static char *sccsid
= "@(#)pl_4.c 1.3 83/10/10";
if (windspeed
== 6 || windspeed
== 5 && mc
->class > 4)
Signal("Increase to Full sails? ", (struct ship
*)0);
Write(W_FS
, ms
, 0, 1, 0, 0, 0);
Signal("Reduce to Battle sails? ", (struct ship
*)0);
Write(W_FS
, ms
, 0, 0, 0, 0, 0);
Signal("Sails rent to pieces", (struct ship
*)0);
register struct ship
*sp
;
Signal("%s (%c%c): %s", sp
, sp
->file
->signal
);
*sp
->file
->signal
= '\0';
Signal("Message? ", (struct ship
*)0);
sgetstr(p
, sizeof buf
- 2);
Write(W_SIGNAL
, ms
, 1, (int)buf
, 0, 0, 0);
Signal(fmt
, ship
, a
, b
, c
, d
)
register struct ship
*ship
;
(void) wprintw(scroll_w
, fmt
, a
, b
, c
, d
);
(void) wprintw(scroll_w
, fmt
, ship
->shipname
, colours(ship
),
sterncolour(ship
), a
, b
, c
, d
);
(void) wrefresh(scroll_w
);
(void) wmove(scroll_w
, sline
++, 0);
(void) wclrtoeol(scroll_w
);
/* make sure we have two consecutive lines */
if (sline
> SCROLL_Y
- 2)
(void) wmove(scroll_w
, SCROLL_Y
-1, 0);
(void) wclrtoeol(scroll_w
);
(void) wrefresh(scroll_w
);
(void) wmove(scroll_w
, sline
, 0);
(void) wclrtoeol(scroll_w
);
(void) wmove(scroll_w
, sline
, 0);
(void) wrefresh(scroll_w
);
while ((c
= wgetch(scroll_w
)) == EOF
)
(void) waddch(scroll_w
, c
);
while ((c
= wgetch(scroll_w
)) == EOF
)
(void) waddstr(scroll_w
, "\b \b");
(void) waddch(scroll_w
, c
);
(void) wrefresh(scroll_w
);
repaired
= loaded
= fired
= changed
= 0;
if (mf
->readyL
& R_LOADING
)
if (mf
->readyL
& R_DOUBLE
)
if (mf
->readyR
& R_LOADING
)
if (mf
->readyR
& R_DOUBLE
)
if (turn
% 50 == 0) /* still playing */
Write(W_ALIVE
, SHIP(0), 0, 0, 0, 0, 0); /* XXX */
Write(W_FS
, ms
, 0, 2, 0, 0, 0);
(void) signal(SIGALRM
, newturn
);
(void) wrefresh(scroll_w
);
register struct ship
*sp
;
&& sp
->file
->row
> viewrow
&& sp
->file
->row
< viewrow
+ VIEW_Y
&& sp
->file
->col
> viewcol
&& sp
->file
->col
< viewcol
+ VIEW_X
) {
(void) wmove(view_w
, sp
->file
->row
- viewrow
,
sp
->file
->col
- viewcol
);
(void) waddch(view_w
, colours(sp
));
(void) waddch(view_w
, sterncolour(sp
));
(void) wmove(turn_w
, 0, 0);
(void) wprintw(turn_w
, "Turn %d", turn
);
(void) wmove(stat_w
, STAT_1
, 0);
(void) wprintw(stat_w
, "Points %3d\n", mf
->points
);
(void) wprintw(stat_w
, "Fouls %2d\n", fouled(ms
));
(void) wprintw(stat_w
, "Grapples %2d\n", grappled(ms
));
(void) wmove(stat_w
, STAT_2
, 0);
(void) wprintw(stat_w
, " 0 %c(%c)\n",
maxmove(ms
, winddir
+ 3, -1) + '0',
maxmove(ms
, winddir
+ 3, 1) + '0');
(void) waddstr(stat_w
, " \\|/\n");
(void) wprintw(stat_w
, " -^-%c(%c)\n",
maxmove(ms
, winddir
+ 2, -1) + '0',
maxmove(ms
, winddir
+ 2, 1) + '0');
(void) waddstr(stat_w
, " /|\\\n");
(void) wprintw(stat_w
, " | %c(%c)\n",
maxmove(ms
, winddir
+ 1, -1) + '0',
maxmove(ms
, winddir
+ 1, 1) + '0');
(void) wprintw(stat_w
, " %c(%c)\n",
maxmove(ms
, winddir
, -1) + '0',
maxmove(ms
, winddir
, 1) + '0');
(void) wmove(stat_w
, STAT_3
, 0);
(void) wprintw(stat_w
, "Load %c%c %c%c\n",
loadname
[mf
->loadL
], readyname(mf
->readyL
),
loadname
[mf
->loadR
], readyname(mf
