made wwframeok() a macro and wwframec() a little more efficient.
[unix-history] / usr / src / usr.bin / window / wwframe.c
#ifndef lint
static char *sccsid = "@(#)wwframe.c 3.6 83/08/19";
#endif
#include "ww.h"
#include "tt.h"
#define frameok(w, r, c) (w1 = wwindex[wwsmap[r][c]], \
!w1->ww_hasframe || w1->ww_order > (w)->ww_order)
wwframe(w, wframe)
register struct ww *w;
struct ww *wframe;
{
register r, c;
char a1, a2, a3;
char b1, b2, b3;
register char *smap;
register code;
register struct ww *w1;
if (w->ww_w.t > 0) {
r = w->ww_w.t - 1;
c = w->ww_w.l - 1;
smap = &wwsmap[r + 1][c + 1];
a1 = 0;
a2 = 0;
b1 = 0;
b2 = c < 0 || frameok(w, r, c);
for (; c < w->ww_w.r; c++) {
a3 = w->ww_index == *smap++;
b3 = c + 1 >= wwncol || frameok(w, r, c + 1);
if (b2) {
code = 0;
if ((a1 || a2) && b1)
code |= WWF_L;
if ((a2 || a3) && b3)
code |= WWF_R;
if (code)
wwframec(wframe, r, c, code|WWF_TOP, 1);
}
a1 = a2;
a2 = a3;
b1 = b2;
b2 = b3;
}
if ((a1 || a2) && b1 && b2)
wwframec(wframe, r, c, WWF_L|WWF_TOP, 1);
}
if (w->ww_w.b < wwnrow) {
r = w->ww_w.b;
c = w->ww_w.l - 1;
smap = &wwsmap[r - 1][c + 1];
a1 = 0;
a2 = 0;
b1 = 0;
b2 = c < 0 || frameok(w, r, c);
for (; c < w->ww_w.r; c++) {
a3 = w->ww_index == *smap++;
b3 = c + 1 >= wwncol || frameok(w, r, c + 1);
if (b2) {
code = 0;
if ((a1 || a2) && b1)
code |= WWF_L;
if ((a2 || a3) && b3)
code |= WWF_R;
if (code)
wwframec(wframe, r, c, code, 1);
}
a1 = a2;
a2 = a3;
b1 = b2;
b2 = b3;
}
if ((a1 || a2) && b1 && b2)
wwframec(wframe, r, c, WWF_L, 1);
}
if (w->ww_w.l > 0) {
r = w->ww_w.t - 1;
c = w->ww_w.l - 1;
a1 = 0;
a2 = 0;
b1 = 0;
b2 = r < 0 || frameok(w, r, c);
for (; r < w->ww_w.b; r++) {
a3 = w->ww_index == wwsmap[r + 1][c + 1];
b3 = r + 1 >= wwnrow || frameok(w, r + 1, c);
if (b2) {
code = 0;
if ((a1 || a2) && b1)
code |= WWF_U;
if ((a2 || a3) && b3)
code |= WWF_D;
if (code)
wwframec(wframe, r, c, code, 1);
}
a1 = a2;
a2 = a3;
b1 = b2;
b2 = b3;
}
if ((a1 || a2) && b1 && b2)
wwframec(wframe, r, c, WWF_U, 1);
}
if (w->ww_w.r < wwncol) {
r = w->ww_w.t - 1;
c = w->ww_w.r;
a1 = 0;
a2 = 0;
b1 = 0;
b2 = r < 0 || frameok(w, r, c);
for (; r < w->ww_w.b; r++) {
a3 = w->ww_index == wwsmap[r + 1][c - 1];
b3 = r + 1 >= wwnrow || frameok(w, r + 1, c);
if (b2) {
code = 0;
if ((a1 || a2) && b1)
code |= WWF_U;
if ((a2 || a3) && b3)
code |= WWF_D;
if (code)
wwframec(wframe, r, c, code, 1);
}
a1 = a2;
a2 = a3;
b1 = b2;
b2 = b3;
}
if ((a1 || a2) && b1 && b2)
wwframec(wframe, r, c, WWF_U, 1);
}
}
wwframec(f, rr, cc, code, dofmap)
register struct ww *f;
register rr, cc;
char code;
char dofmap;
{
char oldcode;
if (rr < f->ww_w.t || rr >= f->ww_w.b
|| cc < f->ww_w.l || cc >= f->ww_w.r)
return;
{
register struct ww *w;
register r, c;
w = wwindex[wwsmap[rr][cc]];
if (w->ww_order > f->ww_order) {
if (w != &wwnobody) {
r = rr - w->ww_w.t;
c = cc - w->ww_w.l;
if ((w->ww_win[r][c] |= WWM_COV) == WWM_COV)
w->ww_nvis[r]--;
w->ww_cov[r][c] = f->ww_index;
}
wwsmap[rr][cc] = f->ww_index;
}
}
if (dofmap) {
register char *fmap;
fmap = &wwfmap[rr][cc];
oldcode = *fmap;
*fmap |= code;
if (code & WWF_TOP)
*fmap &= ~WWF_LABEL;
code = *fmap;
} else
oldcode = 0;
{
register r, c;
r = rr - f->ww_w.t;
c = cc - f->ww_w.l;
{
register char *win = &f->ww_win[r][c];
if (*win == WWM_GLS)
f->ww_nvis[r]++;
*win &= ~WWM_GLS;
}
if (oldcode != code && (code & WWF_LABEL) == 0) {
register short frame;
frame = tt.tt_frame[code & WWF_MASK] & WWC_CMASK;
f->ww_buf[f->ww_scroll + r][c].c_w = frame;
if (wwsmap[rr][cc] == f->ww_index) {
wwtouched[rr] = 1;
wwns[rr][cc].c_w = frame;
}
}
}
}