date and time created 83/03/23 15:01:54 by mckusick
[unix-history] / usr / src / games / trek / play.c
#ifndef lint
static char sccsid[] = "@(#)play.c 4.1 (Berkeley) %G%";
#endif not lint
# include "trek.h"
# include "getpar.h"
/*
** INSTRUCTION READ AND MAIN PLAY LOOP
**
** Well folks, this is it. Here we have the guts of the game.
** This routine executes moves. It sets up per-move variables,
** gets the command, and executes the command. After the command,
** it calls events() to use up time, attack() to have Klingons
** attack if the move was not free, and checkcond() to check up
** on how we are doing after the move.
*/
struct cvntab Comtab[]
{
"abandon", "", &abandon, 0,
"ca", "pture", &capture, 0,
"cl", "oak", &shield, -1,
"c", "omputer", &computer, 0,
"da", "mages", &dcrept, 0,
"destruct", "", &destruct, 0,
"do", "ck", &dock, 0,
"help", "", &help, 0,
"i", "mpulse", &impulse, 0,
"l", "rscan", &lrscan, 0,
"m", "ove", &warp, 0,
"p", "hasers", &phaser, 0,
"ram", "", &warp, 1,
"dump", "", &dumpgame, 0,
"r", "est", &rest, 0,
"shell", "", &shell, 0,
"sh", "ield", &shield, 0,
"s", "rscan", &srscan, 0,
"st", "atus", &srscan, -1,
"terminate", "", &reset, 0,
"t", "orpedo", &torped, 0,
"u", "ndock", &undock, 0,
"v", "isual", &visual, 0,
"w", "arp", &setwarp, 0,
0
};
play()
{
struct cvntab *r;
while (1)
{
Move.free = 1;
Move.time = 0.0;
Move.shldchg = 0;
Move.newquad = 0;
Move.resting = 0;
skiptonl(0);
r = getcodpar("\nCommand", Comtab);
(*r->value)(r->value2);
events(0);
attack(0);
checkcond();
}
}