BSD 4_1_snap development
[unix-history] / usr / src / games / mille / varpush.c
# include "mille.h"
int read(), write();
/*
* push variables around via the routine func() on the file
* channel file. func() is either read or write.
*/
varpush(file, func)
reg int file;
reg int (*func)(); {
int temp;
(*func)(file, &Debug, sizeof Debug);
(*func)(file, &Finished, sizeof Finished);
(*func)(file, &Order, sizeof Order);
(*func)(file, &End, sizeof End);
(*func)(file, &On_exit, sizeof On_exit);
(*func)(file, &Handstart, sizeof Handstart);
(*func)(file, &Numgos, sizeof Numgos);
(*func)(file, Numseen, sizeof Numseen);
(*func)(file, &Play, sizeof Play);
(*func)(file, &Window, sizeof Window);
(*func)(file, Deck, sizeof Deck);
(*func)(file, &Discard, sizeof Discard);
(*func)(file, Player, sizeof Player);
if (func == read) {
read(file, &temp, sizeof temp);
Topcard = &Deck[temp];
if (Debug) {
char buf[80];
over:
printf("Debug file:");
gets(buf);
if ((outf = fopen(buf, "w")) == NULL) {
perror(buf);
goto over;
}
if (strcmp(buf, "/dev/null") != 0)
setbuf(outf, 0);
}
}
else {
temp = Topcard - Deck;
write(file, &temp, sizeof temp);
}
}