BSD 4_3 release
[unix-history] / usr / src / ucb / window / wwlabel.c
#ifndef lint
static char sccsid[] = "@(#)wwlabel.c 3.13 4/24/85";
#endif
/*
* Copyright (c) 1983 Regents of the University of California,
* All rights reserved. Redistribution permitted subject to
* the terms of the Berkeley Software License Agreement.
*/
#include "ww.h"
#include "char.h"
/*
* Label window w on f,
* at 1 line above w and 'where' columns from it's left edge.
* Gross, but it works.
*/
wwlabel(w, f, where, l, mode)
struct ww *w;
struct ww *f;
char *l;
{
int row;
register j;
int jj;
register char *win;
register union ww_char *buf;
register union ww_char *ns;
register char *fmap;
register char *smap;
char touched;
char *p;
if (f->ww_fmap == 0)
return;
row = w->ww_w.t - 1;
if (row < f->ww_i.t || row >= f->ww_i.b)
return;
win = f->ww_win[row];
buf = f->ww_buf[row];
fmap = f->ww_fmap[row];
ns = wwns[row];
smap = wwsmap[row];
touched = wwtouched[row];
mode <<= WWC_MSHIFT;
jj = MIN(w->ww_i.r, f->ww_i.r);
j = w->ww_i.l + where;
while (j < jj && *l)
for (p = unctrl(*l++); j < jj && *p; j++, p++) {
/* can't label if not already framed */
if (win[j] & WWM_GLS)
continue;
if (smap[j] != f->ww_index)
buf[j].c_w = mode | *p;
else {
ns[j].c_w = (buf[j].c_w = mode | *p)
^ win[j] << WWC_MSHIFT;
touched |= WWU_TOUCHED;
}
fmap[j] |= WWF_LABEL;
}
wwtouched[row] = touched;
}