got rid of unnecessary variables
[unix-history] / usr / src / games / sail / dr_3.c
#ifndef lint
static char *sccsid = "@(#)dr_3.c 1.5 83/10/10";
#endif
#include "driver.h"
moveall() /* move all comp ships */
{
register struct ship *sp, *sq; /* r11, r10 */
register int n; /* r9 */
struct ship *closest;
register int k, l, m, ma; /* r8, r7, r6, */
int ta;
char af;
int row[NSHIP], col[NSHIP], dir[NSHIP], r1, r2, c1, c2, d1, d2;
char clast[NSHIP][sizeof SHIP(0)->file->last];
/*
* first try to create moves for OUR ships
*/
foreachship(sp) {
if (sp->file->captain[0] || sp->file->dir == 0)
continue;
if (!sp->file->struck && windspeed && !snagged(sp)
&& sp->specs->crew3) {
ta = maxturns(sp, &af);
ma = maxmove(sp, sp->file->dir, 0);
closest = closestenemy(sp, 0, 0);
if (closest == 0)
*sp->file->last = '\0';
else
closeon(sp, closest, sp->file->last,
ta, ma, af);
} else
*sp->file->last = '\0';
}
/*
* Then execute the moves for ALL ships (dead ones too),
* saving old positions in row[], col[], dir[],
* and the moves in clase[][].
* The new positions are written out.
*/
n = 0;
foreachship(sp) {
if (snagged(sp))
clast[n][0] = '\0';
else
(void) strcpy(clast[n], sp->file->last);
row[n] = sp->file->row;
col[n] = sp->file->col;
dir[n] = sp->file->dir;
moveship(sp, clast[n]);
n++;
}
/*
* Now resolve collisions.
* This is the tough part.
*/
for (k = 0; stillmoving(clast, k); k++) {
/*
* Step once.
* And propagate the nulls at the end of clast[].
*/
n = 0;
foreachship(sp) {
if (dir[n])
step(clast[n][k], sp, row+n, col+n, dir+n);
if (!clast[n][k])
clast[n][k+1] = '\0';
n++;
}
/*
* The real stuff.
*/
n = 0;
foreachship(sp) {
if ((d1 = sp->file->dir) == 0 || isolated(sp))
continue;
r1 = sp->file->row;
c1 = sp->file->col;
sp->file->dir = dir[n];
sp->file->row = row[n];
sp->file->col = col[n];
l = 0;
foreachship(sq) {
if ((d2 = sq->file->dir) == 0 || sp == sq)
continue;
r2 = sq->file->row;
c2 = sq->file->col;
sq->file->dir = dir[l];
sq->file->row = row[l];
sq->file->col = col[l];
if (grappled2(sp, sq)
&& push(sp, sq) && range(sp, sq) > 1) {
Write(W_SHIPROW, sq, 0,
sp->file->row - 1, 0, 0, 0);
if (sp->file->dir == 1
|| sp->file->dir == 5) /* XXX */
Write(W_SHIPCOL, sq, 0,
sp->file->col - 1,
0, 0, 0);
else
Write(W_SHIPCOL, sq, 0,
sp->file->col, 0, 0, 0);
Write(W_SHIPDIR, sq, 0,
sp->file->dir, 0, 0, 0);
}
if (!range(sp, sq) && !fouled2(sp, sq)
&& push(sp, sq)) {
makesignal(sp,
"collision with %s (%c%c)", sq);
if (die() < 4) {
makesignal(sp,
"fouled with %s (%c%c)",
sq);
for (m = 0; m < NSHIP && sp->file->fouls[m].turnfoul; m++)
;
if (m < NSHIP)
Write(W_FOUL, sp, 0,
m, turn, l, 0);
for (m = 0; m < NSHIP && sq->file->fouls[m].turnfoul; m++)
;
if (m < NSHIP)
Write(W_FOUL, sq, 0,
m, turn, n, 0);
}
clast[n][k+1] = '\0';
sp->file->row = r2;
sp->file->col = c2;
sp->file->dir = d2;
moveship(sp, clast[n]);
Write(W_SHIPROW, sq, 0,
sp->file->row-1, 0, 0, 0);
if (sp->file->dir == 1
|| sp->file->dir == 5)
Write(W_SHIPCOL, sq, 0,
sp->file->col-1, 0, 0, 0);
else
Write(W_SHIPCOL, sq, 0,
sp->file->col, 0, 0, 0);
Write(W_SHIPDIR, sq, 0,
sp->file->dir, 0, 0, 0);
Write(W_DRIFT, sq, 0, 0, 0, 0, 0);
Write(W_DRIFT, sp, 0, 0, 0, 0, 0);
} else {
sq->file->row = r2;
sq->file->col = c2;
sq->file->dir = d2;
}
l++;
}
sp->file->row = r1;
sp->file->col = c1;
sp->file->dir = d1;
n++;
}
}
/*
* Clear old moves.
