fixes for ANSI C
[unix-history] / usr / src / games / robots / init_field.c
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the University of California, Berkeley. The name of the
* University may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef lint
static char sccsid[] = "@(#)init_field.c 5.3 (Berkeley) %G%";
#endif /* not lint */
# include "robots.h"
/*
* init_field:
* Lay down the initial pattern whih is constant across all levels,
* and initialize all the global variables.
*/
init_field()
{
register int i;
register WINDOW *wp;
register int j;
static bool first = TRUE;
static char *desc[] = {
"Directions:",
"",
"y k u",
" \\|/",
"h- -l",
" /|\\",
"b j n",
"",
"Commands:",
"",
"w: wait for end",
"t: teleport",
"q: quit",
"^L: redraw screen",
"",
"Legend:",
"",
"+: robot",
"*: junk heap",
"@: you",
"",
"Score: 0",
NULL
};
Dead = FALSE;
Waiting = FALSE;
flushok(stdscr, TRUE);
Score = 0;
erase();
move(0, 0);
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, 0);
addch('|');
}
move(Y_FIELDSIZE, 0);
addch('+');
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
if (first)
refresh();
move(0, 1);
for (i = 1; i < X_FIELDSIZE; i++)
addch('-');
addch('+');
for (i = 1; i < Y_FIELDSIZE; i++) {
move(i, X_FIELDSIZE);
addch('|');
}
if (first)
refresh();
for (i = 0; desc[i] != NULL; i++) {
move(i, X_FIELDSIZE + 2);
addstr(desc[i]);
}
if (first)
refresh();
first = FALSE;
#ifdef FANCY
if (Pattern_roll)
Next_move = &Move_list[-1];
#endif
}