* Copyright (c) 1980 Regents of the University of California.
* Redistribution and use in source and binary forms are permitted
* provided that this notice is preserved and that due credit is given
* to the University of California at Berkeley. The name of the University
* may not be used to endorse or promote products derived from this
* software without specific prior written permission. This software
* is provided ``as is'' without express or implied warranty.
static char sccsid
[] = "@(#)play_level.c 5.3 (Berkeley) %G%";
* Let the player play the current level
register int y
, x
, bonus
;
move(My_pos
.y
, My_pos
.x
);
for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
while (!Dead
&& Num_robots
> 0) {
move(My_pos
.y
, My_pos
.x
);
if (Field
[My_pos
.y
][My_pos
.x
] != 0)
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
* if the player didn't die, add on the possible bonuses
if (Level
== Start_level
&& Start_level
> 1) {
move(Y_PROMPT
, X_PROMPT
);
printw("Advance bonus: %d", S_BONUS
);
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
printw("Wait bonus: %d", Wait_bonus
);