BSD 4_1c_2 release
[unix-history] / usr / src / games / mille / mille.h
/* @(#)mille.h 4.1 12/24/82 */
# include <ctype.h>
# include <curses.h>
/*
* Miscellaneous constants
*/
# define unsgn unsigned
# define CARD short
# ifdef vax
# define ARNOLD 78 /* my uid */
# else
# define ARNOLD 24601 /* my uid */
# endif
# define GURP 28672 /* bad uid */
# define MAXUSERS 35 /* max # of users for startup */
# define HAND_SZ 7 /* number of cards in a hand */
# define DECK_SZ 101 /* number of cards in decks */
# define NUM_SAFE 4 /* number of saftey cards */
# define NUM_MILES 5 /* number of milestones types */
# define NUM_CARDS 20 /* number of types of cards */
# define BOARD_Y 17 /* size of board screen */
# define BOARD_X 40
# define MILES_Y 7 /* size of mileage screen */
# define MILES_X 80
# define SCORE_Y 17 /* size of score screen */
# define SCORE_X 40
# define MOVE_Y 10 /* Where to print move prompt */
# define MOVE_X 20
# define ERR_Y 15 /* Where to print errors */
# define ERR_X 5
# define EXT_Y 4 /* Where to put Extension */
# define EXT_X 9
# define PLAYER 0
# define COMP 1
# define W_SMALL 0 /* Small (initial) window */
# define W_FULL 1 /* Full (final) window */
/*
* Move types
*/
# define M_DISCARD 0
# define M_DRAW 1
# define M_PLAY 2
# define M_ORDER 3
/*
* Scores
*/
# define SC_SAFETY 100
# define SC_ALL_SAFE 300
# define SC_COUP 300
# define SC_TRIP 400
# define SC_SAFE 300
# define SC_DELAY 300
# define SC_EXTENSION 200
# define SC_SHUT_OUT 500
/*
* safety descriptions
*/
# define S_UNKNOWN 0 /* location of safety unknown */
# define S_IN_HAND 1 /* safety in player's hand */
# define S_PLAYED 2 /* safety has been played */
# define S_GAS_SAFE 0 /* Gas safety card index */
# define S_SPARE_SAFE 1 /* Tire safety card index */
# define S_DRIVE_SAFE 2 /* Driveing safety card index */
# define S_RIGHT_WAY 3 /* Right-of-Way card index */
# define S_CONV 15 /* conversion from C_ to S_ */
/*
* card numbers
*/
# define C_INIT -1
# define C_25 0
# define C_50 1
# define C_75 2
# define C_100 3
# define C_200 4
# define C_EMPTY 5
# define C_FLAT 6
# define C_CRASH 7
# define C_STOP 8
# define C_LIMIT 9
# define C_GAS 10
# define C_SPARE 11
# define C_REPAIRS 12
# define C_GO 13
# define C_END_LIMIT 14
# define C_GAS_SAFE 15
# define C_SPARE_SAFE 16
# define C_DRIVE_SAFE 17
# define C_RIGHT_WAY 18
typedef struct {
bool coups[NUM_SAFE];
bool can_go;
bool new_battle;
bool new_speed;
short safety[NUM_SAFE];
short nummiles[NUM_MILES];
CARD hand[HAND_SZ];
CARD battle;
CARD speed;
int mileage;
int hand_tot;
int safescore;
int coupscore;
int total;
int games;
} PLAY;
/*
* macros
*/
# define other(x) (1 - x)
# define nextplay() (Play = other(Play))
# define nextwin(x) (1 - x)
# define opposite(x) (Opposite[x])
# define issafety(x) (x >= C_GAS_SAFE)
/*
* externals
*/
extern bool Debug, Finished, Next, On_exit, Order, Saved;
extern char *C_fmt, **C_name, *Fromfile, Initstr[];
extern int Card_no, End, Handstart, Movetype, Numcards[], Numgos,
Numneed[], Numseen[NUM_CARDS], Play, Value[], Window;
extern CARD Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], *Topcard;
extern FILE *outf;
extern PLAY Player[2];
extern WINDOW *Board, *Miles, *Score;
/*
* functions
*/
CARD getcard();