BSD 4_3_Net_2 release
[unix-history] / usr / src / games / sail / pl_main.c
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)pl_main.c 5.5 (Berkeley) 2/28/91";
#endif /* not lint */
#include "player.h"
#include <sys/types.h>
#include <sys/wait.h>
void choke(), child();
/*ARGSUSED*/
pl_main()
{
if (!SCREENTEST()) {
printf("Can't sail on this terminal.\n");
exit(1);
}
initialize();
Signal("Aye aye, Sir", (struct ship *)0);
play();
return 0; /* for lint, play() never returns */
}
initialize()
{
register struct File *fp;
register struct ship *sp;
char captain[80];
char message[60];
int load;
register int n;
char *nameptr;
int nat[NNATION];
if (game < 0) {
(void) puts("Choose a scenario:\n");
(void) puts("\n\tNUMBER\tSHIPS\tIN PLAY\tTITLE");
for (n = 0; n < NSCENE; n++) {
/* ( */
printf("\t%d):\t%d\t%s\t%s\n", n, scene[n].vessels,
sync_exists(n) ? "YES" : "no",
scene[n].name);
}
reprint:
printf("\nScenario number? ");
(void) fflush(stdout);
(void) scanf("%d", &game);
while (getchar() != '\n')
;
}
if (game < 0 || game >= NSCENE) {
(void) puts("Very funny.");
exit(1);
}
cc = &scene[game];
ls = SHIP(cc->vessels);
for (n = 0; n < NNATION; n++)
nat[n] = 0;
foreachship(sp) {
if (sp->file == NULL &&
(sp->file = (struct File *)calloc(1, sizeof (struct File))) == NULL) {
(void) puts("OUT OF MEMORY");
exit(1);
}
sp->file->index = sp - SHIP(0);
sp->file->stern = nat[sp->nationality]++;
sp->file->dir = sp->shipdir;
sp->file->row = sp->shiprow;
sp->file->col = sp->shipcol;
}
windspeed = cc->windspeed;
winddir = cc->winddir;
(void) signal(SIGHUP, choke);
(void) signal(SIGINT, choke);
hasdriver = sync_exists(game);
if (sync_open() < 0) {
perror("sail: syncfile");
exit(1);
}
if (hasdriver) {
(void) puts("Synchronizing with the other players...");
(void) fflush(stdout);
if (Sync() < 0)
leave(LEAVE_SYNC);
}
for (;;) {
foreachship(sp)
if (sp->file->captain[0] == 0 && !sp->file->struck
&& sp->file->captured == 0)
break;
if (sp >= ls) {
(void) puts("All ships taken in that scenario.");
foreachship(sp)
free((char *)sp->file);
sync_close(0);
people = 0;
goto reprint;
}
if (randomize) {
player = sp - SHIP(0);
} else {
printf("%s\n\n", cc->name);
foreachship(sp)
printf(" %2d: %-10s %-15s (%-2d pts) %s\n",
sp->file->index,
countryname[sp->nationality],
sp->shipname,
sp->specs->pts,
saywhat(sp, 1));
printf("\nWhich ship (0-%d)? ", cc->vessels-1);
(void) fflush(stdout);
if (scanf("%d", &player) != 1 || player < 0
|| player >= cc->vessels) {
while (getchar() != '\n')
;
(void) puts("Say what?");
player = -1;
} else
while (getchar() != '\n')
;
}
if (player < 0)
continue;
if (Sync() < 0)
leave(LEAVE_SYNC);
fp = SHIP(player)->file;
if (fp->captain[0] || fp->struck || fp->captured != 0)
(void) puts("That ship is taken.");
else
break;
}
ms = SHIP(player);
mf = ms->file;
mc = ms->specs;
Write(W_BEGIN, ms, 0, 0, 0, 0, 0);
if (Sync() < 0)
leave(LEAVE_SYNC);
(void) signal(SIGCHLD, child);
if (!hasdriver)
switch (fork()) {
case 0:
longjmp(restart, MODE_DRIVER);
/*NOTREACHED*/
case -1:
perror("fork");
leave(LEAVE_FORK);
break;
default:
hasdriver++;
}
printf("Your ship is the %s, a %d gun %s (%s crew).\n",
ms->shipname, mc->guns, classname[mc->class],
qualname[mc->qual]);
if ((nameptr = (char *) getenv("SAILNAME")) && *nameptr)
(void) strncpy(captain, nameptr, sizeof captain);
else {
(void) printf("Your name, Captain? ");
(void) fflush(stdout);
(void) gets(captain);
if (!*captain)
(void) strcpy(captain, "no name");
}
captain[sizeof captain - 1] = '\0';
Write(W_CAPTAIN, ms, 1, (int)captain, 0, 0, 0);
for (n = 0; n < 2; n++) {
char buf[10];
printf("\nInitial broadside %s (grape, chain, round, double): ",
n ? "right" : "left");
(void) fflush(stdout);
(void) scanf("%s", buf);
switch (*buf) {
case 'g':
load = L_GRAPE;
break;
case 'c':
load = L_CHAIN;
break;
case 'r':
load = L_ROUND;
break;
case 'd':
load = L_DOUBLE;
break;
default:
load = L_ROUND;
}
if (n) {
mf->loadR = load;
mf->readyR = R_LOADED|R_INITIAL;
} else {
mf->loadL = load;
mf->readyL = R_LOADED|R_INITIAL;
}
}
initscreen();
draw_board();
(void) sprintf(message, "Captain %s assuming command", captain);
Write(W_SIGNAL, ms, 1, (int)message, 0, 0, 0);
newturn();
}