*/
foreachship(sp)
sp->file->last[0] = 0;
}
stillmoving(last, k)
char last[][sizeof SHIP(0)->file->last]; /* how's that for portability */
register int k;
{
register struct ship *sp;
register char (*p)[sizeof *last]; /* and this? */
p = last;
foreachship(sp) {
if ((*p)[k])
return 1;
p++;
}
return 0;
}
isolated(ship)
register struct ship *ship;
{
register struct ship *sp;
foreachship(sp) {
if (ship != sp && range(ship, sp) <= 10)
return 0;
}
return 1;
}
/* XXX */
push(from, to)
register struct ship *from, *to;
{
int bow1r, bow1c, bow2r, bow2c, stern1r, stern1c, stern2r, stern2c;
register int bs, sb;
stern1r = bow1r = from->file->row;
stern1c = bow1c = from->file->col;
stern2r = bow2r = to->file->row;
stern2c = bow2c = to->file->col;
stern2r += dr[to->file->dir];
stern2c += dc[to->file->dir];
bs = bow1r - stern2r + bow1c - stern2c;
sb = stern1r - bow2r + stern1c - bow2c;
if (!bs)
return 1;
stern1r += dr[from->file->dir];
stern1c += dc[from->file->dir];
if(!sb)
return 0;
sb = to->specs->class;
bs = from->specs->class;
if (sb > bs)
return 1;
if (sb < bs)
return 0;
return from < to;
}
step(com, ship, row, col, dir)
register struct ship *ship;
register int *row, *col, *dir;
char com;
{
register int dist;
switch (com) {
case 'r':
if (++*dir == 9)
*dir = 1;
break;
case 'l':
if (--*dir == 0)
*dir = 8;
break;
case '0': case '1': case '2': case '3':
case '4': case '5': case '6': case '7':
if (*dir % 2 == 0)
dist = dtab[com - '0'];
else
dist = com - '0';
*row -= dr[*dir] * dist;
*col -= dc[*dir] * dist;
break;
case 'b':
break;
case 'd':
if (ship->specs->class >= 3 && !snagged(ship)
|| turn % 2 == 0) {
*row -= dr[winddir];
*col -= dc[winddir];
}
break;
}
}
sendbp(from, to, sections, isdefense)
register struct ship *from, *to;
int sections;
char isdefense;
{
int n;
register struct BP *bp;
bp = isdefense ? from->file->DBP : from->file->OBP;
for (n = 0; n < 3 && bp[n].turnsent; n++)
;
if (n < 3 && sections) {
Write(isdefense ? W_DBP : W_OBP, from, 0,
turn, to-SHIP(0), sections, 0);
if (isdefense)
makesignal(from, "repelling boarders",
(struct ship *)0);
else
makesignal(from, "boarding the %s (%c%c)", to);
}
}
toughmelee(ship, to, isdefense, count)
register struct ship *ship, *to;
int isdefense, count;
{
register struct BP *bp;
register obp = 0;
int n, OBP = 0, DBP = 0, dbp = 0;
int qual;
qual = ship->specs->qual;
bp = isdefense ? ship->file->DBP : ship->file->OBP;
for (n = 0; n < NBP; n++, bp++) {
if (bp->turnsent && (to == bp->toship || isdefense)) {
obp += bp->mensent / 100
? ship->specs->crew1 * qual : 0;
obp += (bp->mensent % 100)/10
? ship->specs->crew2 * qual : 0;
obp += bp->mensent % 10
? ship->specs->crew3 * qual : 0;
}
}
if (count || isdefense)
return obp;
OBP = toughmelee(to, ship, 0, count + 1);
dbp = toughmelee(ship, to, 1, count + 1);
DBP = toughmelee(to, ship, 1, count + 1);
if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
return 1;
else
return 0;
}
reload()
{
register struct ship *sp;
foreachship(sp) {
sp->file->loadwith = 0;
}
}
checksails()
{
register struct ship *sp;
register int rig, full;
struct ship *close;
foreachship(sp) {
if (sp->file->captain[0] != 0)
continue;
rig = sp->specs->rig1;
if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
rig = 0;
if (rig && sp->specs->crew3) {
close = closestenemy(sp, 0, 0);
if (close != 0) {
if (range(sp, close) > 9)
full = 1;
else
full = 0;
} else
full = 0;
} else
full = 0;
if ((sp->file->FS != 0) != full)
Write(W_FS, sp, 0, full, 0, 0, 0);
}
}