PROMPT + 1, X_PROMPT);
printw("Wait bonus: %d", Wait_bonus);
refresh();
add_score(Wait_bonus);
Was_bonus = TRUE;
}
}
}