* Copyright (c) 1983 Regents of the University of California.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
static char sccsid
[] = "@(#)game.c 5.4 (Berkeley) 6/1/90";
register struct ship
*ship
;
if (*af
= (ship
->file
->drift
> 1 && turns
)) {
register struct ship
*ship
;
register int riggone
= 0, Move
, flank
= 0;
if ((ship
->file
->FS
|| fs
) && fs
!= -1) {
Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].B
;
else if (dir
== winddir
+ 2 || dir
== winddir
- 2 || dir
== winddir
- 6 || dir
== winddir
+ 6)
Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].C
;
else if (dir
== winddir
+ 3 || dir
== winddir
- 3 || dir
== winddir
- 5 || dir
== winddir
+ 5)
Move
= (flank
? 2 : 1) - WET
[windspeed
][ship
->specs
->class-1].D
;
else if (dir
== winddir
+ 4 || dir
== winddir
- 4)
Move
-= WET
[windspeed
][ship
->specs
->class-1].A
;
Move
= Move
< 0 ? 0 : Move
;