BSD 4_4_Lite2 development
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BATTLESTAR(6) BSD Reference Manual BATTLESTAR(6)
N\bNA\bAM\bME\bE
battlestar - a tropical adventure game
S\bSY\bYN\bNO\bOP\bPS\bSI\bIS\bS
b\bba\bat\btt\btl\ble\bes\bst\bta\bar\br [ -\b-r\br (\b(r\bre\bec\bco\bov\bve\ber\br a\ba s\bsa\bav\bve\bed\bd g\bga\bam\bme\be)\b) ]
D\bDE\bES\bSC\bCR\bRI\bIP\bPT\bTI\bIO\bON\bN
_\bB_\ba_\bt_\bt_\bl_\be_\bs_\bt_\ba_\br is an adventure game in the classic style.
However, It's slightly less of a puzzle and more a game of
exploration. There are a few magical words in the game,
but on the whole, simple English should suffice to make
one's desires understandable to the parser.
T\bTH\bHE\bE S\bSE\bET\bTT\bTI\bIN\bNG\bG
In the days before the darkness came, when battlestars
ruled the heavens...
Three He made and gave them to His daughters,
Beautiful nymphs, the goddesses of the waters.
One to bring good luck and simple feats of wonder,
Two to wash the lands and churn the waves asunder,
Three to rule the world and purge the skies with thunder.
In those times great wizards were known and their powers
were beyond belief. They could take any object from thin
air, and, uttering the word `su' could disappear.
In those times men were known for their lust of gold and
desire to wear fine weapons. Swords and coats of mail
were fashioned that could withstand a laser blast.
But when the darkness fell, the rightful reigns were top-
pled. Swords and helms and heads of state went rolling
across the grass. The entire fleet of battlestars was
reduced to a single ship.
S\bSA\bAM\bMP\bPL\bLE\bE C\bCO\bOM\bMM\bMA\bAN\bND\bDS\bS
take --- take an object
drop --- drop an object
wear --- wear an object you are holding
draw --- carry an object you are wearing
puton --- take an object and wear it
take off -- draw an object and drop it
throw <object> <direction>
! <shell esc>
4.3 Berkeley Distribution May 31, 1993 1
BATTLESTAR(6) BSD Reference Manual BATTLESTAR(6)
I\bIM\bMP\bPL\bLI\bIE\bED\bD O\bOB\bBJ\bJE\bEC\bCT\bTS\bS
>-: take watermelon
watermelon:
Taken.
>-: eat
watermelon:
Eaten.
>-: take knife and sword and apple, drop all
knife:
Taken.
broadsword:
Taken.
apple:
Taken.
knife:
Dropped.
broadsword:
Dropped.
apple:
Dropped.
>-: get
knife:
Taken.
Notice that the "shadow" of the next word stays around if
you want to take advantage of it. That is, saying "take
knife" and then "drop" will drop the knife you just took.
S\bSC\bCO\bOR\bRE\bE &\b& I\bIN\bNV\bVE\bEN\bN
The two commands "score" and "inven" will print out your
current status in the game.
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The command "save" will save your game in a file called
"Bstar." You can recover a saved game by using the "-r"
option when you start up the game.
D\bDI\bIR\bRE\bEC\bCT\bTI\bIO\bON\bNS\bS
The compass directions N, S, E, and W can be used if you
have a compass. If you don't have a compass, you'll have
to say R, L, A, or B, which stand for Right, Left, Ahead,
and Back. Directions printed in room descriptions are
always printed in R, L, A, & B relative directions.
H\bHI\bIS\bST\bTO\bOR\bRY\bY
I wrote Battlestar in 1979 in order to experiment with the
niceties of the C Language. Most interesting things that
happen in the game are hardwired into the code, so don't
send me any hate mail about it! Instead, enjoy art for
art's sake!
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BATTLESTAR(6) BSD Reference Manual BATTLESTAR(6)
A\bAU\bUT\bTH\bHO\bOR\bR
David Riggle
I\bIN\bNS\bSP\bPI\bIR\bRA\bAT\bTI\bIO\bON\bN &\b& A\bAS\bSS\bSI\bIS\bST\bTA\bAN\bNC\bCE\bE
Chris Guthrie
Peter Da Silva
Kevin Brown
Edward Wang
Ken Arnold & Company
B\bBU\bUG\bGS\bS
Countless.
F\bFA\bAN\bN M\bMA\bAI\bIL\bL
Send to edward%ucbarpa@Berkeley.arpa,
chris%ucbcory@berkeley.arpa, riggle.pa@xerox.arpa.
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