got rid of unnecessary variables
[unix-history] / usr / src / games / sail / pl_4.c
#ifndef lint
static char *sccsid = "@(#)pl_4.c 1.3 83/10/10";
#endif
#include "player.h"
changesail()
{
int rig, full;
rig = mc->rig1;
full = mf->FS;
if (windspeed == 6 || windspeed == 5 && mc->class > 4)
rig = 0;
if (mc->crew3 && rig) {
if (!full) {
Signal("Increase to Full sails? ", (struct ship *)0);
if (sgetch(1) == 'y') {
changed = 1;
Write(W_FS, ms, 0, 1, 0, 0, 0);
}
} else {
Signal("Reduce to Battle sails? ", (struct ship *)0);
if (sgetch(1) == 'y') {
Write(W_FS, ms, 0, 0, 0, 0, 0);
changed = 1;
}
}
} else if (!rig)
Signal("Sails rent to pieces", (struct ship *)0);
}
signalflags()
{
register struct ship *sp;
foreachship(sp) {
if (*sp->file->signal) {
(void) putchar('\7');
Signal("%s (%c%c): %s", sp, sp->file->signal);
*sp->file->signal = '\0';
}
}
}
acceptsignal()
{
char buf[60];
register char *p = buf;
Signal("Message? ", (struct ship *)0);
*p++ = '"';
sgetstr(p, sizeof buf - 2);
while (*p++)
;
p[-1] = '"';
Write(W_SIGNAL, ms, 1, (int)buf, 0, 0, 0);
}
/*VARARGS2*/
Signal(fmt, ship, a, b, c, d)
char *fmt;
register struct ship *ship;
int a, b, c, d;
{
Scroll();
if (ship == 0)
(void) wprintw(scroll_w, fmt, a, b, c, d);
else
(void) wprintw(scroll_w, fmt, ship->shipname, colours(ship),
sterncolour(ship), a, b, c, d);
(void) wrefresh(scroll_w);
}
static int sline = 0;
Scroll()
{
(void) wmove(scroll_w, sline++, 0);
(void) wclrtoeol(scroll_w);
if (sline >= SCROLL_Y)
sline = 0;
}
/* make sure we have two consecutive lines */
Scroll2()
{
Scroll();
if (sline > SCROLL_Y - 2)
Scroll();
}
lastline()
{
(void) wmove(scroll_w, SCROLL_Y-1, 0);
(void) wclrtoeol(scroll_w);
(void) wrefresh(scroll_w);
}
prompt()
{
(void) wmove(scroll_w, sline, 0);
(void) wclrtoeol(scroll_w);
(void) addch('~');
(void) wmove(scroll_w, sline, 0);
(void) wrefresh(scroll_w);
}
sgetch(flag)
char flag;
{
register c;
while ((c = wgetch(scroll_w)) == EOF)
;
if (flag)
(void) waddch(scroll_w, c);
return c;
}
sgetstr(buf, n)
char *buf;
{
register c;
register char *p = buf;
for (;;) {
while ((c = wgetch(scroll_w)) == EOF)
;
switch (c) {
case '\n':
case '\r':
*p = 0;
return;
case '\b':
if (p > buf) {
(void) waddstr(scroll_w, "\b \b");
p--;
}
break;
default:
if (p < buf + n - 1) {
*p++ = c;
(void) waddch(scroll_w, c);
(void) wrefresh(scroll_w);
} else {
(void) putchar(CTRL(g));
(void) fflush(stdout);
}
}
}
}
newturn()
{
repaired = loaded = fired = changed = 0;
movebuf[0] = '\0';
(void) alarm(0);
if (mf->readyL & R_LOADING)
if (mf->readyL & R_DOUBLE)
mf->readyL = R_LOADING;
else
mf->readyL = R_LOADED;
if (mf->readyR & R_LOADING)
if (mf->readyR & R_DOUBLE)
mf->readyR = R_LOADING;
else
mf->readyR = R_LOADED;
Sync();
if (turn % 50 == 0) /* still playing */
Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0); /* XXX */
