intro - introduction to commands
D
\bDE
\bES
\bSC
\bCR
\bRI
\bIP
\bPT
\bTI
\bIO
\bON
\bN
This section describes publicly accessible commands in
alphabetic order. Certain distinctions of purpose are made
(1) Commands of general utility.
(1C) Commands for communication with other systems.
(1G) Commands used primarily for graphics and computer-aided
N.B.: Commands related to system maintenance used to appear
in section 1 manual pages and were distinguished by (1M) at
the top of the page. These manual pages now appear in sec-
S
\bSE
\bEE
\bE A
\bAL
\bLS
\bSO
\bO
Section (6) for computer games.
_
\bH_
\bo_
\bw _
\bt_
\bo _
\bg_
\be_
\bt _
\bs_
\bt_
\ba_
\br_
\bt_
\be_
\bd, in the Introduction.
D
\bDI
\bIA
\bAG
\bGN
\bNO
\bOS
\bST
\bTI
\bIC
\bCS
\bS
Upon termination each command returns two bytes of status,
one supplied by the system giving the cause for termination,
and (in the case of `normal' termination) one supplied by
the program, see _
\bw_
\ba_
\bi_
\bt and _
\be_
\bx_
\bi_
\bt(2). The former byte is 0 for
normal termination, the latter is customarily 0 for success-
ful execution, nonzero to indicate troubles such as errone-
ous parameters, bad or inaccessible data, or other inability
to cope with the task at hand. It is called variously `exit
code', `exit status' or `return code', and is described only
where special conventions are involved.