->readyR
));
(void) wprintw(stat_w
, "Hull %2d\n", mc
->hull
);
(void) wprintw(stat_w
, "Crew %2d %2d %2d\n",
mc
->crew1
, mc
->crew2
, mc
->crew3
);
(void) wprintw(stat_w
, "Guns %2d %2d\n", mc
->gunL
, mc
->gunR
);
(void) wprintw(stat_w
, "Carr %2d %2d\n", mc
->carR
, mc
->carL
);
(void) wprintw(stat_w
, "Rigg %d %d %d ", mc
->rig1
, mc
->rig2
, mc
->rig3
);
(void) waddch(stat_w
, '-');
(void) wprintw(stat_w
, "%d", mc
->rig4
);
(void) mvwaddstr(slot_w
, 0, 0, " ");
(void) mvwaddstr(slot_w
, 1, 0, " ");
(void) mvwaddstr(slot_w
, 1, 0, "OBP");
(void) mvwaddstr(slot_w
, 2, 0, " ");
(void) mvwaddstr(slot_w
, 3, 0, " ");
(void) mvwaddstr(slot_w
, 3, 0, "DBP");
(void) wmove(slot_w
, SLOT_Y
-4, 0);
(void) wprintw(slot_w
, "%dRH", mf
->RH
);
(void) waddstr(slot_w
, " ");
(void) wmove(slot_w
, SLOT_Y
-3, 0);
(void) wprintw(slot_w
, "%dRG", mf
->RG
);
(void) waddstr(slot_w
, " ");
(void) wmove(slot_w
, SLOT_Y
-2, 0);
(void) wprintw(slot_w
, "%dRR", mf
->RR
);
(void) waddstr(slot_w
, " ");
(void) wmove(slot_w
, 7, 1);
(void) wprintw(slot_w
,"%d", windspeed
);
(void) mvwaddch(slot_w
, Y
, 0, ' ');
(void) mvwaddch(slot_w
, Y
, 2, ' ');
(void) mvwaddch(slot_w
, Y
-1, 0, ' ');
(void) mvwaddch(slot_w
, Y
-1, 1, ' ');
(void) mvwaddch(slot_w
, Y
-1, 2, ' ');
(void) mvwaddch(slot_w
, Y
+1, 0, ' ');
(void) mvwaddch(slot_w
, Y
+1, 1, ' ');
(void) mvwaddch(slot_w
, Y
+1, 2, ' ');
(void) wmove(slot_w
, Y
- dr
[winddir
], 1 - dc
[winddir
]);
(void) waddch(slot_w
, '|');
(void) waddch(slot_w
, '/');
(void) waddch(slot_w
, '-');
(void) waddch(slot_w
, '\\');
(void) mvwaddch(slot_w
, Y
+ dr
[winddir
], 1 + dc
[winddir
], '+');
(void) move(BOX_T
, BOX_L
);
for (n
= 0; n
< BOX_X
; n
++)
(void) move(BOX_B
, BOX_L
);
for (n
= 0; n
< BOX_X
; n
++)
for (n
= BOX_T
+1; n
< BOX_B
; n
++) {
(void) mvaddch(n
, BOX_L
, '|');
(void) mvaddch(n
, BOX_R
, '|');
(void) mvaddch(BOX_T
, BOX_L
, '+');
(void) mvaddch(BOX_T
, BOX_R
, '+');
(void) mvaddch(BOX_B
, BOX_L
, '+');
(void) mvaddch(BOX_B
, BOX_R
, '+');
#define WSaIM "Wooden Ships & Iron Men"
(void) wmove(view_w
, 2, (VIEW_X
- sizeof WSaIM
- 1) / 2);
(void) waddstr(view_w
, WSaIM
);
(void) wmove(view_w
, 4, (VIEW_X
- strlen(cc
->name
)) / 2);
(void) waddstr(view_w
, cc
->name
);
(void) move(LINE_T
, LINE_L
);
(void) printw("Class %d %s (%d guns) '%s' (%c%c)",
view_w
= newwin(VIEW_Y
, VIEW_X
, VIEW_T
, VIEW_L
);
slot_w
= newwin(SLOT_Y
, SLOT_X
, SLOT_T
, SLOT_L
);
scroll_w
= newwin(SCROLL_Y
, SCROLL_X
, SCROLL_T
, SCROLL_L
);
stat_w
= newwin(STAT_Y
, STAT_X
, STAT_T
, STAT_L
);
turn_w
= newwin(TURN_Y
, TURN_X
, TURN_T
, TURN_L
);
viewrow
= mf
->row
- VIEW_Y
/ 2;
viewcol
= mf
->col
- VIEW_X
/ 2;
return; /* don't adjust if out of sight */
if (mf
->row
< viewrow
+ VIEW_Y
/4)
viewrow
= mf
->row
- (VIEW_Y
- VIEW_Y
/4);
else if (mf
->row
> viewrow
+ (VIEW_Y
- VIEW_Y
/4))
viewrow
= mf
->row
- VIEW_Y
/4;
if (mf
->col
< viewcol
+ VIEW_X
/8)
viewcol
= mf
->col
- (VIEW_X
- VIEW_X
/8);
else if (mf
->col
> viewcol
+ (VIEW_X
- VIEW_X
/8))
viewcol
= mf
->col
- VIEW_X
/8;