if (mf->FS == 1)
Write(W_FS, ms, 0, 2, 0, 0, 0);
adjustview();
screen();
(void) signal(SIGALRM, newturn);
(void) alarm(7);
}
screen()
{
draw_view();
draw_turn();
draw_stat();
draw_slot();
(void) wrefresh(scroll_w);
}
draw_view()
{
register struct ship *sp;
(void) werase(view_w);
foreachship(sp) {
if (sp->file->dir
&& sp->file->row > viewrow
&& sp->file->row < viewrow + VIEW_Y
&& sp->file->col > viewcol
&& sp->file->col < viewcol + VIEW_X) {
(void) wmove(view_w, sp->file->row - viewrow,
sp->file->col - viewcol);
(void) waddch(view_w, colours(sp));
(void) wmove(view_w,
sternrow(sp) - viewrow,
sterncol(sp) - viewcol);
(void) waddch(view_w, sterncolour(sp));
}
}
(void) wrefresh(view_w);
}
draw_turn()
{
(void) wmove(turn_w, 0, 0);
(void) wprintw(turn_w, "Turn %d", turn);
(void) wrefresh(turn_w);
}
draw_stat()
{
(void) wmove(stat_w, STAT_1, 0);
(void) wprintw(stat_w, "Points %3d\n", mf->points);
(void) wprintw(stat_w, "Fouls %2d\n", fouled(ms));
(void) wprintw(stat_w, "Grapples %2d\n", grappled(ms));
(void) wmove(stat_w, STAT_2, 0);
(void) wprintw(stat_w, " 0 %c(%c)\n",
maxmove(ms, winddir + 3, -1) + '0',
maxmove(ms, winddir + 3, 1) + '0');
(void) waddstr(stat_w, " \\|/\n");
(void) wprintw(stat_w, " -^-%c(%c)\n",
maxmove(ms, winddir + 2, -1) + '0',
maxmove(ms, winddir + 2, 1) + '0');
(void) waddstr(stat_w, " /|\\\n");
(void) wprintw(stat_w, " | %c(%c)\n",
maxmove(ms, winddir + 1, -1) + '0',
maxmove(ms, winddir + 1, 1) + '0');
(void) wprintw(stat_w, " %c(%c)\n",
maxmove(ms, winddir, -1) + '0',
maxmove(ms, winddir, 1) + '0');
(void) wmove(stat_w, STAT_3, 0);
(void) wprintw(stat_w, "Load %c%c %c%c\n",
loadname[mf->loadL], readyname(mf->readyL),
loadname[mf->loadR], readyname(mf->readyR));
(void) wprintw(stat_w, "Hull %2d\n", mc->hull);
(void) wprintw(stat_w, "Crew %2d %2d %2d\n",
mc->crew1, mc->crew2, mc->crew3);
(void) wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
(void) wprintw(stat_w, "Carr %2d %2d\n", mc->carR, mc->carL);
(void) wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
if (mc->rig4 < 0)
(void) waddch(stat_w, '-');
else
(void) wprintw(stat_w, "%d", mc->rig4);
(void) wrefresh(stat_w);
}
draw_slot()
{
if (!boarding(ms, 0)) {
(void) mvwaddstr(slot_w, 0, 0, " ");
(void) mvwaddstr(slot_w, 1, 0, " ");
} else
(void) mvwaddstr(slot_w, 1, 0, "OBP");
if (!boarding(ms, 1)) {
(void) mvwaddstr(slot_w, 2, 0, " ");
(void) mvwaddstr(slot_w, 3, 0, " ");
} else
(void) mvwaddstr(slot_w, 3, 0, "DBP");
(void) wmove(slot_w, SLOT_Y-4, 0);
if (mf->RH)
(void) wprintw(slot_w, "%dRH", mf->RH);
else
(void) waddstr(slot_w, " ");
(void) wmove(slot_w, SLOT_Y-3, 0);
if (mf->RG)
(void) wprintw(slot_w, "%dRG", mf->RG);
else
(void) waddstr(slot_w, " ");
(void) wmove(slot_w, SLOT_Y-2, 0);
if (mf->RR)
(void) wprintw(slot_w, "%dRR", mf->RR);
else
(void) waddstr(slot_w, " ");
