new grapple and foul data structure.
[unix-history] / usr / src / games / sail / parties.c
#ifndef lint
static char *sccsid = "@(#)parties.c 2.2 83/12/17";
#endif
#include "externs.h"
meleeing(from, to)
struct ship *from;
register struct ship *to;
{
register struct BP *p = from->file->OBP;
register struct BP *q = p + NBP;
for (; p < q; p++)
if (p->turnsent && p->toship == to)
return 1;
return 0;
}
boarding(from, isdefense)
register struct ship *from;
char isdefense;
{
register struct BP *p = isdefense ? from->file->DBP : from->file->OBP;
register struct BP *q = p + NBP;
for (; p < q; p++)
if (p->turnsent)
return 1;
return 0;
}
unboard(ship, to, isdefense)
register struct ship *ship, *to;
register char isdefense;
{
register struct BP *p = isdefense ? ship->file->DBP : ship->file->OBP;
register n;
for (n = 0; n < NBP; p++, n++)
if (p->turnsent && (p->toship == to || isdefense || ship == to))
Write(isdefense ? W_DBP : W_OBP, ship, 0, n, 0, 0, 0);
}