* @(#)state.h 1.3 (Berkeley) %G%
/* this defines the state structure used by the key mapping routines */
#define STATE_NULL -1 /* Falls off edge */
#define STATE_GOTO -2 /* GOTO internal state */
#define state struct State
int match
; /* character to match */
int result
; /* 3270 control code */
state
*next
; /* next entry in this same state */
state
*address
; /* if goto, where is next state */