#define Y (SLOT_Y/2)
(void) wmove(slot_w, 7, 1);
(void) wprintw(slot_w,"%d", windspeed);
(void) mvwaddch(slot_w, Y, 0, ' ');
(void) mvwaddch(slot_w, Y, 2, ' ');
(void) mvwaddch(slot_w, Y-1, 0, ' ');
(void) mvwaddch(slot_w, Y-1, 1, ' ');
(void) mvwaddch(slot_w, Y-1, 2, ' ');
(void) mvwaddch(slot_w, Y+1, 0, ' ');
(void) mvwaddch(slot_w, Y+1, 1, ' ');
(void) mvwaddch(slot_w, Y+1, 2, ' ');
(void) wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
switch (winddir) {
case 1:
case 5:
(void) waddch(slot_w, '|');
break;
case 2:
case 6:
(void) waddch(slot_w, '/');
break;
case 3:
case 7:
(void) waddch(slot_w, '-');
break;
case 4:
case 8:
(void) waddch(slot_w, '\\');
break;
}
(void) mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+');
(void) wrefresh(slot_w);
}
board()
{
register int n;
(void) clear();
(void) werase(view_w);
(void) werase(slot_w);
(void) werase(scroll_w);
(void) werase(stat_w);
(void) werase(turn_w);
(void) move(BOX_T, BOX_L);
for (n = 0; n < BOX_X; n++)
(void) addch('-');
(void) move(BOX_B, BOX_L);
for (n = 0; n < BOX_X; n++)
(void) addch('-');
for (n = BOX_T+1; n < BOX_B; n++) {
(void) mvaddch(n, BOX_L, '|');
(void) mvaddch(n, BOX_R, '|');
}
(void) mvaddch(BOX_T, BOX_L, '+');
(void) mvaddch(BOX_T, BOX_R, '+');
(void) mvaddch(BOX_B, BOX_L, '+');
(void) mvaddch(BOX_B, BOX_R, '+');
(void) refresh();
#define WSaIM "Wooden Ships & Iron Men"
(void) wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2);
(void) waddstr(view_w, WSaIM);
(void) wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2);
(void) waddstr(view_w, cc->name);
(void) wrefresh(view_w);
(void) move(LINE_T, LINE_L);
(void) printw("Class %d %s (%d guns) '%s' (%c%c)",
mc->class,
classname[mc->class],
mc->guns,
ms->shipname,
colours(ms),
sterncolour(ms));
(void) refresh();
}
initscreen()
{
(void) initscr();
view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L);
slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L);
scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L);
stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L);
turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L);
done_curses++;
noecho();
crmode();
}
centerview()
{
viewrow = mf->row - VIEW_Y / 2;
viewcol = mf->col - VIEW_X / 2;
}
upview()
{
viewrow -= VIEW_Y / 3;
}
downview()
{
viewrow += VIEW_Y / 3;
}
leftview()
{
viewcol -= VIEW_X / 5;
}
rightview()
{
viewcol += VIEW_X / 5;
}
adjustview()
{
if (dont_adjust)
return; /* don't adjust if out of sight */
if (mf->row < viewrow + VIEW_Y/4)
viewrow = mf->row - (VIEW_Y - VIEW_Y/4);
else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4))
viewrow = mf->row - VIEW_Y/4;
if (mf->col < viewcol + VIEW_X/8)
viewcol = mf->col - (VIEW_X - VIEW_X/8);
else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
viewcol = mf->col - VIEW_X/8;
}