#define AMULET_OF_YENDOR 1
#define CLOVE_OF_GARLIC 16
#define LUMP_OF_ROYAL_JELLY 17
#define DEAD_GIANT_ANT 19
#define DEAD_GIANT_BAT 20
#define DEAD_FLOATING_EYE 23
#define DEAD_FREEZING_SPHERE 24
#define DEAD_HOBGOBLIN 26
#define DEAD_LEPRECHAUN 30
#define DEAD_PURPLE_WORM 34
#define DEAD_RUST_MONSTER 36
#define DEAD_UMBER_HULK 39
#define DEAD_ACID_BLOB 45
#define DEAD_GIANT_BEETLE 46
#define DEAD_COCKATRICE 47
#define DEAD_FOG_CLOUD 50
#define DEAD_GELATINOUS_CUBE 51
#define DEAD_HOMUNCULUS 52
#define DEAD_KILLER_BEE 55
#define DEAD_LEOCROTTA 56
#define DEAD_QUIVERING_BLOB 61
#define DEAD_GIANT_RAT 62
#define DEAD_GIANT_SCORPION 63
#define DEAD_VIOLET_FUNGI 66
#define DEAD_LONG_WORM 67
#define DEAD_YELLOW_LIGHT 69
#define TWO_HANDED_SWORD 81
#define EXPENSIVE_CAMERA 91
#define HEAVY_IRON_BALL 95
#define STUDDED_LEATHER_ARMOR 105
#define LEATHER_ARMOR 106
#define PAIR_OF_GLOVES 109
#define POT_RESTORE_STRENGTH 110
#define POT_INVISIBILITY 112
#define POT_FRUIT_JUICE 113
#define POT_PARALYSIS 115
#define POT_MONSTER_DETECTION 116
#define POT_OBJECT_DETECTION 117
#define POT_CONFUSION 119
#define POT_GAIN_STRENGTH 120
#define POT_BLINDNESS 122
#define POT_GAIN_LEVEL 123
#define POT_EXTRA_HEALING 124
#define POT_LEVITATION 125
#define SCR_ENCHANT_ARMOR 131
#define SCR_DESTROY_ARMOR 132
#define SCR_CONFUSE_MONSTER 133
#define SCR_SCARE_MONSTER 134
#define SCR_BLANK_PAPER 135
#define SCR_REMOVE_CURSE 136
#define SCR_ENCHANT_WEAPON 137
#define SCR_DAMAGE_WEAPON 138
#define SCR_CREATE_MONSTER 139
#define SCR_TELEPORTATION 143
#define SCR_GOLD_DETECTION 144
#define SCR_FOOD_DETECTION 145
#define SCR_MAGIC_MAPPING 147
#define SCR_PUNISHMENT 150
#define WAN_SECRET_DOOR_DETECTION 156
#define WAN_CREATE_MONSTER 157
#define WAN_SLOW_MONSTER 160
#define WAN_SPEED_MONSTER 161
#define WAN_UNDEAD_TURNING 162
#define WAN_POLYMORPH 163
#define WAN_CANCELLATION 164
#define WAN_TELEPORTATION 165
#define WAN_MAKE_INVISIBLE 166
#define WAN_MAGIC_MISSILE 168
#define Adornment u.uprops[0].p_flgs
#define RIN_ADORNMENT 176
#define Teleportation u.uprops[1].p_flgs
#define RIN_TELEPORTATION 177
#define Regeneration u.uprops[2].p_flgs
#define RIN_REGENERATION 178
#define Searching u.uprops[3].p_flgs
#define RIN_SEARCHING 179
#define See_invisible u.uprops[4].p_flgs
#define RIN_SEE_INVISIBLE 180
#define Stealth u.uprops[5].p_flgs
#define Levitation u.uprops[6].p_flgs
#define RIN_LEVITATION 182
#define Poison_resistance u.uprops[7].p_flgs
#define RIN_POISON_RESISTANCE 183
#define Aggravate_monster u.uprops[8].p_flgs
#define RIN_AGGRAVATE_MONSTER 184
#define Hunger u.uprops[9].p_flgs
#define Fire_resistance u.uprops[10].p_flgs
#define RIN_FIRE_RESISTANCE 186
#define Cold_resistance u.uprops[11].p_flgs
#define RIN_COLD_RESISTANCE 187
#define Protection_from_shape_changers u.uprops[12].p_flgs
#define RIN_PROTECTION_FROM_SHAPE_CHANGERS 188
#define Conflict u.uprops[13].p_flgs
#define Gain_strength u.uprops[14].p_flgs
#define RIN_GAIN_STRENGTH 190
#define Increase_damage u.uprops[15].p_flgs
#define RIN_INCREASE_DAMAGE 191
#define Protection u.uprops[16].p_flgs
#define RIN_PROTECTION 192
#define Warning u.uprops[17].p_flgs
#define Teleport_control u.uprops[18].p_flgs
#define RIN_TELEPORT_CONTROL 194
/* #define WORTHLESS_PIECE_OF_BLUE_GLASS 212 */
/* #define WORTHLESS_PIECE_OF_RED_GLASS 213 */
/* #define WORTHLESS_PIECE_OF_YELLOW_GLASS 214 */
/* #define WORTHLESS_PIECE_OF_GREEN_GLASS 215 */
#define CORPSE DEAD_HUMAN
#define LAST_GEM (JADE+1)