copyright messages
[unix-history] / usr / src / usr.bin / window / wwclreol.c
#ifndef lint
static char sccsid[] = "@(#)wwclreol.c 3.14 %G%";
#endif
/*
* Copyright (c) 1983 Regents of the University of California,
* All rights reserved. Redistribution permitted subject to
* the terms of the Berkeley Software License Agreement.
*/
#include "ww.h"
#include "tt.h"
/*
* Clear w to the end of line.
* If cleared is true, then the screen line has already been cleared
* previously.
*/
wwclreol1(w, row, col, cleared)
register struct ww *w;
int row, col;
char cleared;
{
register i;
int gain;
/*
* Clear the buffer right off
*/
{
register union ww_char *buf;
buf = &w->ww_buf[row][col];
for (i = w->ww_b.r - col; --i >= 0;)
buf++->c_w = ' ';
}
/*
* If can't see it, just return.
*/
if (row < w->ww_i.t || row >= w->ww_i.b
|| w->ww_i.r <= 0 || w->ww_i.r <= col)
return;
if (col < w->ww_i.l)
col = w->ww_i.l;
/*
* Now find out how much is actually cleared, and fix wwns.
*/
if (cleared) {
register union ww_char *s;
register char *smap, *win;
i = col;
smap = &wwsmap[row][i];
s = &wwns[row][i];
win = &w->ww_win[row][i];
for (i = w->ww_i.r - i; --i >= 0;) {
if (*smap++ != w->ww_index)
continue;
s++->c_w = ' ' | *win++ << WWC_MSHIFT;
}
} else {
register union ww_char *s;
register char *smap, *win;
int ntouched = 0;
i = col;
smap = &wwsmap[row][i];
s = wwns[row];
win = w->ww_win[row];
gain = 0;
for (; i < w->ww_i.r; i++) {
if (*smap++ != w->ww_index) {
if (s[i].c_w != ' ')
gain--;
} else if (win[i] == 0) {
if (s[i].c_w != ' ') {
gain++;
ntouched++;
s[i].c_w = ' ';
}
} else {
short c = ' ' | win[i] << WWC_MSHIFT;
if (s[i].c_w == c)
gain--;
else {
s[i].c_w = c;
ntouched++;
}
}
}
s += i;
for (i = wwncol - i; --i >= 0;)
if (s++->c_w != ' ')
gain--;
if (ntouched > 0)
wwtouched[row] |= WWU_TOUCHED;
}
/*
* Can/Should we use clear eol?
*/
if (!cleared && tt.tt_clreol != 0 && gain > 4) {
register union ww_char *s;
/* clear to the end */
(*tt.tt_move)(row, col);
(*tt.tt_clreol)();
s = &wwos[row][col];
for (i = wwncol - col; --i >= 0;)
s++->c_w = ' ';
}
}