* phantstruct.h - structure definitions for Phantasia
struct player
/* player statistics */
double p_experience
; /* experience */
double p_level
; /* level */
double p_strength
; /* strength */
double p_sword
; /* sword */
double p_might
; /* effect strength */
double p_energy
; /* energy */
double p_maxenergy
; /* maximum energy */
double p_shield
; /* shield */
double p_quickness
; /* quickness */
double p_quksilver
; /* quicksilver */
double p_speed
; /* effective quickness */
double p_magiclvl
; /* magic level */
double p_mana
; /* mana */
double p_brains
; /* brains */
double p_poison
; /* poison */
double p_gold
; /* gold */
double p_gems
; /* gems */
double p_x
; /* x coord */
double p_y
; /* y coord */
p_2scratch
; /* variables used for decree, player battle */
short ring_type
; /* type of ring */
short ring_duration
; /* duration of ring */
bool ring_inuse
; /* ring in use flag */
} p_ring
; /* ring stuff */
long p_age
; /* age of player */
int p_degenerated
; /* age/3000 last degenerated */
short p_type
; /* character type */
short p_specialtype
; /* special character type */
short p_lives
; /* multiple lives for council, valar */
short p_crowns
; /* crowns */
short p_charms
; /* charms */
short p_amulets
; /* amulets */
short p_holywater
; /* holy water */
short p_lastused
; /* day of year last used */
short p_status
; /* playing, cloaked, etc. */
short p_tampered
; /* decree'd, etc. flag */
short p_istat
; /* used for inter-terminal battle */
bool p_palantir
; /* palantir */
bool p_blessing
; /* blessing */
bool p_virgin
; /* virgin */
bool p_blindness
; /* blindness */
char p_name
[SZ_NAME
]; /* name */
char p_password
[SZ_PASSWORD
];/* password */
char p_login
[SZ_LOGIN
]; /* login */
struct monster
/* monster stats */
double m_strength
; /* strength */
double m_brains
; /* brains */
double m_speed
; /* speed */
double m_energy
; /* energy */
double m_experience
; /* experience */
double m_flock
; /* % chance of flocking */
double m_o_strength
; /* original strength */
double m_o_speed
; /* original speed */
double m_maxspeed
; /* maximum speed */
double m_o_energy
; /* original energy */
double m_melee
; /* melee damage */
double m_skirmish
; /* skirmish damage */
int m_treasuretype
; /* treasure type */
int m_type
; /* special type */
char m_name
[26]; /* name */
struct energyvoid
/* energy void */
double ev_x
; /* x coordinate */
double ev_y
; /* y coordinate */
bool ev_active
; /* active or not */
struct scoreboard
/* scoreboard entry */
double sb_level
; /* level of player */
char sb_type
[4]; /* character type of player */
char sb_name
[SZ_NAME
]; /* name of player */
char sb_login
[SZ_LOGIN
]; /* login of player */
struct charstats
/* character type statistics */
double c_maxbrains
; /* max brains per level */
double c_maxmana
; /* max mana per level */
double c_weakness
; /* how strongly poison affects player */
double c_goldtote
; /* how much gold char can carry */
int c_ringduration
; /* bad ring duration */
double base
; /* base for roll */
double interval
; /* interval for roll */
double increase
; /* increment per level */
} c_quickness
, /* quickness */
c_strength
, /* strength */
c_energy
, /* energy level */
c_magiclvl
; /* magic level */
struct menuitem
/* menu item for purchase */
char *item
; /* menu item name */
double cost
; /* cost of item */