* Copyright (c) 1980 Regents of the University of California.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
static char sccsid
[] = "@(#)extern.c 5.4 (Berkeley) 6/1/90";
bool Dead
; /* Player is now dead */
bool Full_clear
= TRUE
; /* Lots of junk for init_field to clear */
bool Jump
= FALSE
; /* Jump while running, counting, or waiting */
bool Newscore
; /* There was a new score added */
bool Pattern_roll
= FALSE
; /* Auto play for YHBJNLUK pattern */
bool Real_time
= FALSE
; /* Play in real time? */
bool Running
= FALSE
; /* Currently in the middle of a run */
bool Stand_still
= FALSE
; /* Auto play for standing still pattern */
bool Teleport
= FALSE
; /* Teleport automatically when player must */
bool Waiting
; /* Player is waiting for end */
bool Was_bonus
= FALSE
; /* Was a bonus last level */
char Cnt_move
; /* Command which has preceded the count */
char Field
[Y_FIELDSIZE
][X_FIELDSIZE
]; /* the playing field itslef */
char *Next_move
; /* Next move to be used in the pattern */
char *Move_list
= "YHBJNLUK";/* List of moves in the pattern */
char Run_ch
; /* Character for the direction we are running */
int Count
= 0; /* Command count */
int Level
; /* Current level */
int Num_robots
; /* Number of robots left */
int Num_scores
; /* Number of scores posted */
int Score
; /* Current score */
int Start_level
= 1; /* Level on which to start */
int Wait_bonus
; /* bonus for waiting */
COORD Max
; /* Max area robots take up */
COORD Min
; /* Min area robots take up */
COORD My_pos
; /* Player's current position */
COORD Robots
[MAXROBOTS
]; /* Robots' current positions */
jmp_buf End_move
; /* Jump to on Real_time */