* Copyright (c) 1980 Regents of the University of California.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
static char sccsid
[] = "@(#)play_level.c 5.5 (Berkeley) 6/1/90";
* Let the player play the current level
register int y
, x
, bonus
;
move(My_pos
.y
, My_pos
.x
);
for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
while (!Dead
&& Num_robots
> 0) {
move(My_pos
.y
, My_pos
.x
);
if (Field
[My_pos
.y
][My_pos
.x
] != 0)
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
* if the player didn't die, add on the possible bonuses
if (Level
== Start_level
&& Start_level
> 1) {
move(Y_PROMPT
, X_PROMPT
);
printw("Advance bonus: %d", S_BONUS
);
move(Y_PROMPT
, X_PROMPT
);
move(Y_PROMPT
+ 1, X_PROMPT
);
printw("Wait bonus: %d", Wait_bonus
);