* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
"@(#) Copyright (c) 1980 Regents of the University of California.\n\
static char sccsid
[] = "@(#)main.c 5.1 (Berkeley) %G%";
# define PRIO 00 /* default priority */
int Mother
= 51 + (51 << 8);
** #### ##### # #### ##### #### ##### # #
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** ### # ##### #### # #### ### ###
** # # # # # # # # # # # #
** #### # # # # # # # # ##### # #
** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
** from Jeff Poskanzer and Pete Rubinstein.
** I also want to thank everyone here at Berkeley who
** where crazy enough to play the undebugged game. I want to
** particularly thank Nick Whyte, who made considerable
** suggestions regarding the content of the game. Why, I'll
** never forget the time he suggested the name for the
** Please send comments, questions, and suggestions about this
** Electronics Research Laboratory
** University of California
** Berkeley, California 94720
** If you make ANY changes in the game, I sure would like to
** know about them. It is sort of an ongoing project for me,
** and I very much want to put in any bug fixes and improvements
** that you might come up with.
** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
** That was adapted from the "original BASIC program" (ha!) by
** Mike Mayfield (Centerline Engineering).
** Additional inspiration taken from FORTRAN version by
** David Matuszek and Paul Reynolds which runs on the CDC
** 7600 at Lawrence Berkeley Lab, maintained there by
** Andy Davidson. This version is also available at LLL
** and at LMSC. In all fairness, this version was the
** major inspiration for this version of the game (trans-
** lation: I ripped off a whole lot of code).
** Minor other input from the "Battelle Version 7A" by Joe Miller
** (Graphics Systems Group, Battelle-Columbus Labs) and
** Ross Pavlac (Systems Programmer, Battelle Memorial
** Institute). That version was written in December '74
** and extensively modified June '75. It was adapted
** from the FTN version by Ron Williams of CDC Sunnyvale,
** which was adapted from the Basic version distributed
** by DEC. It also had "neat stuff swiped" from T. T.
** Terry and Jim Korp (University of Texas), Hicks (Penn
** U.), and Rick Maus (Georgia Tech). Unfortunately, it
** was not as readable as it could have been and so the
** translation effort was severely hampered. None the
** less, I got the idea of inhabited starsystems from this
** Permission is given for use, copying, and modification of
** all or part of this program and related documentation,
** provided that all reference to the authors are maintained.
**********************************************************************
** NOTES TO THE MAINTAINER:
** There is a compilation option xTRACE which must be set for any
** trace information to be generated. It is probably defined in
** the version that you get. It can be removed, however, if you
** have trouble finding room in core.
** Many things in trek are not as clear as they might be, but are
** done to reduce space. I compile with the -f and -O flags. I
** am constrained to running with non-seperated I/D space, since
** we don't have doubleing point hardware here; even if we did, I
** would like trek to be available to the large number of people
** who either have an 11/40 or do not have FP hardware. I also
** found it desirable to make the code run reentrant, so this
** added even more space constraints.
** I use the portable C library to do my I/O. This is done be-
** cause I wanted the game easily transportable to other C
** implementations, and because I was too lazy to do the doubleing
** point input myself. Little did I know. The portable C library
** released by Bell Labs has more bugs than you would believe, so
** I ended up rewriting the whole blessed thing. Trek excercises
** many of the bugs in it, as well as bugs in some of the section
** III UNIX routines. We have fixed them here. One main problem
** was a bug in alloc() that caused it to always ask for a large
** hunk of memory, which worked fine unless you were almost out,
** which I inevitably was. If you want the code for all of this
** stuff, it is also available through me.
***********************************************************************
/* extern FILE *f_log; */
if ((argp
.sg_ispeed
) < B1200
)
while (ac
> 1 && av
[0][0] == '-')
case 'a': /* append to log file */
case 'f': /* set fast mode */
case 's': /* set slow mode */
case 'p': /* set priority */
if (scanf(-1, &av
[0][2], "%d", &prio
) > 0)
printf("Invalid option: %s\n", av
[0]);
f_log = fopen(av[0], opencode);
printf("\n * * * S T A R T R E K * * *\n\n");
if ( !getynpar("Another game") )
} while (getynpar("Another game"));