got rid of unnecessary variables
[unix-history] / usr / src / games / sail / misc.c
#ifndef lint
static char *sccsid = "@(#)misc.c 1.3 83/10/10";
#endif
#include "externs.h"
#define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
/* XXX */
range(from, to)
struct ship *from, *to;
{
register bow1r, bow1c, bow2r, bow2c;
int stern1r, stern1c, stern2c, stern2r;
register int bb, bs, sb, ss, result;
if (!to->file->dir)
return -1;
stern1r = bow1r = from->file->row;
stern1c = bow1c = from->file->col;
stern2r = bow2r = to->file->row;
stern2c = bow2c = to->file->col;
result = bb = distance(bow2r - bow1r, bow2c - bow1c);
if (bb < 5) {
stern2r += dr[to->file->dir];
stern2c += dc[to->file->dir];
stern1r += dr[from->file->dir];
stern1c += dc[from->file->dir];
bs = distance((bow2r - stern1r), (bow2c - stern1c));
sb = distance((bow1r - stern2r), (bow1c - stern2c));
ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
result = min(bb, min(bs, min(sb, ss)));
}
return result;
}
struct ship *
closestenemy(from, side, anyship)
register struct ship *from;
char side, anyship;
{
register struct ship *sp;
register char a;
int olddist = 30000, dist;
struct ship *closest = 0;
a = capship(from)->nationality;
foreachship(sp) {
if (sp == from)
continue;
if (sp->file->dir == 0)
continue;
if (a == capship(sp)->nationality && !anyship)
continue;
if (side && gunsbear(from, sp) != side)
continue;
dist = range(from, sp);
if (dist < olddist) {
closest = sp;
olddist = dist;
}
}
return closest;
}
angle(dr, dc)
register dr, dc;
{
register i;
if (dc >= 0 && dr > 0)
i = 0;
else if (dr <= 0 && dc > 0)
i = 2;
else if (dc <= 0 && dr < 0)
i = 4;
else
i = 6;
dr = abs(dr);
dc = abs(dc);
if ((i == 0 || i == 4) && dc * 2.4 > dr) {
i++;
if (dc > dr * 2.4)
i++;
} else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
i++;
if (dr > dc * 2.4)
i++;
}
return i % 8 + 1;
}
gunsbear(from, to) /* checks for target bow or stern */
register struct ship *from, *to;
{
int Dr, Dc, i;
register ang;
Dr = from->file->row - to->file->row;
Dc = to->file->col - from->file->col;
for (i = 2; i; i--) {
if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
ang += 8;
if (ang >= 2 && ang <= 4)
return 'r';
if (ang >= 6 && ang <= 7)
return 'l';
Dr += dr[to->file->dir];
Dc += dc[to->file->dir];
}
return 0;
}
portside(from, on, quick)
register struct ship *from, *on;
int quick; /* returns true if fromship is */
{ /* shooting at onship's starboard side */
register ang;
register Dr, Dc;
Dr = from->file->row - on->file->row;
Dc = on->file->col - from->file->col;
if (quick == -1) {
Dr += dr[on->file->dir];
Dc += dc[on->file->dir];
}
ang = angle(Dr, Dc);
if (quick != 0)
return ang;
ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
return ang < 5;
}
rmend(str)
char *str;
{
register char *p;
for (p = str; *p; p++)
;
if (p != str)
*--p = 0;
}
colours(sp)
register struct ship *sp;
{
register char flag;
if (sp->file->struck)
flag = '!';
if (sp->file->explode)
flag = '#';
if (sp->file->sink)
flag = '~';
if (sp->file->struck)
return flag;
flag = *countryname[capship(sp)->nationality];
return sp->file->FS ? flag : tolower(flag);
}
#ifdef notdef
#define PI 3.1415926535
float contable[8] =
{ 1.5708, 0.7854, 0.0, -0.7854, -1.5708, -2.3562, -PI, 2.3562 };
int tantable[40] = {
0,100,197,291,381,
464,540,610,675,733,
785,833,876,915,951,
983,1012,1039,1064,1086,
1107,1126,1144,1161,1176,
1190,1204,1216,1227,1239,
1249,1259,1268,1277,1285,
1293,1300,1307,1313,1470
};
double
arctan(y,x)
int y,x;
{
int sx, sy;
register int index;
sy = y < 0 ? -1 : 1;
sx = x < 0 ? -1 : 1;
y *= sy;
x *= sx;
if (!x)
return (double) PI/2 * sy;
index = 10 * y / x + 0.5;
if (index > 39)
index = 39;
return (double)
sy * (sx < 0 ? PI : 0 + sx*((float)tantable[index]/1000));
}
#endif