BSD 4_3 release
[unix-history] / usr / src / games / backgammon / back.h
/*
* Copyright (c) 1980 Regents of the University of California.
* All rights reserved. The Berkeley software License Agreement
* specifies the terms and conditions for redistribution.
*
* @(#)back.h 5.1 (Berkeley) 5/29/85
*/
#include <sgtty.h>
#define rnum(r) (random()%r)
#define D0 dice[0]
#define D1 dice[1]
#define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
/*
*
* Some numerical conventions:
*
* Arrays have white's value in [0], red in [1].
* Numeric values which are one color or the other use
* -1 for white, 1 for red.
* Hence, white will be negative values, red positive one.
* This makes a lot of sense since white is going in decending
* order around the board, and red is ascending.
*
*/
char EXEC[]; /* object for main program */
char TEACH[]; /* object for tutorial program */
int pnum; /* color of player:
-1 = white
1 = red
0 = both
2 = not yet init'ed */
char args[100]; /* args passed to teachgammon and back */
int acnt; /* length of args */
int aflag; /* flag to ask for rules or instructions */
int bflag; /* flag for automatic board printing */
int cflag; /* case conversion flag */
int hflag; /* flag for cleaning screen */
int mflag; /* backgammon flag */
int raflag; /* 'roll again' flag for recovered game */
int rflag; /* recovered game flag */
int tflag; /* cursor addressing flag */
int rfl; /* saved value of rflag */
int iroll; /* special flag for inputting rolls */
int board[26]; /* board: negative values are white,
positive are red */
int dice[2]; /* value of dice */
int mvlim; /* 'move limit': max. number of moves */
int mvl; /* working copy of mvlim */
int p[5]; /* starting position of moves */
int g[5]; /* ending position of moves (goals) */
int h[4]; /* flag for each move if a man was hit */
int cturn; /* whose turn it currently is:
-1 = white
1 = red
0 = just quitted
-2 = white just lost
2 = red just lost */
int d0; /* flag if dice have been reversed from
original position */
int table[6][6]; /* odds table for possible rolls */
int rscore; /* red's score */
int wscore; /* white's score */
int gvalue; /* value of game (64 max.) */
int dlast; /* who doubled last (0 = neither) */
int bar; /* position of bar for current player */
int home; /* position of home for current player */
int off[2]; /* number of men off board */
int *offptr; /* pointer to off for current player */
int *offopp; /* pointer to off for opponent */
int in[2]; /* number of men in inner table */
int *inptr; /* pointer to in for current player */
int *inopp; /* pointer to in for opponent */
int ncin; /* number of characters in cin */
char cin[100]; /* input line of current move
(used for reconstructing input after
a backspace) */
char *color[];
/* colors as strings */
char **colorptr; /* color of current player */
char **Colorptr; /* color of current player, capitalized */
int colen; /* length of color of current player */
struct sgttyb tty; /* tty information buffer */
int old; /* original tty status */
int noech; /* original tty status without echo */
int raw; /* raw tty status, no echo */
int curr; /* row position of cursor */
int curc; /* column position of cursor */
int begscr; /* 'beginning' of screen
(not including board) */
int getout(); /* function to exit backgammon cleanly */