value instead of var reference to `bmove'
[unix-history] / usr / src / games / trek / ram.c
#ifndef lint
static char sccsid[] = "@(#)ram.c 4.2 (Berkeley) %G%";
#endif not lint
# include "trek.h"
/*
** RAM SOME OBJECT
**
** You have run into some sort of object. It may be a Klingon,
** a star, or a starbase. If you run into a star, you are really
** stupid, because there is no hope for you.
**
** If you run into something else, you destroy that object. You
** also rack up incredible damages.
*/
ram(ix, iy)
int ix, iy;
{
register int i;
register char c;
printf("\aRED ALERT\a: collision imminent\n");
c = Sect[ix][iy];
switch (c)
{
case KLINGON:
printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
killk(ix, iy);
break;
case STAR:
case INHABIT:
printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
sleep(2);
printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
lose(L_STAR);
case BASE:
printf("You ran into the starbase at %d,%d\n", ix, iy);
killb(Ship.quadx, Ship.quady);
/* don't penalize the captain if it wasn't his fault */
if (!damaged(SINS))
Game.killb += 1;
break;
}
sleep(2);
printf("%s heavily damaged\n", Ship.shipname);
/* select the number of deaths to occur */
i = 10 + ranf(20 * Game.skill);
Game.deaths += i;
Ship.crew -= i;
printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
/* damage devices with an 80% probability */
for (i = 0; i < NDEV; i++)
{
if (ranf(100) < 20)
continue;
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
}
/* no chance that your shields remained up in all that */
Ship.shldup = 0;
}